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Taelarn: Difference between revisions
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|profession= Dirge |
|profession= Dirge |
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|religion= [[Gosaena]] |
|religion= [[Gosaena]] |
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|affiliations= House Brigatta |
|affiliations= House [[Brigatta]], [[Order of the Sphere and Scythe]] |
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|disposition= Cold |
|disposition= Cold |
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|demeanor= Polite yet distant |
|demeanor= Polite yet distant |
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===History=== |
===History=== |
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Born into the structured and ambitious world of New Ta’Faendryl, Taelarn Eilindel Faendryl was never meant to stray from the path his family had set for him. His father, Maltreis Faendryl, was a successful merchant—wealthy enough to command respect, but not of sorcerous lineage. In Faendryl society, power was everything, and to ascend, one had to master sorcery, politics, or war. Maltreis saw in his sons the potential to elevate the family name. If Taelarn became a great sorcerer, their house would gain favor, their influence would grow, and Maltreis would finally have a legacy worth remembering. |
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''Family & Origins'' |
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Taelarn, however, had other dreams. |
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Yhtrinn Faendryl was born into a lineage of scholars and researchers deeply entrenched in the Clerisy, the vast institution responsible for Faendryl magical research and governance. His parents were esteemed members of the Extrachthonic Cartographers Guild (ECG), the elite division tasked with exploring and documenting the extrachthonic valences—planes beyond the known realms. The ECG was both revered and feared, for while their work advanced Faendryl sorcery to unprecedented heights, its members often did not return from their expeditions. |
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==== The Bard Who Walks With Death ==== |
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His father, Saelvith Faendryl, was a master cartomancer and planar geomancer, specializing in mapping the distortions of space within the valences. His mother, Aelthara Faendryl, was a sorcerous biologist, focused on studying the native "wildlife" of these realms—creatures that defied mortal understanding. Together, they formed a formidable research team, their names spoken with hushed admiration in the halls of the Clerisy. |
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While his tutors droned on about necromantic principles and the summoning of demons, Taelarn found his mind wandering to rhythms and melodies, the poetry of the past, and the weight of forgotten histories. Sorcery had its power, but music held something deeper—a force that reached into the soul. While other Faendryl saw music as mere ornamentation, Taelarn saw it as a means of expression, a weapon of sorrow and remembrance. |
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Yhtrinn grew up in the shadow of their legacy. As the only child of such prodigious researchers, great things were expected of him. His childhood was spent surrounded by ancient tomes, extraplanar specimens suspended in enchanted stasis, and maps depicting impossible landscapes no sane mind could fully comprehend. |
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It was through his studies of history and song that he first learned of Gosaena, the Arkati of Death, Fate, and the Eternal Balance. Unlike other gods, she offered neither comfort nor warmth—only certainty. To Taelarn, her presence in the world was not cruel but inevitable, and the songs that mourned the dead spoke of something greater than mere loss. He found himself drawn to the path of a Dirge, a bard whose music walked the boundary between life and death, honoring the fallen and preparing the living for what was to come. |
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''The Vanishing'' |
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When his father learned of his decision to forsake sorcery for music, there was fury. Maltreis raged at his son’s defiance, calling him a disgrace, a squandered talent, a disappointment to their name. Taelarn stood firm. He would never be the sorcerer his father wanted, nor would he pretend to be. |
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When Yhtrinn was still young—barely past his first century—his parents embarked on what was to be their most ambitious mission yet: a full-scale survey of a newly discovered valence. The details of this plane were shrouded in secrecy, known only to the highest ranks of the Clerisy. What was certain was that it had never before been reached by Faendryl sorcerers, and if it could be charted and harnessed, it could change the course of sorcery itself. |
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They never returned. |
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At first, the Clerisy assumed complications had delayed their mission, a common occurrence with the ECG. Time did not always function the same way across valences, and weeks could pass in one while mere hours elapsed in another. But as months stretched into years with no word, the truth became undeniable. A recovery mission was sent, but no trace of the team or their research was found. The valence remained an enigma, and their disappearance a cold mystery. |
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The next day, he packed his things and left New Ta’Faendryl behind. |
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Officially, their loss was honored as a tragic but necessary sacrifice in the pursuit of knowledge. Unofficially, there were whispers. Some claimed the valence was never meant to be traversed. Others suggested that something had been waiting for them on the other side—something that did not intend to let them leave. More radical theories proposed that they had chosen not to return, having discovered something so powerful that they abandoned the Faendryl entirely. |
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⚫ | |||
For Yhtrinn, the loss was devastating. The structured, disciplined world of the Clerisy held little sympathy for orphans, especially those too young to contribute meaningfully to its research. Though he was technically taken in by distant relatives, they were cold and indifferent, more concerned with their own studies than the well-being of a lost child. He was expected to continue his parents’ work, but no one had time to teach him. |
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Taelarn’s travels led him across Elanthia, from the grand halls of Ta’Illistim to the harsh deserts of the Southron Wastes. He sought out forgotten songs and lost histories, his voice carrying the sorrow of fallen warriors, forsaken lovers, and kingdoms lost to time. Along the way, he honed not only his music but his skill with the blade and fist—for a Dirge’s duty is not only to sing of death but to stand in its presence without fear. |
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His path eventually brought him to Wehnimer’s Landing, a place of both chaos and opportunity, where cultures clashed, and fates were shaped by steel and sorcery alike. It was there that he met Yhtrinn, a Faendryl sorcerer of both skill and intellect. At first, they were merely curious about one another, drawn together as two Faendryl outsiders in a foreign land. But as time passed, curiosity deepened into something more. |
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Thus, he taught himself. |
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Taelarn had always believed love to be a fleeting thing—beautiful, yet ultimately bound for loss, like all things in time. And yet, with Yhtrinn, he felt something unshaken by fate’s cold grasp. Perhaps not all things were meant to be mourned. |
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''A Life of Self-Reliance'' |
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==== The Dream of the Palestra ==== |
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Bereft of guidance, Yhtrinn threw himself into his studies with a relentless hunger. He devoured every scrap of knowledge he could find on the valences, necrotic energy, and planar manipulation, searching for answers to the questions no one else seemed to ask. What had happened to his parents? Was there a way to find them—or bring them back? Did they want to be found? |
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Though Taelarn had forsaken sorcery, he had not forsaken his heritage. Among the Faendryl elite, there were the Palestra, warrior-scholars trained to guard summoners and stand against the creatures of the valences. They were swords against the unknown, protectors of those who wielded the darkest of magics. |
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For the first time in his life, Taelarn found a purpose beyond music. |
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As he grew older, Yhtrinn became increasingly disillusioned with the Faendryl. Though they revered knowledge, their rigid hierarchy meant that only those of sufficient rank and political favor were allowed access to the most crucial research. The answers he sought were locked behind layers of bureaucracy, secrets hoarded by those too fearful to truly wield the power they claimed to master. |
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He would become a Palestra—not for his father’s ambition, nor for the approval of Faendryl society, but for Yhtrinn. If fate would one day call his love into battle, then Taelarn would stand at his side, blade in hand, ready to face whatever horrors the valences could conjure. |
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Eventually, he realized that if he was ever going to uncover the truth, it would not be within the confines of New Ta’Faendryl. |
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To achieve this, he would need to grow stronger. His training in combat had begun long ago, but he would need discipline, skill, and the approval of those who still saw him as an outsider. |
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And so, he left. |
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And so, his journey continues—a bard who sings of death, determined to carve a future that even fate cannot take from him. |
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His departure was seen as an act of either recklessness or outright defiance. A promising young sorcerer abandoning the Clerisy? It was unheard of. Some assumed he had grown weak, unable to endure the discipline required of a true Faendryl scholar. Others suspected he had become obsessed with the same madness that had consumed his parents. |
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Regardless of their opinions, Yhtrinn did not look back. |
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⚫ | |||
Now in Wehnimer’s Landing, Yhtrinn finds himself among those who see magic not as a carefully curated science, but as a living, breathing force to be tamed and wielded. The chaotic frontier town is a stark contrast to the ordered halls of New Ta’Faendryl, yet in its lawlessness, he finds something strangely freeing. |
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Here, he is not bound by the expectations of his ancestors. He can pursue his own research, unburdened by the politics of the Clerisy. He can experiment in ways the Faendryl would deem reckless. And, perhaps most importantly, he can seek out those who truly understand the dangers of the valences—those who have encountered beings not meant to be known. |
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Because deep down, Yhtrinn still clings to one belief: |
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His parents were not simply lost. |
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Something took them. |
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And he intends to find out what. |
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===Appearance=== |
===Appearance=== |
Latest revision as of 10:36, 9 February 2025
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History
Born into the structured and ambitious world of New Ta’Faendryl, Taelarn Eilindel Faendryl was never meant to stray from the path his family had set for him. His father, Maltreis Faendryl, was a successful merchant—wealthy enough to command respect, but not of sorcerous lineage. In Faendryl society, power was everything, and to ascend, one had to master sorcery, politics, or war. Maltreis saw in his sons the potential to elevate the family name. If Taelarn became a great sorcerer, their house would gain favor, their influence would grow, and Maltreis would finally have a legacy worth remembering.
Taelarn, however, had other dreams.
The Bard Who Walks With Death
While his tutors droned on about necromantic principles and the summoning of demons, Taelarn found his mind wandering to rhythms and melodies, the poetry of the past, and the weight of forgotten histories. Sorcery had its power, but music held something deeper—a force that reached into the soul. While other Faendryl saw music as mere ornamentation, Taelarn saw it as a means of expression, a weapon of sorrow and remembrance.
It was through his studies of history and song that he first learned of Gosaena, the Arkati of Death, Fate, and the Eternal Balance. Unlike other gods, she offered neither comfort nor warmth—only certainty. To Taelarn, her presence in the world was not cruel but inevitable, and the songs that mourned the dead spoke of something greater than mere loss. He found himself drawn to the path of a Dirge, a bard whose music walked the boundary between life and death, honoring the fallen and preparing the living for what was to come.
When his father learned of his decision to forsake sorcery for music, there was fury. Maltreis raged at his son’s defiance, calling him a disgrace, a squandered talent, a disappointment to their name. Taelarn stood firm. He would never be the sorcerer his father wanted, nor would he pretend to be.
The next day, he packed his things and left New Ta’Faendryl behind.
The Journey to Wehnimer’s Landing
Taelarn’s travels led him across Elanthia, from the grand halls of Ta’Illistim to the harsh deserts of the Southron Wastes. He sought out forgotten songs and lost histories, his voice carrying the sorrow of fallen warriors, forsaken lovers, and kingdoms lost to time. Along the way, he honed not only his music but his skill with the blade and fist—for a Dirge’s duty is not only to sing of death but to stand in its presence without fear.
His path eventually brought him to Wehnimer’s Landing, a place of both chaos and opportunity, where cultures clashed, and fates were shaped by steel and sorcery alike. It was there that he met Yhtrinn, a Faendryl sorcerer of both skill and intellect. At first, they were merely curious about one another, drawn together as two Faendryl outsiders in a foreign land. But as time passed, curiosity deepened into something more.
Taelarn had always believed love to be a fleeting thing—beautiful, yet ultimately bound for loss, like all things in time. And yet, with Yhtrinn, he felt something unshaken by fate’s cold grasp. Perhaps not all things were meant to be mourned.
The Dream of the Palestra
Though Taelarn had forsaken sorcery, he had not forsaken his heritage. Among the Faendryl elite, there were the Palestra, warrior-scholars trained to guard summoners and stand against the creatures of the valences. They were swords against the unknown, protectors of those who wielded the darkest of magics.
For the first time in his life, Taelarn found a purpose beyond music.
He would become a Palestra—not for his father’s ambition, nor for the approval of Faendryl society, but for Yhtrinn. If fate would one day call his love into battle, then Taelarn would stand at his side, blade in hand, ready to face whatever horrors the valences could conjure.
To achieve this, he would need to grow stronger. His training in combat had begun long ago, but he would need discipline, skill, and the approval of those who still saw him as an outsider.
And so, his journey continues—a bard who sings of death, determined to carve a future that even fate cannot take from him.
Appearance
You see Taelarn Eilindel Faendryl the Rake. He appears to be a Dark Elf. He is tall. He appears to be mature. He has hooded crystal green eyes and ebon skin. He has shoulder length, flowing deep red hair with a white streak running through it. He has a delicate face, a classical nose and a jagged scar below his right eye. His lineaments are thin and wiry, all especially accented by the hollowed set of his cheekbones. He has a tattoo of a grey robed skull-faced woman with white feathered wings clutching a silver scythe, a curved pale vaalin spike in his left eyebrow, a trio of twisted silver rings in his lip, and a tiny pave diamond stud in the upper ridge of his right ear. He is in good shape. He is holding a misty silver slash-fist surrounded by deathly green energy in his right hand. He is wearing a glacial white smooth glaes armband, an etched dragonstalk pomander on a thin vaalin chain, a crow black suede neckerchief, a dark weathered duster with tattered sleeves, a pale crystal theorbo pin, a Brigatta unicorn pin, an onyx-eyed silver pin worked into the image of an aishan, a sphere encased silver scythe, a two-headed serpent symbol wrapped around a crimson blazestar, a rich ebon silk shirt, a suit of myrtle and argent vultite augmented chainmail, a despanal-eyed armband, a dark-grained glossy koa bracelet set with a large tawny sorrel crystal, some stygian leather gloves pierced by kelyn thorns, a diamond-set infinity band encircling a smaller ora ring, a supple black utility kit with a silver-set heliodor clasp, an emboidered silk instrument case with a circular latch, a hare's foot talisman, a pair of black suede trousers with crimson pinstripes, and some pebbled eahnor leather boots with a trio of drakar buckles.