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Lirion bow: Difference between revisions
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<div class="alert alert-danger" style="text-align:center">'''Ranged underwent a revamp in 2020 and blessing underwent a revamp in December 2021. Until this article is updated, be sure to read [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U Archery Update] and [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
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'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by GM Khaladon for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows. |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Lirion bows''' (also known as '''Wavedancer-style elemental bows''') are a type of weapon originally designed by [[GameMaster]] [[User:GS4-KHALADON|Khaladon]] for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during [[COCK]] with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. |
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{{TOC limit|2}} |
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all [[permabless]]ed except for the bows with poison flares. |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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This is a Poison Lirion Bow. It will create poison witchwood ammunition. |
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'''Droit draws back on his ruic long bow and a straight ruic arrow appears.''' |
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Verb Traps: GLANCE, LACE, POINT, POKE, PULL, PUSH, RUB, TOSS, REMOVE, and WEAR |
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Droit fires a straight ruic arrow at a Grimswarm giant soldier! |
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Alteration Restrictions: No aesthetic restrictions. No functional alterations permitted, including lightening. |
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AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 |
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... and hits for 72 points of damage! |
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Loud *crack* as the giant soldier's sternum breaks! |
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</pre> |
</pre> |
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==Usage== |
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The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. |
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Fluff verb traps are identical to [[Ingrained_Quality#Bow|Ingrained Quality Bows]]. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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They have some fluff scripts: |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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{| class="wikitable" |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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!PULL |
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|You raise your bow and draw back on the bowstring, pulling until your fingers are even with your ear, to test the strength of the draw. After satisfying yourself that the draw is correct you slowly release the tension on the bowstring, lowering your bow. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|GLANCE |
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!PLUCK |
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! scope="row" role="rowheader"|(Can take styles) |
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|You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it. |
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|You alternate readying your hand crossbow and relaxing your grip as you glance around the area. |
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|Vanah alternates readying her hand crossbow and relaxing her grip as she glances around the area. |
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|- |
|- |
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! scope="row" role="rowheader"|Targeted |
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!PUSH |
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|You alternate readying your hand crossbow and relaxing your grip as you glance warily at a creature. |
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|Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position. |
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|Vanah alternates readying her hand crossbow and relaxing her grip as she glances warily at a creature. |
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|- |
|- |
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! scope="row" role="rowheader"|LACE |
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!RUB |
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! scope="row" role="rowheader"| |
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|You polish your ruic elven long bow with your hand, trying to remove all the imperfections. |
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|You make some minute adjustments to the left loop of your prod, shortening the loop and easing the pressure on the bowstring slightly. |
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|Vanah makes some minute adjustments to the left loop of her prod, shortening the loop and easing the pressure on the bowstring slightly. |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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!TOSS |
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! scope="row" role="rowheader"|Bow |
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|You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
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|You raise your bow and draw back on the bowstring, pulling until your fingers are even with your ear, to test the strength of the draw. After satisfying yourself that the draw is correct you slowly release the tension on the bowstring, lowering your bow. |
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|Vanah raises her bow and draws back on the bowstring, pulling until her fingers are even with her ear, to test the strength of the draw. After holding the pose for a moment she slowly releases the tension on the bowstring, lowering the bow. |
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|- |
|- |
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! scope="row" role="rowheader"|Crossbow |
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!POINT |
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|You raise your crossbow and sight down its length. After satisfying yourself that the sightings are correct you slowly lower your crossbow. |
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|You carefully sight down your ruic elven long bow and along the shaft. |
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|Vanah raises her crossbow and sights down its length. After satisfying herself that the sightings are correct she slowly lowers her crossbow. |
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|- |
|- |
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! scope="row" role="rowheader"|PUSH |
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!TAP |
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! scope="row" role="rowheader"| |
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|You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. |
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|Carefully planting your foot firmly on the ground, you brace the prod of your crossbow against it securely. With the ease of long practice you slip the bowstring from one nock, twist it several times to tighten, and slide the knot's loop back into position. |
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|Vanah carefully plants her foot firmly on the ground, bracing the prod of her crossbow against it securely. With the ease of long practice she slips the bowstring from one nock, twists it several times to tighten, and slides the knot's loop back into position. |
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|- |
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! scope="row" role="rowheader"|POKE |
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! scope="row" role="rowheader"| |
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|You scrutinize the tiller of your crossbow, occasionally running your thumb along the crossbow's surface, looking for flaws. |
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|Vanah scrutinizes the limbs of her crossbow, occasionally running her thumb along the crossbow's surface. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POINT |
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! scope="row" role="rowheader"| |
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|You carefully sight down your hand crossbow and along the shaft. |
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|Vanah carefully sights down her hand crossbow. |
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|- |
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! scope="row" role="rowheader"|Targeted |
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|You carefully sight down your hand crossbow and along the shaft at a creature |
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|Vanah carefully sights down her hand crossbow and points it directly at at a creature. |
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|- |
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! scope="row" role="rowheader"|RUB |
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! scope="row" role="rowheader"| |
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|You polish your hand crossbow with your hand, trying to remove all the imperfections. |
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|Vanah polishes her hand crossbow with her hand, trying to remove all the imperfections. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TOSS |
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! scope="row" role="rowheader"|Bow |
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|You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
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|Vanah tosses her bow a few inches in the air, catching it adroitly and settling her hand comfortably around the grip. |
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|- |
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! scope="row" role="rowheader"|Crossbow |
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|You toss your crossbow a few inches in the air, catching it adroitly as you swing it around and sight down its length. |
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|Vanah tosses her crossbow a few inches in the air, catching it adroitly then swings it around and sights down its length. |
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|} |
|} |
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==Additional Information== |
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<pre{{log2}}> |
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'''Droit draws back on his ruic long bow and a straight ruic arrow appears.''' |
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Droit fires a straight ruic arrow at a Grimswarm giant soldier! |
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AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 |
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... and hits for 72 points of damage! |
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Loud *crack* as the giant soldier's sternum breaks! |
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</pre> |
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The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. Since the ranged review, the cap for a Lirion bow still keeps the weapon enchant at +50, but the arrows are still enchanted. Any enchant from the arrows that leads to an enchant over +50 is halved. So a 10x Lirion bow would result in a range of +50-65 AS bonus. |
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=== Example: Envenomed Juniper Longbow === |
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The following notes were from the most recent sales post of this Lirion bow. |
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* '''Enchantment''': 8x - Generates its own enchanted poison arrows that randomly enhance the bow's effect between 8x to 12x each shot due to the arrow's enchantment ranging from +1 to +30. Any arrow enchantment resulting in over 10x effect is halved. |
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* '''Tiers''': Tier 5 Ensorcell, Sanctification level 6 (S6) - Holy flares are intended but currently non-functional; GM consultations ongoing. |
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* '''Flares''': |
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* Poison flares occur invisibly on approximately 50% of shots, dealing damage ranging from 30 to 80, which is refreshable upon subsequent hits. It was confirmed during player testing that it refreshes, does not stack, on subsequent hits. |
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* Status effect flares - including bind, blind, stun, and prone - also act as poison flares. |
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* '''Weighting''': Arrows from this bow alternate between being damage-weighted and crit-weighted roughly half the time each, with speculated weighting in the 2-5 point range. |
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* '''Transmutation''': Verified to retain all functionalities post-transmutation. |
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* '''Note''': There have been referrals made to GMs regarding the non-functional S6 Holy fire flares, which is a known issue affecting many self-ammo bows including this model. |
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</td><td> |
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[[Category:Item Scripts]] |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Bow<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= Lirion <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Wavedancer <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2005<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= GLANCE |
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|verb2= LACE |
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|verb3= POINT |
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|verb4= POKE |
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|verb5= PULL |
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|verb6= PUSH |
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|verb7= RUB |
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|verb8= TOSS<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 21:09, 27 March 2025
Lirion bows (also known as Wavedancer-style elemental bows) are a type of weapon originally designed by GameMaster Khaladon for the Wavedancer. Varieties include longbows, composite bows, and crossbows. All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during COCK with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. AnalyzeThis is a Poison Lirion Bow. It will create poison witchwood ammunition. Verb Traps: GLANCE, LACE, POINT, POKE, PULL, PUSH, RUB, TOSS, REMOVE, and WEAR Alteration Restrictions: No aesthetic restrictions. No functional alterations permitted, including lightening. UsageFluff verb traps are identical to Ingrained Quality Bows.
Additional InformationDroit draws back on his ruic long bow and a straight ruic arrow appears. Droit fires a straight ruic arrow at a Grimswarm giant soldier! AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 ... and hits for 72 points of damage! Loud *crack* as the giant soldier's sternum breaks! The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. Since the ranged review, the cap for a Lirion bow still keeps the weapon enchant at +50, but the arrows are still enchanted. Any enchant from the arrows that leads to an enchant over +50 is halved. So a 10x Lirion bow would result in a range of +50-65 AS bonus. Example: Envenomed Juniper LongbowThe following notes were from the most recent sales post of this Lirion bow. * Enchantment: 8x - Generates its own enchanted poison arrows that randomly enhance the bow's effect between 8x to 12x each shot due to the arrow's enchantment ranging from +1 to +30. Any arrow enchantment resulting in over 10x effect is halved. * Tiers: Tier 5 Ensorcell, Sanctification level 6 (S6) - Holy flares are intended but currently non-functional; GM consultations ongoing. * Flares: * Poison flares occur invisibly on approximately 50% of shots, dealing damage ranging from 30 to 80, which is refreshable upon subsequent hits. It was confirmed during player testing that it refreshes, does not stack, on subsequent hits. * Status effect flares - including bind, blind, stun, and prone - also act as poison flares. * Weighting: Arrows from this bow alternate between being damage-weighted and crit-weighted roughly half the time each, with speculated weighting in the 2-5 point range. * Transmutation: Verified to retain all functionalities post-transmutation. * Note: There have been referrals made to GMs regarding the non-functional S6 Holy fire flares, which is a known issue affecting many self-ammo bows including this model. |
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