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Enchant (925)/Enchant Item (925) (old version): Difference between revisions
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Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants. |
Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants. |
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Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc. |
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc. |
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Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. |
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. |
Revision as of 04:10, 23 May 2006
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Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.
External Links
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp