RageArmor: Difference between revisions

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(Added templates for item script article, added clarification on the original script vs flourish version as the two appear to have different benefits based on the information provided. This article is still missing a LOT of information, if you have it, please add to it!)
 
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'''RageArmor''' is a scripted flare for armor that, when it flares, an increase to AS equal to the damage taken.
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==Analyze==
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==Mechanics==
===Original Release===
The original RageArmor script for armor has a flare that increases AS for 15 seconds equal to the damage taken.


As part of the Combat Flourish system:
===Combat Flourish===
The updated RageArmor [[:Category:Combat Flourishes|Combat Flourish]] was introduced in August 2024 and is able to be applied to existing armor. It grants an AS (and UAF) bonus equal to damage taken from any creature’s strike/cast/maneuver. This damage bonus stacks (capped at 50) and has a duration of 30 seconds.


==Additional Information==
Goes on your existing set of armor without taking a script/subscript slot.<br>
===Release and Availability===
Grants an AS (and UAF) bonus equal to damage taken from any creature’s strike/cast/maneuver.<br>
It was first released at a [[Duskruin]] Mania event in 2021. When it was first released, it was available as a [[subscript]] compatible with certain other scripts. In August 2024, it was updated to work with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]]. Existing items with the RageArmor script can be converted via the [[Verb:FLOURISH|{{boldmono|FLOURISH}}]] verb.
Damage bonus stacks (capped at 50).<br>
Duration is 30 seconds.


===See Also===
==Release and Availability==

Rage Armor is now integrated into the Combat Flourish system as of August 2024. They no longer use the subscript slot after conversion.

==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
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{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>
[[Category:Flares]]
[[Category:Flourishes]]
[[Category:Flourishes]]
[[Category:Combat Flourishes]]
[[Category:Combat Flourishes]]

Latest revision as of 09:18, 25 September 2024

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RageArmor is a scripted flare for armor that, when it flares, an increase to AS equal to the damage taken.

Analyze

This section has not been added yet; please add to it now!

Mechanics

Original Release

The original RageArmor script for armor has a flare that increases AS for 15 seconds equal to the damage taken.

Combat Flourish

The updated RageArmor Combat Flourish was introduced in August 2024 and is able to be applied to existing armor. It grants an AS (and UAF) bonus equal to damage taken from any creature’s strike/cast/maneuver. This damage bonus stacks (capped at 50) and has a duration of 30 seconds.

Additional Information

Release and Availability

It was first released at a Duskruin Mania event in 2021. When it was first released, it was available as a subscript compatible with certain other scripts. In August 2024, it was updated to work with the Flourish system as a Combat Flourish. Existing items with the RageArmor script can be converted via the FLOURISH verb.

See Also

RageArmor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to Armor
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2021