Gilded locus: Difference between revisions

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* Cannot be charged with Simucoin potions
* Cannot be charged with Simucoin potions
* Can be charged with BPs
* Can be charged with BPs
* Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, "Yes, I can add a new enhancive power on one of your locus's properties." The half-elf traveler shows you a piece of parchment: ----   ------------ 100   Max Mana 102   Max Health 103   Max Stamina 104   Mana Recovery 106   Health Recovery 107   Stamina Recovery ----   ------------ 200   Strength Base 201   Constitution Base 202   Dexterity Base 203   Agility Base 204   Discipline Base 205   Aura Base 206   Logic Base 207   Intuition Base 208   Wisdom Base 209   Influence Base ----   ------------ 500   Two Weapon Combat Bonus 501   Armor Use Bonus 502   Shield Use Bonus 503   Combat Maneuvers Bonus 504   Edged Weapons Bonus 505   Blunt Weapons Bonus 506   Two-Handed Weapons Bonus 507   Ranged Weapons Bonus 508   Thrown Weapons Bonus 509   Polearm Weapons Bonus 510   Brawling Bonus 511   Ambush Bonus 512   Multi Opponent Combat Bonus 514   Physical Fitness Bonus 515   Dodging Bonus 516   Arcane Symbols Bonus 517   Magic Item Use Bonus 518   Spell Aiming Bonus 519   Harness Power Bonus 520   Elemental Mana Control Bonus 521   Mental Mana Control Bonus 522   Spirit Mana Control Bonus 523   Elemental Lore - Air Bonus 524   Elemental Lore - Earth Bonus 525   Elemental Lore - Fire Bonus 526   Elemental Lore - Water Bonus 527   Spiritual Lore - Blessings Bonus 528   Spiritual Lore - Religion Bonus 529   Spiritual Lore - Summoning Bonus 530   Sorcerous Lore - Demonology Bonus 531   Sorcerous Lore - Necromancy Bonus 532   Mental Lore - Divination Bonus 533   Mental Lore - Manipulation Bonus 534   Mental Lore - Telepathy Bonus 535   Mental Lore - Transference Bonus 536   Mental Lore - Transformation Bonus 537   Survival Bonus 538   Disarming Traps Bonus 539   Picking Locks Bonus 540   Stalking and Hiding Bonus 541   Perception Bonus 542   Climbing Bonus 543   Swimming Bonus 544   First Aid Bonus 545   Trading Bonus 546   Pickpocketing Bonus
* Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, "Yes, I can add a new enhancive power on one of your locus's properties." The half-elf traveler shows you a piece of parchment: ----   ------------ 100   Max Mana 102   Max Health 103   Max Stamina 104   Mana Recovery 106   Health Recovery 107   Stamina Recovery ----   ------------ 200   Strength Base 201   Constitution Base 202   Dexterity Base 203   Agility Base 204   Discipline Base 205   Aura Base 206   Logic Base 207   Intuition Base 208   Wisdom Base 209   Influence Base ----   ------------ 500   Two Weapon Combat Bonus 501   Armor Use Bonus 502   Shield Use Bonus 503   Combat Maneuvers Bonus 504   Edged Weapons Bonus 505   Blunt Weapons Bonus 506   Two-Handed Weapons Bonus 507   Ranged Weapons Bonus 508   Thrown Weapons Bonus 509   Polearm Weapons Bonus 510   Brawling Bonus 511   Ambush Bonus 512   Multi Opponent Combat Bonus 514   Physical Fitness Bonus 515   Dodging Bonus 516   Arcane Symbols Bonus 517   Magic Item Use Bonus 518   Spell Aiming Bonus 519   Harness Power Bonus 520   Elemental Mana Control Bonus 521   Mental Mana Control Bonus 522   Spirit Mana Control Bonus 523   Elemental Lore - Air Bonus 524   Elemental Lore - Earth Bonus 525   Elemental Lore - Fire Bonus 526   Elemental Lore - Water Bonus 527   Spiritual Lore - Blessings Bonus 528   Spiritual Lore - Religion Bonus 529   Spiritual Lore - Summoning Bonus 530   Sorcerous Lore - Demonology Bonus 531   Sorcerous Lore - Necromancy Bonus 532   Mental Lore - Divination Bonus 533   Mental Lore - Manipulation Bonus 534   Mental Lore - Telepathy Bonus 535   Mental Lore - Transference Bonus 536   Mental Lore - Transformation Bonus 537   Survival Bonus 538   Disarming Traps Bonus 539   Picking Locks Bonus 540   Stalking and Hiding Bonus 541   Perception Bonus 542   Climbing Bonus 543   Swimming Bonus 544   First Aid Bonus 545   Trading Bonus 546   Pickpocketing Bonus ----   ------------


== Details ==
== Details ==

Revision as of 01:40, 27 August 2024


This page is based on an earlier version of of the Locus and needs to be rebuilt and updated. In the meantime, you can use This Gilded Locus Builder to construct your Locus. It accounts for all of the Locus' rules, and displays the total cost and time-to-build.

Summary

  • A new enhancive item, worn in a new unique slot.
  • At each of Duskruin, Ebon Gate, and Rumor Woods, a locus can receive 2 new properties (up to 20 properties total) and properties can be boosted 5 times (up to +20 per property). The cost is scaling per event run, and resets before each new event run. The locus is account attuned to the character who received it, and cannot be transferred or re-attuned.
  • Subject to existing enhancive caps

Adding Properties:

  • A new locus comes with a free +1 to Max Health, Max Mana or Max Stamina.
  • You may add 2 properties, per event.
  • Adding a new property costs 5k, adding a second new property costs 25k.
  • The first 2 properties added will start at +5 with no extra fee.
  • Additional properties will start at +1.

Boosting Properties:

  • You may boost a property, up to 5 times, per event.
  • Boosting a property scales in price: 5/10/15/25/35k
  • The Max Resource will increase by 1 per boost at a rate of 1:1 for the first 50 boosts, 2:1 for the second 50 boosts and 3:1 for the third 50 boosts.
  • The price of the boosts reset at each event.
  • Each time a locus property is boosted, a one month enhancive charge will be added to the locus.

Misc. Details:

  • It comes with 200 charges, and can be recharged at the Adventurer's Guild.
  • Cannot be charged with Simucoin potions
  • Can be charged with BPs
  • Can also be charged with another method(s), TBA Available Stats: The half-elf traveler says, "Yes, I can add a new enhancive power on one of your locus's properties." The half-elf traveler shows you a piece of parchment: ----   ------------ 100   Max Mana 102   Max Health 103   Max Stamina 104   Mana Recovery 106   Health Recovery 107   Stamina Recovery ----   ------------ 200   Strength Base 201   Constitution Base 202   Dexterity Base 203   Agility Base 204   Discipline Base 205   Aura Base 206   Logic Base 207   Intuition Base 208   Wisdom Base 209   Influence Base ----   ------------ 500   Two Weapon Combat Bonus 501   Armor Use Bonus 502   Shield Use Bonus 503   Combat Maneuvers Bonus 504   Edged Weapons Bonus 505   Blunt Weapons Bonus 506   Two-Handed Weapons Bonus 507   Ranged Weapons Bonus 508   Thrown Weapons Bonus 509   Polearm Weapons Bonus 510   Brawling Bonus 511   Ambush Bonus 512   Multi Opponent Combat Bonus 514   Physical Fitness Bonus 515   Dodging Bonus 516   Arcane Symbols Bonus 517   Magic Item Use Bonus 518   Spell Aiming Bonus 519   Harness Power Bonus 520   Elemental Mana Control Bonus 521   Mental Mana Control Bonus 522   Spirit Mana Control Bonus 523   Elemental Lore - Air Bonus 524   Elemental Lore - Earth Bonus 525   Elemental Lore - Fire Bonus 526   Elemental Lore - Water Bonus 527   Spiritual Lore - Blessings Bonus 528   Spiritual Lore - Religion Bonus 529   Spiritual Lore - Summoning Bonus 530   Sorcerous Lore - Demonology Bonus 531   Sorcerous Lore - Necromancy Bonus 532   Mental Lore - Divination Bonus 533   Mental Lore - Manipulation Bonus 534   Mental Lore - Telepathy Bonus 535   Mental Lore - Transference Bonus 536   Mental Lore - Transformation Bonus 537   Survival Bonus 538   Disarming Traps Bonus 539   Picking Locks Bonus 540   Stalking and Hiding Bonus 541   Perception Bonus 542   Climbing Bonus 543   Swimming Bonus 544   First Aid Bonus 545   Trading Bonus 546   Pickpocketing Bonus ----   ------------

Details

Analyze

G>analyze locus
You analyze the gilded locus and sense that the creator has provided the following information:

The gilded locus is a unique relic that is capable of granting vast enhancive power.  It is an arcane invention of a multidisciplinary scholarly collective that incorporates techniques of lapidary work and glasswork with complex magical infusion.  As an intricate, artistic construct that serves as a expansive repository for enhancive properties, any two loci are unlikely to be identical in either enhancive inscription or in form.

The crystalline structures of the gemstones used amplify and stabilize the enhancive magics woven into the locus, while the amorphous structure of the glass integrated into the design serves as a strategic buffer and arcane counterweight to the flows of magic throughout the construct.  The enhancive properties that any given locus supports are typically etched or applied in alchemical ink beneath the surface and sealed in glass.

The locus can receive up to 20 enhancive properties.

The locus is permanently attuned to Nyxus.  It can be TUCKed while worn in order to hide it from sight.  It has received 1 new properties and 1 property boosts since the last event reset.

The locus's enhancive properties can only be adjusted by its creator and cannot be recharged with enhancive potions.  The locus can be altered, but its noun must remain 'locus'.

The gilded locus may not be lightened.

Off-the-Shelf

The locus is free off-the-shelf and comes with one of the following enhancive properties prior to any additions/boosts: It provides a boost of 1 to Max Mana. It provides a boost of 1 to Max Health. It provides a boost of 1 to Max Stamina.

Distributed Stats Recharge Cost

G>recall locus As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it... It is an enhancive item: It provides a boost of 5 to Strength Base. It provides a boost of 5 to Constitution Base. It provides a boost of 5 to Dexterity Base. It provides a boost of 5 to Agility Base. It provides a boost of 5 to Discipline Base. It provides a boost of 5 to Aura Base. It provides a boost of 5 to Logic Base. It provides a boost of 5 to Intuition Base. It provides a boost of 5 to Wisdom Base. It seems to have almost innumerable enhancive charges remaining. ... G>order 5 Duane peers at the locus through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 26,400 of your bounty points, though." You have chosen to recharge a gilded locus. The cost is 26,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.

Condensed Stats Recharge Cost

G>order 5 Duane peers at the locus through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 86,400 of your bounty points, though." You have chosen to recharge a gilded locus. The cost is 86,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order. G>recall locus As you recall your song, you feel a faint resonating vibration from the gilded locus in your hand, and you learn something about it... It is an enhancive item: It provides a boost of 20 to Strength Base. It provides a boost of 20 to Constitution Base. It provides a boost of 5 to Dexterity Base. It seems to have almost innumerable enhancive charges remaining.

Resources

:https://discord.com/channels/226045346399256576/1273671107035271271/1273796017472409651 :Nyxus: The noun must remain locus, and it must remain glass. :https://discord.com/channels/226045346399256576/1273671107035271271/1275606721880002570 :Nyxus: Yes, that is correct. Only two properties can be added per event :https://discord.com/channels/226045346399256576/1273671107035271271/1275565654052831337 :Nyxus: The price for locus boosts will be lowered to 5/10/15/25/35k :https://discord.com/channels/226045346399256576/1273671107035271271/1274051669210038353
Nyxus: Thanks everybody for your candid feedback, which helped inform a good discussion on our end about how to fill in some gaps on this new item. I have some changes to announce as a result.

Disclaimer: Note that the locus still cannot be charged via simucoin potions.

Changes:
Each time a locus property is boosted, a one month enhancive charge will be added to the locus. The locus can also still be charged via the AG. Property additions do not charge the locus.
Battle Vaults will contain an account attuned 1 month locus charge.
The first 2 properties added will start at +5 with no extra fee.
The locus no longer starts with +1 max health/stamina/mana. Instead, it will start with +1 to one of the three, according to the player’s choice. This property is excluded from AG recharge cost calculation. This property is not subject to the normal +20 cap.
The +max property is boosted "for free" as other properties are boosted, at the following rates: 1:1 for the first 50 boosts, 1:2 for the second 50 boosts, 1:3 for the third 50 boosts, and so on and so forth.
The locus will be account attuned rather than character attuned.