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GameMaster: Difference between revisions
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A '''GameMaster''' in [[GemStone IV]] is, for the most part, a former player who has found just playing the game insufficient and has "moved on": they now work behind the scenes '''creating''' new areas, items, creatures, or people within the game. |
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GameMasters are divided into two categories: Customer Experience and Development. CE GMs are directly involved with the customers--be it running a merchant, or taking control of a creature to do something outside of normal behavior, or answering a request for help--while Dev GMs are more in the nuts and bolts of the game. |
GameMasters are divided into two categories: [[Customer Experience]] and [[Development]]. CE GMs are directly involved with the customers--be it running a merchant, or taking control of a creature to do something outside of normal behavior, or answering a request for help--while Dev GMs are more in the nuts and bolts of the game. |
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Most GameMasters have a strange sense of humour. While this is not precisely a job requirement, it certainly helps. |
Most GameMasters have a strange sense of humour. While this is not precisely a job requirement, it certainly helps. |
Revision as of 15:19, 19 December 2005
A GameMaster in GemStone IV is, for the most part, a former player who has found just playing the game insufficient and has "moved on": they now work behind the scenes creating new areas, items, creatures, or people within the game.
GameMasters are divided into two categories: Customer Experience and Development. CE GMs are directly involved with the customers--be it running a merchant, or taking control of a creature to do something outside of normal behavior, or answering a request for help--while Dev GMs are more in the nuts and bolts of the game.
Most GameMasters have a strange sense of humour. While this is not precisely a job requirement, it certainly helps.