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(→‎Weight and Capacity: Clarified that the 2 pound weight reduction is to a minimum of 0.5 pounds as per my testing)
 
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=== Weight and Capacity===
=== Weight and Capacity===
All warrior-made sheaths, regardless of size, weigh a half a pound. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.
All warrior-made sheaths, regardless of size, weigh a half a pound. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does (to a minimum of 0.5 pounds) for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.


==== Quivers ====
==== Quivers ====
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Note: Due to character limits, a mild curative will only preserve the name of the skin from the adjective and noun fields of the [[base description]]. Any additional descriptors stored in the article field will be dropped. For example, "a white puma hide" will result in "a puma hide sheath".
Note: Due to character limits, a mild curative will only preserve the name of the skin from the adjective and noun fields of the [[base description]]. Any additional descriptors stored in the article field will be dropped. For example, "a white puma hide" will result in "a puma hide sheath".

Also to be clear, "leather" or "lacquered" will remove any reference to the original skin, so it is prudent to collect skins of readily available creatures. Forest trolls, lesser orcs, gaks (though be sure to note that striped/spotted gak pelts cannot be mixed), and phosphorescent worms are some examples of skins that can can be found and skinned easily.


=== Sewing (Required) ===
=== Sewing (Required) ===
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Myklian Scales are an interesting exception to normal sheath making. Myklians come in different colors and their scales are tagged with these colors. The tricky part here is that you can bundle different colors together as long as you start with 2 of the same color. For example, if you take an orange myklian scale and try to bundle it with a red myklian scale you will not be able to, but once you bundle 2 of the same color myklian scales together, you can then bundle any color scale with your existing bundle. The trouble comes when, after you've cured your bundles, you try to bundle them together. It turns out that a color is applied to the bundle and that color data is held through the curing process. Unfortunately there's no way to tell what color a bundle or a cured pattern is other than trial and error. While further testing is required, the color of the bundle is EITHER the 2 original seed scales for the bundle OR the last scale that goes into the bundle. To ensure you can make a sheath using the 5 skins per cure time saving trick is, make a bundle that starts and ends with the same color. For example, bundle 2 red myklian scales together, then add any 2 myklian scales to that bundle, and then make the 5th scale a red one again. This will absolutely ensure your bundle will be red, and if all your bundles are red, after the curing process is done you can bundle them all together. Substitute red for any other color. The bundle color does not show up in the description of the sheath at all, this info is here simply to ensure that you don't end up with a bunch of cured patterns that won't bundle together because they are all different colors that you can't see.
Myklian Scales are an interesting exception to normal sheath making. Myklians come in different colors and their scales are tagged with these colors. The tricky part here is that you can bundle different colors together as long as you start with 2 of the same color. For example, if you take an orange myklian scale and try to bundle it with a red myklian scale you will not be able to, but once you bundle 2 of the same color myklian scales together, you can then bundle any color scale with your existing bundle. The trouble comes when, after you've cured your bundles, you try to bundle them together. It turns out that a color is applied to the bundle and that color data is held through the curing process. Unfortunately there's no way to tell what color a bundle or a cured pattern is other than trial and error. While further testing is required, the color of the bundle is EITHER the 2 original seed scales for the bundle OR the last scale that goes into the bundle. To ensure you can make a sheath using the 5 skins per cure time saving trick is, make a bundle that starts and ends with the same color. For example, bundle 2 red myklian scales together, then add any 2 myklian scales to that bundle, and then make the 5th scale a red one again. This will absolutely ensure your bundle will be red, and if all your bundles are red, after the curing process is done you can bundle them all together. Substitute red for any other color. The bundle color does not show up in the description of the sheath at all, this info is here simply to ensure that you don't end up with a bunch of cured patterns that won't bundle together because they are all different colors that you can't see.

Skins MUST BUNDLE for them to work, which means troll king hides and grifflet pelts will NOT work for warrior sheaths! Your mileage may vary with other, newer skins, so please test before you commit to any projects (for example, Hinterwilds warg pelts can be used, but NOT undandsormr scales. More testing needs to be done with griffin pelts, as they do bundle but do NOT seem to work, though it may be a similar situation to the above myklian scale issue.


== Sheath Decoration ==
== Sheath Decoration ==
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A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.
A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.

Note that some newer skins do not fringe, such as Hinterwilds valravn plumes.


=== Inlaid Gems (Decoration) ===
=== Inlaid Gems (Decoration) ===


To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.
To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.

Be aware that many of the newer gems (from Ascension areas primarily) do NOT work with warrior sheaths for whatever reason, so please test before you promise something to someone! For example, snowdrops, firedrops, stygian lichstones, nightstones (and more, this is not exhaustive) do NOT work as an inlay.

On the bright side, gems modified with lapidary boxes (and presumably other gem cutting items that modify the 15/15/15) WILL work.


=== Dyes (Decoration) ===
=== Dyes (Decoration) ===

Latest revision as of 10:33, 1 October 2024

Sheath Making is a skill available to Warriors who have mastered the Warrior Guild skill Warrior Tricks. The sheaths made by such warriors are among the most useful sheaths in the game. For detailed instructions, visit your local warrior guild's workshop and ask the shop master about sheaths.

Mechanics

Weight and Capacity

All warrior-made sheaths, regardless of size, weigh a half a pound. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does (to a minimum of 0.5 pounds) for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of the maximum number of skins possible for that worn location. The largest possible sheaths are made of 50 skins, holding 5 weapons to a maximum of 25 pounds.

Quivers

Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.

Sheath Creation

Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration. Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.

Measuring (Optional)

Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-skin sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.

Cutting (Required)

The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. While it is possible to bundle the patterns that you've cut before curing, it is not recommended, as it increases curing time significantly. The pattern choices are:

Warrior Sheath Patterns
Noun Name Max Skins Worn Location
sheath sheath 50 various
scabbard scabbard 50 various
sling weapon sling 50 shoulder
harness weapon harness 50 shoulder
baldric baldric 50 shoulder
swordbelt swordbelt 50 waist (as a belt)
dagger sheath dagger sheath 4 various
dagger scabbard dagger scabbard 4 various
frog axe frog 50 belt
bow sling bow sling 50 shoulder
quiver quiver 50 various
Straps can be added to these sheaths, allowing them to be worn in a number of different locations. Some inventory locations are limited to fewer than 50 skins. See Straps for more detailed information.

Note: Even if you are making a leather sheath, all skins must be the same. If you cut and cure a bundle of troll hides and a bundle of orc scalps, even if they are both cured strong for leather, and cut into the same pattern, they will not bundle. You'll get the message, "You can't bundle two different types of animal hide in the same pattern."

Curing (Required)

The hides must then be cured. Only the mild curative keeps the name of the skin in the sheath.

Curative Effect Example Time
(per skin)
Price
(per skin)
Price for
50 skins
Mild Preserves skin name a lion skin baldric 42 minutes 50 2500
Strong Makes leather a leather baldric 42 minutes 100 5000
Laquer Makes a lacquered item a lacquered baldric 42 minutes 500 25,000

It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours. The smallest bundle you can make is 4 skins, which will take 2 hours and 48 minutes to cure. That said, since 50 isn't divisible by 4, if you're making a 50 skin sheath, its best to use 10 packages of 5 for the shortest cure time (3.5 hours).

Note: Due to character limits, a mild curative will only preserve the name of the skin from the adjective and noun fields of the base description. Any additional descriptors stored in the article field will be dropped. For example, "a white puma hide" will result in "a puma hide sheath".

Also to be clear, "leather" or "lacquered" will remove any reference to the original skin, so it is prudent to collect skins of readily available creatures. Forest trolls, lesser orcs, gaks (though be sure to note that striped/spotted gak pelts cannot be mixed), and phosphorescent worms are some examples of skins that can can be found and skinned easily.

Sewing (Required)

Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them before sewing. (Patterns can only be bundled in the workshop.) The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.

Straps (Usually Required)

Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. Dagger sheaths and dagger scabbards can have straps added, but are limited in size and location. A sheath without a strap is belt-worn. Adding a belt strap makes it waist-worn (i.e., as your belt).

Strap Location Price Max skins Sheath Scabbard Dagger Sheath Dagger Scabbard Baldric Swordbelt Axe Frog Weapon Sling Weapon Harness Bow Sling Quiver
Belt included 50 Yes Yes Yes Yes No No Yes No No No Yes
Waist (as a belt) 50 50 Yes Yes Yes Yes No Yes No No No No Yes
Shoulder 100 50 Yes Yes No No Yes No No Yes Yes Yes Yes
Back 100 50 Yes Yes No No No No No No No No Yes
Thigh 100 16 Yes Yes Yes Yes No No No No No No Yes
Arm 100 8 Yes Yes Yes Yes No No No No No No Yes
Ankle 25 8 Yes Yes Yes Yes No No No No No No Yes
Wrist 25 4 Yes Yes Yes Yes No No No No No No Yes

Special Notes

Myklian Scales are an interesting exception to normal sheath making. Myklians come in different colors and their scales are tagged with these colors. The tricky part here is that you can bundle different colors together as long as you start with 2 of the same color. For example, if you take an orange myklian scale and try to bundle it with a red myklian scale you will not be able to, but once you bundle 2 of the same color myklian scales together, you can then bundle any color scale with your existing bundle. The trouble comes when, after you've cured your bundles, you try to bundle them together. It turns out that a color is applied to the bundle and that color data is held through the curing process. Unfortunately there's no way to tell what color a bundle or a cured pattern is other than trial and error. While further testing is required, the color of the bundle is EITHER the 2 original seed scales for the bundle OR the last scale that goes into the bundle. To ensure you can make a sheath using the 5 skins per cure time saving trick is, make a bundle that starts and ends with the same color. For example, bundle 2 red myklian scales together, then add any 2 myklian scales to that bundle, and then make the 5th scale a red one again. This will absolutely ensure your bundle will be red, and if all your bundles are red, after the curing process is done you can bundle them all together. Substitute red for any other color. The bundle color does not show up in the description of the sheath at all, this info is here simply to ensure that you don't end up with a bunch of cured patterns that won't bundle together because they are all different colors that you can't see.

Skins MUST BUNDLE for them to work, which means troll king hides and grifflet pelts will NOT work for warrior sheaths! Your mileage may vary with other, newer skins, so please test before you commit to any projects (for example, Hinterwilds warg pelts can be used, but NOT undandsormr scales. More testing needs to be done with griffin pelts, as they do bundle but do NOT seem to work, though it may be a similar situation to the above myklian scale issue.

Sheath Decoration

Once the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.

Decoration Slots

There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dyeing, use HOLD.

Holding Slots

WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dyeing the sheath. This will save a trip back to the guild to add a second decoration to the sheath.

Initial (Decoration)

A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."

Binding or Trimming (Decoration)

Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.

Metal Price
(per skin)
Price for
50 skins
Town Sold
copper 2 100 all
brass 10 500 all
bronze 25 1250 all
iron 30 1500 all
steel 40 2000 all
silver 50 2500 all
gold 100 5000 all
mithril 140 7000 all
ora 160 8000 all
alum 200 10,000 all
imflass 200 10,000 all
vultite 300 15,000 all
glaes 250 12,500 Teras Isle
laje 1000 50,000 Solhaven
invar 1000 50,000 Zul Logoth
mithglin 1000 50,000 Ta'Illistim
rhimar 1000 50,000 Icemule Trace
vaalorn 1000 50,000 Ta'Vaalor
vaalin 1000 50,000 River's Rest
platinum 1000 50,000 Isle of Four Winds
veniom 1800 90,000 Wehnimer's
Landing

Fringe (Decoration)

A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.

Note that some newer skins do not fringe, such as Hinterwilds valravn plumes.

Inlaid Gems (Decoration)

To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.

Be aware that many of the newer gems (from Ascension areas primarily) do NOT work with warrior sheaths for whatever reason, so please test before you promise something to someone! For example, snowdrops, firedrops, stygian lichstones, nightstones (and more, this is not exhaustive) do NOT work as an inlay.

On the bright side, gems modified with lapidary boxes (and presumably other gem cutting items that modify the 15/15/15) WILL work.

Dyes (Decoration)

Dyeing costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).

Colors Available
Red Orange Yellow Green Blue Purple Pink Black White Brown Grey Misc
auburn apricot almond apple green aquamarine* amethyst amaranth pink black alabaster ale brown ash grey bright golden
berry red carrot orange amber aquamarine* azure amethyst purple blush pink blood-hued black bleached white auburn ashen caramel-hued
black-flecked carnelian coppery gold* banana yellow bile green baby blue dark purple bright pink blue-black bone white brown charcoal chrome
blood red fiery orange bright golden blue-green* blue deep purple cerise charcoal brilliant white brown camouflage cinereous coppery gold*
blood-hued black orange champagne celadon blue-green* deep violet coral pink charcoal black chalk white burnt umber dapple grey deep chrome
brick red peach-colored chartreuse chartreuse celestial blue grape dusky rose coal black creamy white caramel-hued dappled golden
burgundy persimmon flaxen cucumber green cerulean lavender dusty rose dark ghostly white chestnut brown dark grey iridescent
cardinal red pumpkin orange golden cypress green cerulean blue lilac fuchsia dark ebony glacial white chocolate dingy grey moonlight silver
carnelian red red-orange honey gold dark green cobalt blue mauve magenta deep black gleaming white chocolate-hued dove-colored multicolored
cherry red sunset orange honey-colored emerald green cyan nightshade purple pale pink deep ebony ivory coppery brown drab grey opalescent
coral red tangerine lemon yellow forest green dark azure pale violet pink dingy black ivory white dark brown dull grey opaline
cranberry-hued light yellow grass green dark blue periwinkle pink-layered camouflage dull black lily white dark russet dun pale golden
crimson ocher green dark cerulean plum-colored raspberry dusky black pale white deep brown grey peach-colored
dark crimson ochre green camouflage dark cyan purple rose-colored ebon pearlescent deep cordovan grey-blue pearlescent
dark red pale golden green-layered camouflage deep blue royal purple rosy pink ebon black pearly white dirt brown grey-green rainbow
dark russet rich cream grey-green dusky blue violet salmon pink ebony pristine white earthen brown greyish blue sand-colored
deep crimson sallow hemlock green glacial blue wisteria faded black pure white ecru iron grey silvery
deep red sand-colored hunter green glossy blue flat black radiant white hazel light grey silvery white
fiery red tawny yellow ivy green ice blue glossy black rich cream hazel-brown misty grey
flame red yellow jade green icy blue inky black silvery henna mushroom grey
lava red leaf green indigo iridescent black silvery white light brown pallid grey
magma red light green light blue jet black snow white maroon pewter grey
red malachite green midnight blue matte black stark white nut brown platinum grey
red-orange moss green murky indigo midnight black white oak brown slate grey
red-speckled black mottled green navy blue midnight ebon puce slate-colored
red-tinged olive green ocean blue moonshade black roan smoky grey
rosy red pale jade pale blue mottled black russet steel grey
ruby red pea green powder blue murky black rust-colored stone grey
ruddy crimson pine green royal blue obsidian black sorrel storm grey
russet sea green sapphire blue onyx tan twilight grey
rust-colored seaweed green sea blue onyx black tawny
sanguine silvery green silvery blue pitch black tawny sable
scarlet verdant sky blue raven black
vermilion verdant green slate blue red-speckled black
viridian smalt blue sable
woodland camouflage steel blue scorched black
teal shadowy black
turquoise sooty black
twilight blue twilight black

* denotes entries appearing on multiple lists

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