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Gemstones: Difference between revisions
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==Gemstone Properties:== |
==Gemstone Properties:== |
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===Common |
===[[Gemstones/common|Common Properties List]]=== |
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[[Gemstones/common|Common Properties List]] |
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===Regional Gemstone Properties=== |
===Regional Gemstone Properties=== |
Revision as of 15:42, 13 March 2025
Overview
Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary.
Properties | Qualities |
---|---|
First Property | Common or Regional |
Second Property | Common, Regional or Rare |
Third Property | Legendary |
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
- Players may only equip one Gemstone with a legendary property at a time.
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a common/regional/rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.
Properties | Qualities |
---|---|
1st Gemstone | Common/Regional plus Common/Regional/Rare plus Legendary |
2nd Gemstone | Common/Regional plus Common/Regional |
3rd Gemstone | Common/Regional plus Common/Regional |
4th Gemstone | Common/Regional plus Common/Regional |
5th Gemstone | Common/Regional plus Common/Regional |
Gemstone details on this page are currently a work in progress and provided as players discover them. There might or might not exist properties not yet documented on this page.
Drop Rates
- You can obtain a maximum of 1 Gemstone per week and 3 per month.
- The chance for a gemstone to drop is reset on Sunday. (TBD)
- There is no limit on the amount of dust you can find, but the chance of finding it will go down as you find more. This chance is reset each week.
Costs
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
FAQ:
- Q. Can you equip and unequip Gemstones at will?
- A. Yes. Only upgrading or rerolling a gemstone will bind it.
- Q. How much does it cost to unbind a gemstone?
- A. 1-4m. [Gemstones]
- Q. Can you Shatter a Gemstone without unbinding it?
- A. No. It must be unbound first.
- Q. How much does it cost to Shatter a Gemstone?
- A. Shattering a gemstone is free, but it must be unbound.
Shattering Jewels
Rarity | Dust |
---|---|
Common/Regional | 10 |
2 Common/Regional | 20 |
Common/Regional + Rare | ? |
Common/Regional + Rare + Legendary | 90 |
Slot Unlocks
Slot | AEXP | Silver |
---|---|---|
Slot 1 | Quest | Quest |
Slot 2 | 1,000,000 | 5,000,000 |
Slot 3 | 2,500,000 | 10,000,000 |
Slot 4 | 4,500,000 | 25,000,000 |
Slot 5 | 7,500,000 | 50,000,000 |
Total of 90,000,000 silver to unlock all five slots.
Amplify
Tier | Dust | Silvers |
---|---|---|
2/5 | 15 | 1,000,000 |
3/5 | 30 | 1,500,000 |
4/5 | 45 | 2,000,000 |
5/5 | ? | ? |
2/3 | ? | ? |
3/3 | ? | ? |
Unbind
The Unbind cost of a gem is the total of each rarity cost on the gem
Rariety | Silvers |
---|---|
Common/Regional | 1,000,000 |
2 Common/Regional | 2,000,000 |
Common plus Rare | 3,000,000 |
Common/Regional + Rare + Legendary | 7,000,000 |
Reshape
Reshape costs double for every additional reroll. This count resets weekly. Premium Accounts get a 25% Discount
Rariety | Dust | Regular Cost | Premium Cost |
---|---|---|---|
Common/Regional | 10 | 250,000 | - |
2 Common/Regional | 20 | 500,000 | - |
Common/Regional + Rare | 40 | 750,000 | 562,500 |
Common/Regional + Rare + Legendary | 90 | 1,750,000 |
Dust
Your first dust costs 500k. Every additional dust costs 2.5x the previous one. This count resets weekly.
Count | Silvers |
---|---|
1 | 500,000 |
2 | 1,250,000 |
3 | 3,125,000 |
4 | 7,812,500 |
5 | 19,531,250 |