Amazing Alpaca Adventures: Difference between revisions
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"Amazing Alpaca Adventures" is a game that is played before a Dreavening starts. It is also known as AAA. |
"Amazing Alpaca Adventures" is a game that is played before a Dreavening starts. It is also known as AAA. |
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== |
==How do I join?== |
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Simply whisper JOIN to Dreaven before or during a Dreavening to receive your alpaca. Note you can't whisper JOIN to Dreaven while a race is going on, well you can but you won't receive your alpaca. |
Simply whisper JOIN to Dreaven before or during a Dreavening to receive your alpaca. Note you can't whisper JOIN to Dreaven while a race is going on, well you can but you won't receive your alpaca. |
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Once you have received your alpaca you can play AAA simply by being at the table when the race |
Once you have received your alpaca you can play AAA simply by being at the table when the race begins. If AAA is chosen as the game to be played the race starts at around the 11 minute mark of the countdown to when the Dreavening starts, giving you about 4 minutes to get to Dreaven's table once the 15 minute countdown is announced. |
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==How do I play?== |
==How do I play?== |
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Your alpaca does most of the work. There are 10 rounds where your alpaca has to run as far as they can. Each round is broken down into 4 phases |
Your alpaca does most of the work. There are 10 rounds where your alpaca has to run as far as they can. Each round is broken down into 4 phases. |
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There is a "speed" phase where your alpaca moves a number of meters based on their speed stat. Your alpaca also has stamina that goes down in every speed phase depending on how high their speed is, if their stamina reaches zero they lose a meter and speed for the rest of the race depending on which division the are in. Alpacas don't start to lose speed until division 2. Stamina is replenished after it reaches zero or by finding a fountain before it reaches zero. |
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The fourth phase is a skill check event phase. Skill check events are either interactive or non-interactive. |
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There is an "endurance" phase that checks to see if your alpaca has enough endurance to keep going at the pace of their speed. Not enough endurance results in a loss of meters. The less endurance your alpaca has compared to how much endurance it needs the more meters it will lose. If your alpaca's endurance is high then it has a chance to gain bonus meters. The higher your alpaca's endurance the greater benefit they might receive. |
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If an interactive event is chosen then you the player will be presented a challenge and you must choose from 1 of 3 options to instruct your alpaca on how they should proceed. If you're right your alpaca will receive a bonus, either bonus meters, a boost to one of their prime or secondary stats for the rest of the race, or you will win bonus tokens. If you're wrong your alpaca will either lose meters or lose some points in one of their prime or secondary stats for the rest of the race, you can't lose tokens via events. If you choose the third option then you won't receive a bonus or a penalty. |
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There is a "luck" phase which is a chance for your alpaca to find and enter a portal that will give them a boost in meters. The amount of meters the portal boosts is determined by their speed and luck stats. |
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In non-interactive events your alpaca does all of the work. The non-interactive event will be based on one of your alpaca's prime or secondary stats, the higher their stat for the stat event chosen the better chance they have to succeed. Non-interactive events or pass/fail, your alpaca will either succeed in which case they can receive a bonus to meters or a stat for the rest of the race, or your alpaca can lose in which case they lose meters or points in a stat for the rest of a race. Dexterity will give your alpaca a boost in their chance to succeed in non-interactive events, even events that are dexterity based to begin with. If your alpaca fails the event their luck might give them another chance to succeed. |
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All three of these phases are invisible to you and your alpaca does all of the work. Dreaven will whisper to you after each round to explain how your alpaca did during each phase. |
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There are clues in the messaging which indicates if luck played a role. For example if Dreaven whispers this to you: |
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The fourth and final round is an event phase. There are two different event phases; interactive events and non-interactive events. |
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"Your alpaca was about to answer incorrectly but luckily saw its mistake in time, but it failed to see the other mistake it made. This is not good. Number 99999 seems to have taken a light hit on the head which results in a loss of 1 speed for the rest of the race." |
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During an interactive event Dreaven will whisper to you a predicament your alpaca has found itself in. You will be provided with 3 options that you must choose from, whisper to Dreaven the number of the option you want your alpaca to choose. |
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This indicates your alpaca failed the event but luck gave it another chance to succeed, but unfortunately the alpaca failed the second chance. |
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Here is an example of an interactive event: |
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There are clues in the message which indicates which stat the event was focused on. For example if Dreaven whispers this to you: |
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"In a clearing up ahead Number 99999 notices a rather large sign reading "Drink me for a boost of speed!" Unfortunately there are three potions below the sign. What should Number 99999 do? Whisper to me just the NUMBER of the answer you want to choose: 973) Drink the blue potion., 1164) Drink the yellow potion., 467) Drink the red potion.." |
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"Marvelous! Your alpaca knows its fashion. Number 99999 is feeling captivating which results in a gain of 1 endurance for the rest of the race." |
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In this case you would whisper to Dreaven either 973, 1164, or 467. Note these numbers are always random so keep an eye out. |
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The "feeling captivating" message indicates it was a Charisma event and since the alpaca was successful it received a bonus of 1 to their endurance. |
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Non-interactive events are events in which your alpaca does all of the work, meaning no input from you is required. Success of non-interactive events depends on the stats of your alpaca. There are events for each of the 6 stats and Dexterity provides a bonus for each event. For example if an Endurance event is chosen then success will depend on your alpaca's Endurance stat and Dexterity stat. |
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==What are my alpaca's stats?== |
==What are my alpaca's stats?== |
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Your alpaca's primary stat is speed. Speed has its own cost to upgrade, which is 100 * speed's current value. For example if your alpaca has 3 speed it would cost 300 tokens to upgrade it to 4. |
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Your alpaca has three prime stats: speed, endurance, and luck. |
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'''Speed''' makes your alpaca run faster so it can cover more ground. |
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Your alpaca has two secondary stats. Secondary stats share a cost, which is 50 * the sum of all secondary stats. For example if your alpaca has 2 endurance and 5 luck it would cost 350 tokens to upgrade either endurance or luck. |
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'''Endurance''' helps your alpaca maintain its current speed. If endurance is too low your alpaca will need to take breaks which will result in a loss of meters each round. |
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'''Luck''' helps your alpaca in just about every way. It has a chance to provide a boost of speed during the speed phase of the race, it can negate any penalties during the endurance phase if your alpaca's endurance is low, it can energize your alpaca during the endurance phase if your alpaca has a lot of endurance, it has a chance of allowing your alpaca to find a fountain to replenish its stamina, it has a chance of allowing your alpaca to find a portal every round, if your alpaca initially fails a non-interactive event luck can provide it with a second chance to succeed. Dreaven will whisper to you clues informing you when your alpaca has been lucky. |
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Your alpaca has three tertiary stats. Tertiary states share a cost, which is 25 * the sum of all tertiary stats. For example if your alpaca has 3 Dexterity, 6 Intelligence, and 5 Charisma then the next upgrade will cost 350 tokens. |
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'''Dexterity''' provides a small bonus to your alpaca to succeed during all non-interactive events. This bonus even applies to Dexterity events. |
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'''Intelligence''' gives all stats a small boost at the beginning of the race. Intelligence does not boost itself. |
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'''Charisma''' allows your alpaca to earn bonus tokens. This bonus is applied whenever your alpaca earns tokens. |
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'''Stamina''' determines how far your alpaca can move before it needs to take a rest to replenish their stamina. When this happens your alpaca loses some meters and speed for the rest of the race. Your alpaca has a chance depending on its luck to find a fountain that will replenish their stamina before they run out. How much speed your alpaca loses depends on which division they are in, alpacas in division 0 and 1 do not lose speed. Your alpaca's stamina is also determined by which division they are in. |
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==How do I upgrade my alpaca's stats?== |
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To have one of your stats upgraded, you need to whisper to Dreaven to do so. For instance, you want your 'speed' upgraded, then you would whisper Dreaven upgrade speed (I believe the first three or four letters can be used of each stat also). |
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Tokens are required to upgrade your alpaca's stats. |
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There are several ways to earn tokens. |
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Some random events will award tokens if you are successful. |
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You will earn 3000 tokens for placing first in your division after a race, 2000 for second, and 1000 for third. |
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You can also earn tokens for placing overall in a race. Placing first overall awards you with 1500 tokens, 1000 for second, and 500 for third. |
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You receive 1000 tokens as a participation bonus for playing in a race. |
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You also receive 1 token for every meter your alpaca moves during a race. |
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==Can I rename my alpaca?== |
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You sure can! Your alpaca's name is their number when they first start out, but once they have proven themselves a worthy racing alpaca you unlock the ability to rename them. |
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Your alpaca can be renamed once they have placed first in a division during a race or after they have participated in 10 total races. |
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You can also choose Male or Female for their gender. Alpacas start out as a Neutral gender and you can choose to keep this as their gender if you wish. |
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To change your alpaca's name and gender send an LNet message to Dreaven requesting the name and gender change. To see if your alpaca can be renamed do "alpaca stats" on the Dreavening LNet channel. |
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==That's all fine and good, but can I customize my alpaca's appearance?== |
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You sure can, silly billy! |
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The list below shows what features you can customize on your alpaca, their default look, and how many races your alpaca must participate in before you can customize that feature. |
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<pre{{log2|margin-right=350px}}> |
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Fleece color: The color of your alpaca's fleece. Default is gray. Participation in 10 races is required. |
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Fleece length: The length of your alpaca's fleece. Default is short. Participation in 15 races is required. |
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Eye color: The color of your alpaca's eyes. Default is gray. Participation in 20 races is required. |
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Ear shape: The shape of your alpaca's ears. Default is round. Participation in 25 races is required. |
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Hat: A hat your alpaca is wearing. Default is none. Participation in 30 races is required. |
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Eye accessory: An accessory that goes over your alpaca's eye/eyes, for example glasses or goggles. Default is none. Participation in 35 races is required. |
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Top: Something your alpaca wears on their top, for example a shirt or coat. Default is none. Participation in 40 races is required. |
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Companion: A companion that sits on your alpaca's shoulder, for example a parrot. Default is none. Participation in 45 races is required. |
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Jockey: A jockey that rides on your alpaca during the race. Default is a monkey. Participation in 50 races is required. |
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==All about those jockeys!== |
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You can choose a class for your jockey and your jockey has all sorts of tricks up their sleeve to help your alpaca win! |
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The default jockey class is Commoner, this class isn't anything special and you can change it right away by whispering to Dreaven while a race is not happening: |
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whisper dreaven class bard |
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As an example. Here are the options for your jockey's class: |
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<pre{{log2|margin-right=350px}}> |
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Barbarian: Prime stat is Endurance. |
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Bard: Prime stat is Luck. |
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Moon Mage: Prime stat is Intelligence. |
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Ranger: Prime stat is Ranger. |
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Thief: Prime stat is Thief. |
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Trader: Prime stat is Charisma. |
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Each class has certain skills they specialize in. Your jockey can use any skill from any class, but they receive a bonus when attacking with a skill their class specializes and they receive a bonus defending against an attack from their specialized class. For example Barbarian jockeys have a skill called "Hamstring", if your jockey uses Hamstring against another alpaca then your jockey gets a bonus to their attack roll, if another jockey attempts to use Hamstring against your Barbarian jockey's alpaca then your jockey gets a bonus to their defensive roll. |
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Your alpaca also receives a bonus to their stat depending on what their jockey's stat is. For example alpacas receive a bonus to their Luck stat if their jockey is a Bard. |
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Here are the skills your jockeys can use and the class specialty they fall under: |
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<pre{{log2|margin-right=350px}}> |
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Ranger skills: |
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1) Lightning Bolt(attack): Attempt to conjure a lightning bolt to strike the alpaca in front of you. A successful cast results in the alpaca in front of you only moving 1 meter for the current round. Base success chance is 30%.</pre> |
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<pre{{log2|margin-right=350px}}> |
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Bard skills: |
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1) Super Portal (attack): Your jockey attempts to cast a powerful spell to summon a Super Portal. If successful your alpaca will rush straight towards the Super Portal and end up ahead of the alpaca in first place! What a cheater! This spell can only be used once per race. Base success chance is 1%.</pre> |
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<pre{{log2|margin-right=350px}}> |
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Thief skills: |
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1) Tar the paths! (attack): Your jockey spills tar all over the path, making it extremely difficult for the alpaca behind you to move. A successful attack results in the defending alpaca losing some meters for the current round and having a debuff applied to them which reduces their dexterity for the rest of the race or until dispelled. If successful the alpaca using this skill will gain a boost in meters for the current round and will receive a buff which increases their dexterity for the rest of the race or until dispelled. Base success chance is 40%.</pre> |
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Jockey battles and how they work: |
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Every odd numbered round will be an interactive event with no jockey battles and even numbered rounds will be non-interactive events with jockey battles. This way you only have to participate in one event per round, the interactive events in which you direct your alpaca to do something, and the jockey battle rounds with a non-interactive event for your alpaca which doesn't require input from players. |
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During a jockey battle round you will choose an Aspect for that round, an attack to use, and a defense skill to use. An Aspect grants you certain bonuses and weaknesses during that round. The below chart shows the strengths and weaknesses of each aspect: |
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'''Speed''' makes your alpaca run faster so it can cover more ground. Typically your alpaca can run as fast as their speed allows but there is a catch; if your alpaca's speed is much higher than the average speed of all alpaca's in the current race then your alpaca won't be able to maintain their top speed, instead their meters traveled each round will be anywhere from the average speed of all alpaca's all the way to their speed stat. |
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<pre{{log2|margin-right=350px}}> |
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If your alpaca is much faster than the average speed Dreaven will whisper this to you: |
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Aspect: Strong Weak |
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Cheetah Bear Peacock |
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Bear Monkey Cheetah |
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Rabbit Fox Monkey |
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Monkey Rabbit Bear |
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Fox Peacock Rabbit |
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Peacock Cheetah Fox</pre> |
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For example if you choose the Cheetah Aspect then you will receive a bonus when attacking someone or defending against someone who chose the Bear Aspect, but you will receive a penalty when attacking or being attacked by someone who chose the Peacock Aspect. |
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"Number 99999 is having trouble maintaining their top speed! |
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Here are the factors that help an attacker: |
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'''Endurance''' ensures your alpaca can keep running as fast as their speed allows. The way it works now is if your alpaca's endurance is higher than the average endurance of all alpaca's in the race they will receive an energy boost every round, if their endurance is lower than the average endurance they will receive a penalty every round. I don't like the way this works because it penalizes newer players because they haven't yet had a chance to train their alpaca much therefore they will have lower endurance than the average endurance. |
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<pre{{log2|margin-right=350px}}> |
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Choosing the strong Aspect against the defender's Aspect. |
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Using a skill that your jockey specializes in. |
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Having more stat points in the specialization of skill compared to the defender's stat points of that skill. For example using "Lightning Bolt" would compare both the attacker's and defender's Speed. |
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Dexterity stat.</pre> |
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Here are the factors that help a defender: |
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The new way will instead compare your own alpaca's endurance to their own speed. If your alpaca has too much speed compared to their endurance then they will receive a penalty, lower endurance will result in a greater penalty. If your alpaca has too much endurance compared to their speed then your alpaca will receive a boost, the higher your alpaca's endurance the greater the boost. |
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<pre{{log2|margin-right=350px}}> |
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Choosing the strong Aspect against the attacker's Aspect. |
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Defending against a skill that your jockey specializes in. |
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Having more stat points in the specialization of skill compared to the attackers's stat points of that skill. For example defending against "Lightning Bolt" would compare both the attacker's and defender's Speed. |
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Having "Force Field" on your alpaca.</pre> |
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So train up your alpaca! Get your jockey their specialization! And get to jousting! |
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'''Luck''' affects just about everything in the game. The main thing it does is it gives your alpaca a chance to find a portal that gives them bonus meters traveled, the greater your alpaca's luck the greater chance they have of finding a portal during every round. Luck also has a chance to give affect both your speed and endurance every round. Finally luck plays a role in non-interactive events; if your alpaca fails the skill check then luck gives your alpaca a chance to take the skill check again. This won't guarantee success, it just gives your alpaca a second chance to succeed. |
Latest revision as of 05:07, 27 October 2024
What is Amazing Alpaca Adventures
"Amazing Alpaca Adventures" is a game that is played before a Dreavening starts. It is also known as AAA.
How do I join?
Simply whisper JOIN to Dreaven before or during a Dreavening to receive your alpaca. Note you can't whisper JOIN to Dreaven while a race is going on, well you can but you won't receive your alpaca.
Once you have received your alpaca you can play AAA simply by being at the table when the race begins. If AAA is chosen as the game to be played the race starts at around the 11 minute mark of the countdown to when the Dreavening starts, giving you about 4 minutes to get to Dreaven's table once the 15 minute countdown is announced.
How do I play?
Your alpaca does most of the work. There are 10 rounds where your alpaca has to run as far as they can. Each round is broken down into 4 phases.
There is a "speed" phase where your alpaca moves a number of meters based on their speed stat. Your alpaca also has stamina that goes down in every speed phase depending on how high their speed is, if their stamina reaches zero they lose a meter and speed for the rest of the race depending on which division the are in. Alpacas don't start to lose speed until division 2. Stamina is replenished after it reaches zero or by finding a fountain before it reaches zero.
There is an "endurance" phase that checks to see if your alpaca has enough endurance to keep going at the pace of their speed. Not enough endurance results in a loss of meters. The less endurance your alpaca has compared to how much endurance it needs the more meters it will lose. If your alpaca's endurance is high then it has a chance to gain bonus meters. The higher your alpaca's endurance the greater benefit they might receive.
There is a "luck" phase which is a chance for your alpaca to find and enter a portal that will give them a boost in meters. The amount of meters the portal boosts is determined by their speed and luck stats.
All three of these phases are invisible to you and your alpaca does all of the work. Dreaven will whisper to you after each round to explain how your alpaca did during each phase.
The fourth and final round is an event phase. There are two different event phases; interactive events and non-interactive events.
During an interactive event Dreaven will whisper to you a predicament your alpaca has found itself in. You will be provided with 3 options that you must choose from, whisper to Dreaven the number of the option you want your alpaca to choose.
Here is an example of an interactive event:
"In a clearing up ahead Number 99999 notices a rather large sign reading "Drink me for a boost of speed!" Unfortunately there are three potions below the sign. What should Number 99999 do? Whisper to me just the NUMBER of the answer you want to choose: 973) Drink the blue potion., 1164) Drink the yellow potion., 467) Drink the red potion.."
In this case you would whisper to Dreaven either 973, 1164, or 467. Note these numbers are always random so keep an eye out.
Non-interactive events are events in which your alpaca does all of the work, meaning no input from you is required. Success of non-interactive events depends on the stats of your alpaca. There are events for each of the 6 stats and Dexterity provides a bonus for each event. For example if an Endurance event is chosen then success will depend on your alpaca's Endurance stat and Dexterity stat.
What are my alpaca's stats?
Your alpaca's primary stat is speed. Speed has its own cost to upgrade, which is 100 * speed's current value. For example if your alpaca has 3 speed it would cost 300 tokens to upgrade it to 4.
Speed makes your alpaca run faster so it can cover more ground.
Your alpaca has two secondary stats. Secondary stats share a cost, which is 50 * the sum of all secondary stats. For example if your alpaca has 2 endurance and 5 luck it would cost 350 tokens to upgrade either endurance or luck.
Endurance helps your alpaca maintain its current speed. If endurance is too low your alpaca will need to take breaks which will result in a loss of meters each round.
Luck helps your alpaca in just about every way. It has a chance to provide a boost of speed during the speed phase of the race, it can negate any penalties during the endurance phase if your alpaca's endurance is low, it can energize your alpaca during the endurance phase if your alpaca has a lot of endurance, it has a chance of allowing your alpaca to find a fountain to replenish its stamina, it has a chance of allowing your alpaca to find a portal every round, if your alpaca initially fails a non-interactive event luck can provide it with a second chance to succeed. Dreaven will whisper to you clues informing you when your alpaca has been lucky.
Your alpaca has three tertiary stats. Tertiary states share a cost, which is 25 * the sum of all tertiary stats. For example if your alpaca has 3 Dexterity, 6 Intelligence, and 5 Charisma then the next upgrade will cost 350 tokens.
Dexterity provides a small bonus to your alpaca to succeed during all non-interactive events. This bonus even applies to Dexterity events.
Intelligence gives all stats a small boost at the beginning of the race. Intelligence does not boost itself.
Charisma allows your alpaca to earn bonus tokens. This bonus is applied whenever your alpaca earns tokens.
Stamina determines how far your alpaca can move before it needs to take a rest to replenish their stamina. When this happens your alpaca loses some meters and speed for the rest of the race. Your alpaca has a chance depending on its luck to find a fountain that will replenish their stamina before they run out. How much speed your alpaca loses depends on which division they are in, alpacas in division 0 and 1 do not lose speed. Your alpaca's stamina is also determined by which division they are in.
How do I upgrade my alpaca's stats?
To have one of your stats upgraded, you need to whisper to Dreaven to do so. For instance, you want your 'speed' upgraded, then you would whisper Dreaven upgrade speed (I believe the first three or four letters can be used of each stat also).
Tokens are required to upgrade your alpaca's stats.
There are several ways to earn tokens.
Some random events will award tokens if you are successful.
You will earn 3000 tokens for placing first in your division after a race, 2000 for second, and 1000 for third.
You can also earn tokens for placing overall in a race. Placing first overall awards you with 1500 tokens, 1000 for second, and 500 for third.
You receive 1000 tokens as a participation bonus for playing in a race.
You also receive 1 token for every meter your alpaca moves during a race.
Can I rename my alpaca?
You sure can! Your alpaca's name is their number when they first start out, but once they have proven themselves a worthy racing alpaca you unlock the ability to rename them.
Your alpaca can be renamed once they have placed first in a division during a race or after they have participated in 10 total races.
You can also choose Male or Female for their gender. Alpacas start out as a Neutral gender and you can choose to keep this as their gender if you wish.
To change your alpaca's name and gender send an LNet message to Dreaven requesting the name and gender change. To see if your alpaca can be renamed do "alpaca stats" on the Dreavening LNet channel.
That's all fine and good, but can I customize my alpaca's appearance?
You sure can, silly billy!
The list below shows what features you can customize on your alpaca, their default look, and how many races your alpaca must participate in before you can customize that feature.
Fleece color: The color of your alpaca's fleece. Default is gray. Participation in 10 races is required. Fleece length: The length of your alpaca's fleece. Default is short. Participation in 15 races is required. Eye color: The color of your alpaca's eyes. Default is gray. Participation in 20 races is required. Ear shape: The shape of your alpaca's ears. Default is round. Participation in 25 races is required. Hat: A hat your alpaca is wearing. Default is none. Participation in 30 races is required. Eye accessory: An accessory that goes over your alpaca's eye/eyes, for example glasses or goggles. Default is none. Participation in 35 races is required. Top: Something your alpaca wears on their top, for example a shirt or coat. Default is none. Participation in 40 races is required. Companion: A companion that sits on your alpaca's shoulder, for example a parrot. Default is none. Participation in 45 races is required. Jockey: A jockey that rides on your alpaca during the race. Default is a monkey. Participation in 50 races is required.All about those jockeys!
You can choose a class for your jockey and your jockey has all sorts of tricks up their sleeve to help your alpaca win! The default jockey class is Commoner, this class isn't anything special and you can change it right away by whispering to Dreaven while a race is not happening: whisper dreaven class bard As an example. Here are the options for your jockey's class:Barbarian: Prime stat is Endurance. Bard: Prime stat is Luck. Moon Mage: Prime stat is Intelligence. Ranger: Prime stat is Ranger. Thief: Prime stat is Thief. Trader: Prime stat is Charisma. Each class has certain skills they specialize in. Your jockey can use any skill from any class, but they receive a bonus when attacking with a skill their class specializes and they receive a bonus defending against an attack from their specialized class. For example Barbarian jockeys have a skill called "Hamstring", if your jockey uses Hamstring against another alpaca then your jockey gets a bonus to their attack roll, if another jockey attempts to use Hamstring against your Barbarian jockey's alpaca then your jockey gets a bonus to their defensive roll. Your alpaca also receives a bonus to their stat depending on what their jockey's stat is. For example alpacas receive a bonus to their Luck stat if their jockey is a Bard. Here are the skills your jockeys can use and the class specialty they fall under:Ranger skills: 1) Lightning Bolt(attack): Attempt to conjure a lightning bolt to strike the alpaca in front of you. A successful cast results in the alpaca in front of you only moving 1 meter for the current round. Base success chance is 30%.Bard skills: 1) Super Portal (attack): Your jockey attempts to cast a powerful spell to summon a Super Portal. If successful your alpaca will rush straight towards the Super Portal and end up ahead of the alpaca in first place! What a cheater! This spell can only be used once per race. Base success chance is 1%.Thief skills: 1) Tar the paths! (attack): Your jockey spills tar all over the path, making it extremely difficult for the alpaca behind you to move. A successful attack results in the defending alpaca losing some meters for the current round and having a debuff applied to them which reduces their dexterity for the rest of the race or until dispelled. If successful the alpaca using this skill will gain a boost in meters for the current round and will receive a buff which increases their dexterity for the rest of the race or until dispelled. Base success chance is 40%.Jockey battles and how they work:
Every odd numbered round will be an interactive event with no jockey battles and even numbered rounds will be non-interactive events with jockey battles. This way you only have to participate in one event per round, the interactive events in which you direct your alpaca to do something, and the jockey battle rounds with a non-interactive event for your alpaca which doesn't require input from players.
During a jockey battle round you will choose an Aspect for that round, an attack to use, and a defense skill to use. An Aspect grants you certain bonuses and weaknesses during that round. The below chart shows the strengths and weaknesses of each aspect:
Aspect: Strong Weak Cheetah Bear Peacock Bear Monkey Cheetah Rabbit Fox Monkey Monkey Rabbit Bear Fox Peacock Rabbit Peacock Cheetah FoxFor example if you choose the Cheetah Aspect then you will receive a bonus when attacking someone or defending against someone who chose the Bear Aspect, but you will receive a penalty when attacking or being attacked by someone who chose the Peacock Aspect.
Here are the factors that help an attacker:
Choosing the strong Aspect against the defender's Aspect. Using a skill that your jockey specializes in. Having more stat points in the specialization of skill compared to the defender's stat points of that skill. For example using "Lightning Bolt" would compare both the attacker's and defender's Speed. Dexterity stat.Here are the factors that help a defender:
Choosing the strong Aspect against the attacker's Aspect. Defending against a skill that your jockey specializes in. Having more stat points in the specialization of skill compared to the attackers's stat points of that skill. For example defending against "Lightning Bolt" would compare both the attacker's and defender's Speed. Having "Force Field" on your alpaca.So train up your alpaca! Get your jockey their specialization! And get to jousting!