Gilded locus: Difference between revisions
Jump to navigation
Jump to search
Line 27: | Line 27: | ||
* Cannot be charged with Simucoin potions |
* Cannot be charged with Simucoin potions |
||
* Can be charged with BPs |
* Can be charged with BPs |
||
* Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, "Yes, I can add a new enhancive power on one of your locus's properties." The half-elf traveler shows you a piece of parchment: ---- ------------ 100 Max Mana 102 Max Health 103 Max Stamina 104 Mana Recovery 106 Health Recovery 107 Stamina Recovery ---- ------------ 200 Strength Base 201 Constitution Base 202 Dexterity Base 203 Agility Base 204 Discipline Base 205 Aura Base 206 Logic Base 207 Intuition Base 208 Wisdom Base 209 Influence Base ---- ------------ 500 Two Weapon Combat Bonus 501 Armor Use Bonus 502 Shield Use Bonus 503 Combat Maneuvers Bonus 504 Edged Weapons Bonus 505 Blunt Weapons Bonus 506 Two-Handed Weapons Bonus 507 Ranged Weapons Bonus 508 Thrown Weapons Bonus 509 Polearm Weapons Bonus 510 Brawling Bonus 511 Ambush Bonus 512 Multi Opponent Combat Bonus 514 Physical Fitness Bonus 515 Dodging Bonus 516 Arcane Symbols Bonus 517 Magic Item Use Bonus 518 Spell Aiming Bonus 519 Harness Power Bonus 520 Elemental Mana Control Bonus 521 Mental Mana Control Bonus 522 Spirit Mana Control Bonus 523 Elemental Lore - Air Bonus 524 Elemental Lore - Earth Bonus 525 Elemental Lore - Fire Bonus 526 Elemental Lore - Water Bonus 527 Spiritual Lore - Blessings Bonus 528 Spiritual Lore - Religion Bonus 529 Spiritual Lore - Summoning Bonus 530 Sorcerous Lore - Demonology Bonus 531 Sorcerous Lore - Necromancy Bonus 532 Mental Lore - Divination Bonus 533 Mental Lore - Manipulation Bonus 534 Mental Lore - Telepathy Bonus 535 Mental Lore - Transference Bonus 536 Mental Lore - Transformation Bonus 537 Survival Bonus 538 Disarming Traps Bonus 539 Picking Locks Bonus 540 Stalking and Hiding Bonus 541 Perception Bonus 542 Climbing Bonus 543 Swimming Bonus 544 First Aid Bonus 545 Trading Bonus 546 Pickpocketing Bonus |
* Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, "Yes, I can add a new enhancive power on one of your locus's properties." The half-elf traveler shows you a piece of parchment: ---- ------------ 100 Max Mana 102 Max Health 103 Max Stamina 104 Mana Recovery 106 Health Recovery 107 Stamina Recovery ---- ------------ 200 Strength Base 201 Constitution Base 202 Dexterity Base 203 Agility Base 204 Discipline Base 205 Aura Base 206 Logic Base 207 Intuition Base 208 Wisdom Base 209 Influence Base ---- ------------ 500 Two Weapon Combat Bonus 501 Armor Use Bonus 502 Shield Use Bonus 503 Combat Maneuvers Bonus 504 Edged Weapons Bonus 505 Blunt Weapons Bonus 506 Two-Handed Weapons Bonus 507 Ranged Weapons Bonus 508 Thrown Weapons Bonus 509 Polearm Weapons Bonus 510 Brawling Bonus 511 Ambush Bonus 512 Multi Opponent Combat Bonus 514 Physical Fitness Bonus 515 Dodging Bonus 516 Arcane Symbols Bonus 517 Magic Item Use Bonus 518 Spell Aiming Bonus 519 Harness Power Bonus 520 Elemental Mana Control Bonus 521 Mental Mana Control Bonus 522 Spirit Mana Control Bonus 523 Elemental Lore - Air Bonus 524 Elemental Lore - Earth Bonus 525 Elemental Lore - Fire Bonus 526 Elemental Lore - Water Bonus 527 Spiritual Lore - Blessings Bonus 528 Spiritual Lore - Religion Bonus 529 Spiritual Lore - Summoning Bonus 530 Sorcerous Lore - Demonology Bonus 531 Sorcerous Lore - Necromancy Bonus 532 Mental Lore - Divination Bonus 533 Mental Lore - Manipulation Bonus 534 Mental Lore - Telepathy Bonus 535 Mental Lore - Transference Bonus 536 Mental Lore - Transformation Bonus 537 Survival Bonus 538 Disarming Traps Bonus 539 Picking Locks Bonus 540 Stalking and Hiding Bonus 541 Perception Bonus 542 Climbing Bonus 543 Swimming Bonus 544 First Aid Bonus 545 Trading Bonus 546 Pickpocketing Bonus ---- ------------ |
||
== Details == |
== Details == |
Revision as of 01:40, 27 August 2024
This page is based on an earlier version of of the Locus and needs to be rebuilt and updated. In the meantime, you can use This Gilded Locus Builder to construct your Locus. It accounts for all of the Locus' rules, and displays the total cost and time-to-build.
Summary
- A new enhancive item, worn in a new unique slot.
- At each of Duskruin, Ebon Gate, and Rumor Woods, a locus can receive 2 new properties (up to 20 properties total) and properties can be boosted 5 times (up to +20 per property). The cost is scaling per event run, and resets before each new event run. The locus is account attuned to the character who received it, and cannot be transferred or re-attuned.
- Subject to existing enhancive caps
Adding Properties:
- A new locus comes with a free +1 to Max Health, Max Mana or Max Stamina.
- You may add 2 properties, per event.
- Adding a new property costs 5k, adding a second new property costs 25k.
- The first 2 properties added will start at +5 with no extra fee.
- Additional properties will start at +1.
Boosting Properties:
- You may boost a property, up to 5 times, per event.
- Boosting a property scales in price: 5/10/15/25/35k
- The Max Resource will increase by 1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.
- The price of the boosts reset at each event.
- Each time a locus property is boosted, a one month enhancive charge will be added to the locus.
Misc. Details:
- It comes with 200 charges, and can be recharged at the Adventurer's Guild.
- Cannot be charged with Simucoin potions
- Can be charged with BPs
- Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, "Yes, I can add a new enhancive power on one of your locus's properties." The half-elf traveler shows you a piece of parchment: ---- ------------ 100 Max Mana 102 Max Health 103 Max Stamina 104 Mana Recovery 106 Health Recovery 107 Stamina Recovery ---- ------------ 200 Strength Base 201 Constitution Base 202 Dexterity Base 203 Agility Base 204 Discipline Base 205 Aura Base 206 Logic Base 207 Intuition Base 208 Wisdom Base 209 Influence Base ---- ------------ 500 Two Weapon Combat Bonus 501 Armor Use Bonus 502 Shield Use Bonus 503 Combat Maneuvers Bonus 504 Edged Weapons Bonus 505 Blunt Weapons Bonus 506 Two-Handed Weapons Bonus 507 Ranged Weapons Bonus 508 Thrown Weapons Bonus 509 Polearm Weapons Bonus 510 Brawling Bonus 511 Ambush Bonus 512 Multi Opponent Combat Bonus 514 Physical Fitness Bonus 515 Dodging Bonus 516 Arcane Symbols Bonus 517 Magic Item Use Bonus 518 Spell Aiming Bonus 519 Harness Power Bonus 520 Elemental Mana Control Bonus 521 Mental Mana Control Bonus 522 Spirit Mana Control Bonus 523 Elemental Lore - Air Bonus 524 Elemental Lore - Earth Bonus 525 Elemental Lore - Fire Bonus 526 Elemental Lore - Water Bonus 527 Spiritual Lore - Blessings Bonus 528 Spiritual Lore - Religion Bonus 529 Spiritual Lore - Summoning Bonus 530 Sorcerous Lore - Demonology Bonus 531 Sorcerous Lore - Necromancy Bonus 532 Mental Lore - Divination Bonus 533 Mental Lore - Manipulation Bonus 534 Mental Lore - Telepathy Bonus 535 Mental Lore - Transference Bonus 536 Mental Lore - Transformation Bonus 537 Survival Bonus 538 Disarming Traps Bonus 539 Picking Locks Bonus 540 Stalking and Hiding Bonus 541 Perception Bonus 542 Climbing Bonus 543 Swimming Bonus 544 First Aid Bonus 545 Trading Bonus 546 Pickpocketing Bonus ---- ------------
Details
Analyze
G>analyze locus You analyze the gilded locus and sense that the creator has provided the following information: The gilded locus is a unique relic that is capable of granting vast enhancive power. It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion. As an intricate, artistic construct that serves as a expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form. The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct. The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass. The locus can receive up to 20 enhancive properties. The locus is permanently attuned to Nyxus. It can be TUCKed while worn in order to hide it from sight. It has received 1 new properties and 1 property boosts since the last event reset. The locus's enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions. The locus can be altered, but its noun must remain 'locus'. The gilded locus may not be lightened.Off-the-Shelf
The locus is free off-the-shelf and comes with one of the following enhancive properties prior to any additions/boosts: It provides a boost of 1 to Max Mana. It provides a boost of 1 to Max Health. It provides a boost of 1 to Max Stamina.Distributed Stats Recharge Cost
G>recall locus As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it... It is an enhancive item: It provides a boost of 5 to Strength Base. It provides a boost of 5 to Constitution Base. It provides a boost of 5 to Dexterity Base. It provides a boost of 5 to Agility Base. It provides a boost of 5 to Discipline Base. It provides a boost of 5 to Aura Base. It provides a boost of 5 to Logic Base. It provides a boost of 5 to Intuition Base. It provides a boost of 5 to Wisdom Base. It seems to have almost innumerable enhancive charges remaining. ... G>order 5 Duane peers at the locus through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 26,400 of your bounty points, though." You have chosen to recharge a gilded locus. The cost is 26,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.Condensed Stats Recharge Cost
G>order 5 Duane peers at the locus through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 86,400 of your bounty points, though." You have chosen to recharge a gilded locus. The cost is 86,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order. G>recall locus As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it... It is an enhancive item: It provides a boost of 20 to Strength Base. It provides a boost of 20 to Constitution Base. It provides a boost of 5 to Dexterity Base. It seems to have almost innumerable enhancive charges remaining.Resources
:https://discord.com/channels/226045346399256576/1273671107035271271/1273796017472409651 :Nyxus: The noun must remain locus, and it must remain glass. :https://discord.com/channels/226045346399256576/1273671107035271271/1275606721880002570 :Nyxus: Yes, that is correct. Only two properties can be added per event :https://discord.com/channels/226045346399256576/1273671107035271271/1275565654052831337 :Nyxus: The price for locus boosts will be lowered to 5/10/15/25/35k :https://discord.com/channels/226045346399256576/1273671107035271271/1274051669210038353Nyxus: Thanks everybody for your candid feedback, which helped inform a good discussion on our end about how to fill in some gaps on this new item. I have some changes to announce as a result. Disclaimer: Note that the locus still cannot be charged via simucoin potions. Changes: Each time a locus property is boosted, a one month enhancive charge will be added to the locus. The locus can also still be charged via the AG. Property additions do not charge the locus. Battle Vaults will contain an account attuned 1 month locus charge. The first 2 properties added will start at +5 with no extra fee. The locus no longer starts with +1 max health/stamina/mana. Instead, it will start with +1 to one of the three, according to the player’s choice. This property is excluded from AG recharge cost calculation. This property is not subject to the normal +20 cap. The +max property is boosted "for free" as other properties are boosted, at the following rates: 1:1 for the first 50 boosts, 1:2 for the second 50 boosts, 1:3 for the third 50 boosts, and so on and so forth. The locus will be account attuned rather than character attuned.