Lightweaver's Ocarina: Difference between revisions

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The Lightweaveer's ocarina '''a pearlescent nautilus shell ocarina suspended on a clinch knot cord'''. It was released at [[Ebon Gate]] 2024 as a prize from the [[Undergrowth of Bittermere Woods]]. The item is charged by completing tasks for a witch in Bittermere Woods. The number of charges can be determined through {{boldmono|[[ANALYZE]]}} or [[loresinging]]. Additional features will be added in Ebon Gate 2025.
<table><tr valign="top"><td>
{{TOC limit|2}}
The Lightweaveer's ocarina '''a pearlescent nautilus shell ocarina suspended on a clinch knot cord'''. It was released at [[Ebon Gate 2024]], as a prize from the [[Undergrowth_of_Bittermere_Woods_(a.k.a._The_Witch’s_Hut)|Undergrowth of Bittermere Woods]]. The item is charged by completing tasks for a witch in Bittermere Woods. The number of charges can be determined through {{boldmono|[[ANALYZE]]}} or [[Loresinging|loresinging]]. Additional features will be added in [[Ebon Gate 2025]].

==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze the nautilus shell ocarina and sense that the creator has provided the following information:
TBA
</pre>


The nautilus shell ocarina is a prize from the Undergrowth of Bittermere Woods (Ebon Gate event in Naidem).
==Show==

<pre{{log2}}>This stunning nautilus shell ocarina is a genuine nautilus shell, a masterpiece of nature's design. Its elegantly spiraled form showcases a series of smooth, flowing curves that taper gracefully to a point, embodying the delicate balance of oceanic beauty. The shell glimmers in a soft light peach hue, reminiscent of sun-kissed coral, with subtle pearlescent undertones that shift gently with movement. Intricate ridges spiral outward from the center, creating a mesmerizing pattern that draws the eye, while the polished exterior reflects hints of the surrounding landscape like a serene mirror. Its organic texture and natural sheen evoke the mysteries of the sea, making it not just an instrument but a striking piece of coastal artistry.
Attuned: Firstperson
Charges: 8
Aura of the Nereid: ON (COVER to toggle)

Aura of the Nereid provides one of seven different feature illusions that appears at the beginning of the look description BEFORE "You see..."

The illusion feature is currently ON and will display the following illusion: Light spills from his nautilus shell ocarina, taking on the form of translucent, tendril-like waves that ripple around Firstperson in undulating patterns. They move like seaweed caught in an underwater current, casting a ghostly greenish glow that ebbs and flows with every movement.

To change the illusion, TURN OCARINA TO {1-7}. You can turn OFF the illusion with COVER.

The ocarina cannot be altered in any way!

You get no sense of whether or not the ocarina may be further lightened.
</pre>
</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Style
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! First
! scope="col" style="width: 45%"|Third
! Third
|-
|-
! BREATHE
! scope="row" role="rowheader"| BREATHE
| You breathe into your nautilus shell ocarina, and a deep, resonant tone hums from the instrument, as if the voice of the ocean itself is rising to greet you.
| You breathe into your nautilus shell ocarina, and a deep, resonant tone hums from the instrument, as if the voice of the ocean itself is rising to greet you.
| Firstperson breathes into his nautilus shell ocarina, producing a deep, resonant hum, like the distant roar of waves crashing against a rocky shore.
| Firstperson breathes into his nautilus shell ocarina, producing a deep, resonant hum, like the distant roar of waves crashing against a rocky shore.
|-
|-
! scope="row" role="rowheader" rowspan="2"| COVER
!COVER (toggles illusion)
| The faint hum surrounding your nautilus shell ocarina suddenly grows silent, causing the faint tingling on your skin to cease.
| The faint hum surrounding your nautilus shell ocarina suddenly grows silent, causing the faint tingling on your skin to cease.
| N/A
| n/a
|-
| colspan="2" style="text-align:center"|Toggles illusion.
|-
|-
! scope="row" role="rowheader"| EXHALE
!EXHALE
| You exhale softly into your nautilus shell ocarina, and a lilting, melancholy note rises from its depths, echoing like the distant call of a seabird across a misty shore.
| You exhale softly into your nautilus shell ocarina, and a lilting, melancholy note rises from its depths, echoing like the distant call of a seabird across a misty shore.
| Firstperson exhales softly into his nautilus shell ocarina, releasing a delicate, mournful note that lingers in the air like the far-off cry of a seabird.
| Firstperson exhales softly into his nautilus shell ocarina, releasing a delicate, mournful note that lingers in the air like the far-off cry of a seabird.
|-
|-
! scope="row" role="rowheader"| GASP
!GASP
| You draw your breath through your nautilus shell ocarina, pulling a long, haunting chord that reverberates like a forgotten song echoing through a vast, empty cavern.
| You draw your breath through your nautilus shell ocarina, pulling a long, haunting chord that reverberates like a forgotten song echoing through a vast, empty cavern.
| Firstperson draws a breath through his nautilus shell ocarina, causing it to emit a long, haunting chord that seems to echo from the depths of a distant cavern.
| Firstperson draws a breath through his nautilus shell ocarina, causing it to emit a long, haunting chord that seems to echo from the depths of a distant cavern.
Line 38: Line 51:
|Firstperson hums softly into his nautilus shell ocarina, and a tranquil melody drifts forth, reminiscent of a gentle wind sighing through the trees.
|Firstperson hums softly into his nautilus shell ocarina, and a tranquil melody drifts forth, reminiscent of a gentle wind sighing through the trees.
|-
|-
! scope="row" role="rowheader" rowspan="2"| PROD
!PROD (future use)
| n/a
| n/a
| n/a
| n/a
|-
|-
| colspan="2" style="text-align:center"|Future use, not yet implemented.
!PUSH
|-
! scope="row" role="rowheader"| PUSH
| You push a breath through your nautilus shell ocarina, and a series of soft, wavering notes emerge, like the fluttering of wings through a dense fog.
| You push a breath through your nautilus shell ocarina, and a series of soft, wavering notes emerge, like the fluttering of wings through a dense fog.
| Firstperson pushes air through his nautilus shell ocarina, and it produces a wavering, fluttering melody, akin to the sound of wings beating softly in the mist.
| Firstperson pushes air through his nautilus shell ocarina, and it produces a wavering, fluttering melody, akin to the sound of wings beating softly in the mist.
|-
|-
! scope="row" role="rowheader"| REMOVE
!REMOVE
| Curling your fingers around a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you lift it from your chest and draw it up and over your head.
| Curling your fingers around a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you lift it from your chest and draw it up and over your head.
| Curling your fingers around a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you lift it from your chest and draw it up and over your head.
| Curling your fingers around a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you lift it from your chest and draw it up and over your head.
|-
|-
! scope="row" role="rowheader" rowspan="2"| TOUCH
!TOUCH (future use)
| n/a
| n/a
| n/a
| n/a
|-
|-
| colspan="2" style="text-align:center"|Future use, not yet implemented.
! scope="row" role="rowheader" rowspan="7"|TURN {my} OCARINA to #
| 1
| The dial on your ocarina is already pointing to this illusion: Radiating from the spiral-like lines of nautilus shell ocarina that drapes from her neck, a pale light surrounds <player> in a pearlescent aura.
|-
|-
! scope="row" role="rowheader" rowspan="2"| TURN {my} OCARINA to #
| 2
| You turn a small dial on the bottom of your nautilus shell ocarina to number 2. The pointer now rests on the following illusion: Radiating from the spiral-like lines of her nautilus shell ocarina, a soft, rippling light surrounds <player> as if she is enveloped by an ethereal veil of water. The light shifts like the surface of the sea, casting pale blue and green hues in gentle waves.
| You turn a small dial on the bottom of your nautilus shell ocarina to number ''2''. The pointer now rests on the following illusion: ''Radiating from the spiral-like lines of her nautilus shell ocarina, a soft, rippling light surrounds <player> as if she is enveloped by an ethereal veil of water. The light shifts like the surface of the sea, casting pale blue and green hues in gentle waves.''
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colspan="2" style="text-align:center"|Cycles between [[#Illusions|available illusions]].
| 3
| You turn a small dial on the bottom of your nautilus shell ocarina to number 3. The pointer now rests on the following illusion: A faint mist curls around <player>, glowing with a subtle silver light. The mist rises and falls like a living thing, creating the illusion of a spectral fog that clings to her form, shimmering as though kissed by moonlight.
|-
|-
! scope="row" role="rowheader"| WEAR
| 4
| Widening the rawhide strip attached to a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you slip your head into the opening you've created and allow the ocarina to fall against your breastbone with a hollow *thunk*.
| You turn a small dial on the bottom of your nautilus shell ocarina to number 4. The pointer now rests on the following illusion: Swirling lines of light spiral outward from her nautilus shell ocarina, encircling <player> in ghostly shapes that resemble a nautilus shell. The spirals spin slowly around them, giving the impression of a shell-like barrier of glowing ivory and gold.
|-
| 5
| You turn a small dial on the bottom of your nautilus shell ocarina to number 5. The pointer now rests on the following illusion: A soft, aurora-like glow emanates from her nautilus shell ocarina, surrounding <player> in a cascade of shifting colors -- sapphire, amethyst, and emerald -- flickering like the northern lights as if she is wrapped in the shimmering edges of the heavens themselves.
|-
| 6
|You turn a small dial on the bottom of your nautilus shell ocarina to number 6. The pointer now rests on the following illusion: A faint, haunting melody seems to accompany the light surrounding <player>, the air around them rippling with sound. Delicate strands of pale light weave through the melody, as though she is suspended in an unseen current of music; the notes are barely perceptible but mesmerizing.
|-
| 7
| You turn a small dial on the bottom of your nautilus shell ocarina to number 7. The pointer now rests on the following illusion: Light spills from her nautilus shell ocarina, taking on the form of translucent, tendril-like waves that ripple around <player> in undulating patterns. They move like seaweed caught in an underwater current, casting a ghostly greenish glow that ebbs and flows with every movement.
|-
!WEAR
|Widening the rawhide strip attached to a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you slip your head into the opening you've created and allow the ocarina to fall against your breastbone with a hollow *thunk*.
| Widening a rawhide strip attached to his nautilus shell ocarina, Firstperson slips his head into the fashioned opening and the ocarina falls against his breastbone with a hollow *thunk*.
| Widening a rawhide strip attached to his nautilus shell ocarina, Firstperson slips his head into the fashioned opening and the ocarina falls against his breastbone with a hollow *thunk*.
|}
|}


==Additional Information==
==Additional Information==
===Description===
<pre{{log2}}>This stunning nautilus shell ocarina is a genuine nautilus shell, a masterpiece of nature's design. Its elegantly spiraled form showcases a series of smooth, flowing curves that taper gracefully to a point, embodying the delicate balance of oceanic beauty. The shell glimmers in a soft light peach hue, reminiscent of sun-kissed coral, with subtle pearlescent undertones that shift gently with movement. Intricate ridges spiral outward from the center, creating a mesmerizing pattern that draws the eye, while the polished exterior reflects hints of the surrounding landscape like a serene mirror. Its organic texture and natural sheen evoke the mysteries of the sea, making it not just an instrument but a striking piece of coastal artistry.
</pre>
===Illusions===
The Lightweaver's Ocarina has seven illusions that it can cycle between via {{boldmono|TURN OCARINA TO #}}:
# Radiating from the spiral-like lines of nautilus shell ocarina that drapes from her neck, a pale light surrounds <player> in a pearlescent aura.
# Radiating from the spiral-like lines of her nautilus shell ocarina, a soft, rippling light surrounds <player> as if she is enveloped by an ethereal veil of water. The light shifts like the surface of the sea, casting pale blue and green hues in gentle waves.
# A faint mist curls around <player>, glowing with a subtle silver light. The mist rises and falls like a living thing, creating the illusion of a spectral fog that clings to her form, shimmering as though kissed by moonlight.
# Swirling lines of light spiral outward from her nautilus shell ocarina, encircling <player> in ghostly shapes that resemble a nautilus shell. The spirals spin slowly around them, giving the impression of a shell-like barrier of glowing ivory and gold.
# A soft, aurora-like glow emanates from her nautilus shell ocarina, surrounding <player> in a cascade of shifting colors -- sapphire, amethyst, and emerald -- flickering like the northern lights as if she is wrapped in the shimmering edges of the heavens themselves.
# A faint, haunting melody seems to accompany the light surrounding <player>, the air around them rippling with sound. Delicate strands of pale light weave through the melody, as though she is suspended in an unseen current of music; the notes are barely perceptible but mesmerizing.
# Light spills from her nautilus shell ocarina, taking on the form of translucent, tendril-like waves that ripple around <player> in undulating patterns. They move like seaweed caught in an underwater current, casting a ghostly greenish glow that ebbs and flows with every movement.


===Charges===
===Charges===
{| class="wikitable"
{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
! style="width:5em"|CHARGES
! style="width:5em"|CHARGES
! style="width:43em"|MESSAGE
! style="width:43em"|MESSAGE
Line 107: Line 119:
|
|
|}
|}
==Loresong==

===In Action===
TBD

===Loresong===
{| {{loresong}}
{| {{loresong}}
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"
Line 117: Line 125:
! style="width:30em"|Reaction
! style="width:30em"|Reaction
|-
|-
| {{addmetext}}
|
| {{addmetext}}
|
|}
|}

==See Also==
==See Also==
* [[Ebon Gate Festival/saved posts 2024#Announcement 13 - Undergrowth of Bittermere Woods (a.k.a. Witch's Hut)|Undergrowth of Bittermere Woods Announcement]]
* [[Ebon_Gate_Festival/saved_posts_2024#Announcement_13_-_Undergrowth_of_Bittermere_Woods_(a.k.a._Witch's_Hut)|Saved posts]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2=Feature altering
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemtype=Ocarina <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass3=
|itemtype= Ocarina<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= No
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= Yes<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature=Above character name line <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature2= Above Character Name Line
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Ebon Gate 2024<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
Line 177: Line 163:
}}
}}
{{itemverb
{{itemverb
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. -->
|verb=BREATHE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=BREATHE
|verb2=COVER
|verb3=COVER
|verb3=EXHALE
|verb4=EXHALE
|verb4=GASP
|verb5=GASP
|verb5=HUM
|verb6=HUM
|verb6=PROD
|verb7=PROD
|verb7=PUSH
|verb8=PUSH
|verb8=REMOVE
|verb9=REMOVE
|verb9=TOUCH
|verb10=TOUCH
|verb10=TURN
|verb11=WEAR
|verb11=WEAR
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 12:11, 15 October 2024

The Lightweaveer's ocarina a pearlescent nautilus shell ocarina suspended on a clinch knot cord. It was released at Ebon Gate 2024 as a prize from the Undergrowth of Bittermere Woods. The item is charged by completing tasks for a witch in Bittermere Woods. The number of charges can be determined through ANALYZE or loresinging. Additional features will be added in Ebon Gate 2025.

Analyze

You analyze the nautilus shell ocarina and sense that the creator has provided the following information:

The nautilus shell ocarina is a prize from the Undergrowth of Bittermere Woods (Ebon Gate event in Naidem).

       Attuned: Firstperson
       Charges: 8
       Aura of the Nereid:  ON (COVER to toggle)

Aura of the Nereid provides one of seven different feature illusions that appears at the beginning of the look description BEFORE "You see..."

The illusion feature is currently  ON and will display the following illusion:  Light spills from his nautilus shell ocarina, taking on the form of translucent, tendril-like waves that ripple around Firstperson in undulating patterns.  They move like seaweed caught in an underwater current, casting a ghostly greenish glow that ebbs and flows with every movement.

To change the illusion, TURN OCARINA TO {1-7}.  You can turn OFF the illusion with COVER.

The ocarina cannot be altered in any way!

You get no sense of whether or not the ocarina may be further lightened.

Usage

Verb First Third
BREATHE You breathe into your nautilus shell ocarina, and a deep, resonant tone hums from the instrument, as if the voice of the ocean itself is rising to greet you. Firstperson breathes into his nautilus shell ocarina, producing a deep, resonant hum, like the distant roar of waves crashing against a rocky shore.
COVER The faint hum surrounding your nautilus shell ocarina suddenly grows silent, causing the faint tingling on your skin to cease. n/a
Toggles illusion.
EXHALE You exhale softly into your nautilus shell ocarina, and a lilting, melancholy note rises from its depths, echoing like the distant call of a seabird across a misty shore. Firstperson exhales softly into his nautilus shell ocarina, releasing a delicate, mournful note that lingers in the air like the far-off cry of a seabird.
GASP You draw your breath through your nautilus shell ocarina, pulling a long, haunting chord that reverberates like a forgotten song echoing through a vast, empty cavern. Firstperson draws a breath through his nautilus shell ocarina, causing it to emit a long, haunting chord that seems to echo from the depths of a distant cavern.
HUM You hum gently against your nautilus shell ocarina, and a low, soothing melody flows from it, like the gentle whisper of the wind through a hollow shell. Firstperson hums softly into his nautilus shell ocarina, and a tranquil melody drifts forth, reminiscent of a gentle wind sighing through the trees.
PROD n/a n/a
Future use, not yet implemented.
PUSH You push a breath through your nautilus shell ocarina, and a series of soft, wavering notes emerge, like the fluttering of wings through a dense fog. Firstperson pushes air through his nautilus shell ocarina, and it produces a wavering, fluttering melody, akin to the sound of wings beating softly in the mist.
REMOVE Curling your fingers around a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you lift it from your chest and draw it up and over your head. Curling your fingers around a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you lift it from your chest and draw it up and over your head.
TOUCH n/a n/a
Future use, not yet implemented.
TURN {my} OCARINA to # You turn a small dial on the bottom of your nautilus shell ocarina to number 2. The pointer now rests on the following illusion: Radiating from the spiral-like lines of her nautilus shell ocarina, a soft, rippling light surrounds <player> as if she is enveloped by an ethereal veil of water. The light shifts like the surface of the sea, casting pale blue and green hues in gentle waves. This section has not been added yet; please add to it now!
Cycles between available illusions.
WEAR Widening the rawhide strip attached to a pearlescent nautilus shell ocarina suspended on a clinch knot cord, you slip your head into the opening you've created and allow the ocarina to fall against your breastbone with a hollow *thunk*. Widening a rawhide strip attached to his nautilus shell ocarina, Firstperson slips his head into the fashioned opening and the ocarina falls against his breastbone with a hollow *thunk*.

Additional Information

Description

This stunning nautilus shell ocarina is a genuine nautilus shell, a masterpiece of nature's design.  Its elegantly spiraled form showcases a series of smooth, flowing curves that taper gracefully to a point, embodying the delicate balance of oceanic beauty.  The shell glimmers in a soft light peach hue, reminiscent of sun-kissed coral, with subtle pearlescent undertones that shift gently with movement.  Intricate ridges spiral outward from the center, creating a mesmerizing pattern that draws the eye, while the polished exterior reflects hints of the surrounding landscape like a serene mirror.  Its organic texture and natural sheen evoke the mysteries of the sea, making it not just an instrument but a striking piece of coastal artistry.

Illusions

The Lightweaver's Ocarina has seven illusions that it can cycle between via TURN OCARINA TO #:

  1. Radiating from the spiral-like lines of nautilus shell ocarina that drapes from her neck, a pale light surrounds <player> in a pearlescent aura.
  2. Radiating from the spiral-like lines of her nautilus shell ocarina, a soft, rippling light surrounds <player> as if she is enveloped by an ethereal veil of water. The light shifts like the surface of the sea, casting pale blue and green hues in gentle waves.
  3. A faint mist curls around <player>, glowing with a subtle silver light. The mist rises and falls like a living thing, creating the illusion of a spectral fog that clings to her form, shimmering as though kissed by moonlight.
  4. Swirling lines of light spiral outward from her nautilus shell ocarina, encircling <player> in ghostly shapes that resemble a nautilus shell. The spirals spin slowly around them, giving the impression of a shell-like barrier of glowing ivory and gold.
  5. A soft, aurora-like glow emanates from her nautilus shell ocarina, surrounding <player> in a cascade of shifting colors -- sapphire, amethyst, and emerald -- flickering like the northern lights as if she is wrapped in the shimmering edges of the heavens themselves.
  6. A faint, haunting melody seems to accompany the light surrounding <player>, the air around them rippling with sound. Delicate strands of pale light weave through the melody, as though she is suspended in an unseen current of music; the notes are barely perceptible but mesmerizing.
  7. Light spills from her nautilus shell ocarina, taking on the form of translucent, tendril-like waves that ripple around <player> in undulating patterns. They move like seaweed caught in an underwater current, casting a ghostly greenish glow that ebbs and flows with every movement.

Charges

CHARGES MESSAGE
0-999
1000-2999
3000-4999
5000-7499
7500-9999
10,000 - ?

Loresong

Loresong Reaction
This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Lightweaver's Ocarina Information
Type Fluff
Feature altering
Item Classification Accessory
Item(s) Applied to Ocarina
Alterable No
Light/Deep
Feature(s) Altered Above character name line
Original Release Venue Ebon Gate
Original Release Year 2024
Loresong Yes
Item Verbs
BREATHE COVER EXHALE GASP
HUM PROD PUSH REMOVE
TOUCH TURN WEAR