Sylinaar: Difference between revisions
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* Influence, Intuition, and Logic |
* Influence, Intuition, and Logic |
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* Brawling, One-Handed Blunt, One-Handed Edged, Missile Weapons, Polearms, Thrown Weapons, Two Handed Weapons, and Spell Aiming |
* Brawling, One-Handed Blunt, One-Handed Edged, Missile Weapons, Polearms, Thrown Weapons, Two Handed Weapons, and Spell Aiming |
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* Arcane Symbols and Magic Item Use |
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* All Mana Controls |
* All Mana Controls |
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* All Lores |
* All Lores |
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* Health Regeneration**, Mana Regeneration, Stamina Regeneration |
* Health Regeneration**, Mana Regeneration, Stamina Regeneration |
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* Max Health, Max Mana, Max Stamina |
* Max Health**, Max Mana, Max Stamina |
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*Aura property enhancive swap costs 20,000 soul shards instead of 10,000.<br> |
*Aura property enhancive swap costs 20,000 soul shards instead of 10,000.<br> |
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**Health Regeneration is valued at 50% -- 10 Health Regeneration will convert to 5 Mana Regeneration and vice versa. |
**Health Regeneration and Max Health is valued at 50% -- 10 Health Regeneration will convert to 5 Mana Regeneration and vice versa. |
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==Notes== |
==Notes== |
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An enhancive swap that |
An enhancive swap that applies two properties from the same category will not combine those properties into a single, larger bonus. Instead, each property will remain separate and distinct on the item.<br> |
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'''Example:''' You have an item with a +5 Strength Bonus and a +2 Wisdom Bonus. If you use enhancive swapping to replace the Wisdom Bonus with another Strength Bonus, the item will then have two separate Strength Bonuses: a +5 Strength Bonus and a +2 Strength Bonus. These bonuses will not combine into a single, larger Strength Bonus, but will remain independent of each other. |
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Enhancive swapping works on premium enhancives. It was intended to work on fusion orbs, but may not. |
Enhancive swapping works on [[Premium enhancive|premium enhancives]]. It was intended to work on [[fusion|fusion orbs]], but may not. |
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Sylinaar cannot remove or swap a negative enhancive. |
Sylinaar cannot remove or swap a negative enhancive. |
Latest revision as of 00:51, 16 October 2024
Sylinaar is an NPC at Ebon Gate that provides enhancive-related services in exchange for soul shards.
Services
Service | Price (soul shards) |
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Make a crumbly enhancive persistent | 10,000 |
Increase an enhancive's charge pool by 10 charges or 10%, whichever is greater | 4,000 |
Recharge an enhancive with 10 charges (up to the maximum) | 4,000 |
Remove a single enhancive property | 10,000 |
Swap an enhancive property for another, within specific limits | 10,000* (see below) |
Enhancive Swapping Categories
A property in one of the following categories may be swapped for another property within the same category.
Example: A Strength property may be swapped for a Wisdom or Aura property of the same value.
- Aura*, Strength, and Wisdom
- Agility, Constitution, Dexterity, and Discipline
- Influence, Intuition, and Logic
- Brawling, One-Handed Blunt, One-Handed Edged, Missile Weapons, Polearms, Thrown Weapons, Two Handed Weapons, and Spell Aiming
- Arcane Symbols and Magic Item Use
- All Mana Controls
- All Lores
- Health Regeneration**, Mana Regeneration, Stamina Regeneration
- Max Health**, Max Mana, Max Stamina
*Aura property enhancive swap costs 20,000 soul shards instead of 10,000.
**Health Regeneration and Max Health is valued at 50% -- 10 Health Regeneration will convert to 5 Mana Regeneration and vice versa.
Notes
An enhancive swap that applies two properties from the same category will not combine those properties into a single, larger bonus. Instead, each property will remain separate and distinct on the item.
Example: You have an item with a +5 Strength Bonus and a +2 Wisdom Bonus. If you use enhancive swapping to replace the Wisdom Bonus with another Strength Bonus, the item will then have two separate Strength Bonuses: a +5 Strength Bonus and a +2 Strength Bonus. These bonuses will not combine into a single, larger Strength Bonus, but will remain independent of each other.
Enhancive swapping works on premium enhancives. It was intended to work on fusion orbs, but may not.
Sylinaar cannot remove or swap a negative enhancive.