Energy Weapon: Difference between revisions
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'''Energy Weapons''' are scripted weapons themed similarly to their counterpart, the [[Energy Shield]]. They require [[#Affinity|affinity]] to be used to the greatest benefit. |
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They were first introduced at [[Duskruin]]'s in February 2019 run in the [[BVShop:Stay Awhile and Glisten|Stay Awhile and Glisten]] shop. They were created by [[User:GS4-RETSER|GM Retser]]. These were originally limited to runestaves and lances, similar to [[Shock Weapon]]s, but opened to other weapon bases in August 2020. |
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==Analyze== |
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{{stub}} |
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<pre{{log2}}><nowiki> |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 0/OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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{{addmetext}} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You take a closer look at a thick golden lance with a leather-wrapped haft. |
You take a closer look at a thick golden lance with a leather-wrapped haft. |
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You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions. |
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions. |
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store mana during surged flares. |
store mana during surged flares. |
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Drained Flares: These reduce the strength of your flare to bond and store energy. |
Drained Flares: These reduce the strength of your flare to bond and store energy. |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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Verb |
Verb |
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PROD ON/OFF Energy Flares |
PROD ON/OFF Energy Flares |
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Customization |
Customization |
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Custom Color: white Custom Color 2: black |
Custom Color: white Custom Color 2: black |
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-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|PRAY |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PROD |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUNCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Energy Flares: Turn them on to let your weapon flare. |
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Surged Flares: These drain mana and stored energy to increase flare strength. You cannot store mana during surged flares. |
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Drained Flares: These reduce the strength of your flare to bond and store energy. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|VERB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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{{addmetext}} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|VERB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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{{addmetext}} |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|VERB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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===Affinity=== |
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Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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! scope="col| TIER !! AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !! NOTES |
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|- |
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! scope="row" role="rowheader" rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf |
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!Level 0 |
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!0 |
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| |
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|- |
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!Level 1 |
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!1,000 |
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| |
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|- |
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! scope="row" role="rowheader" rowspan=2|''Tier 1 |
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!Level 2 |
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!2,500 |
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| |
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|- |
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!Level 3 |
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!5,000 |
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| |
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|- |
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! scope="row" role="rowheader" rowspan=3|''Tier 2 |
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!Level 4 |
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!10,000 |
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| Unleash/Point |
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|- |
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!Level 5 |
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!25,000 |
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| |
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|- |
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!Level 6 |
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!40,000 |
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| |
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|- |
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! scope="row" role="rowheader" rowspan=3|''Tier 3 |
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!Level 7 |
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!60,000 |
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| Reactive Armor |
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|- |
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!Level 8 |
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!80,000 |
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| |
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|- |
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!Level 9 |
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!100,000 |
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| |
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|- |
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|} |
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===Energy Weapon Add=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the multicolored sphere and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your sphere is used to unlock the potential of things held in your other hand or on your person. |
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A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon. |
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DETAILS: |
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> Weapons must be unscripted, with the exception of Rotflares. |
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> UCS gloves/boots are ineligible. |
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You need only RAISE your sphere while holding a compatible item in your other hand or on your person. |
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Your sphere may not be altered or changed in any way. |
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You get no sense of whether or not the sphere may be further lightened. |
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</pre> |
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===Energy Weapon Common Flare=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your certificate is used to unlock the potential of things held in your other hand or on your person. |
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A common energy flare certificate grants the ability to add/change an Energy armament's COMMON flare. |
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DETAILS: |
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> Use TURN [to #] to toggle the desired flare. Currently: Cold |
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(1) Cold (3) Impact |
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(2) Fire (4) Lightning |
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You need only RAISE your certificate while holding a compatible item in your other hand or on your person. |
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Your certificate may not be altered or changed in any way. |
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You get no sense of whether or not the certificate may be further lightened. |
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</pre> |
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===Energy Weapon Exotic Flare=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your certificate is used to unlock the potential of things held in your other hand or on your person. |
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An exotic energy flare certificate grants the ability to add/change an Energy armament's EXOTIC flare. |
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DETAILS: |
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> Use TURN [to #] to toggle the desired flare. Currently: Acid |
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(1) Acid (5) Plasma |
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(2) Disintegrate (6) Unbalance |
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(3) Disruption (7) Vacuum |
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(4) Grapple |
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You need only RAISE your certificate while holding a compatible item in your other hand or on your person. |
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Your certificate may not be altered or changed in any way. |
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</nowiki></pre> |
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You get no sense of whether or not the certificate may be further lightened. |
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</pre> |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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* [[Energy Shield]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Custom Color 1 <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Custom Color 2 |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2019 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=PRAY <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= PROD |
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|verb3= PULL |
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|verb4= PUNCH |
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|verb5= PUSH |
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}} |
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</td></tr></table> |
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Latest revision as of 08:12, 20 August 2025
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Energy Weapons are scripted weapons themed similarly to their counterpart, the Energy Shield. They require affinity to be used to the greatest benefit. They were first introduced at Duskruin's in February 2019 run in the Stay Awhile and Glisten shop. They were created by GM Retser. These were originally limited to runestaves and lances, similar to Shock Weapons, but opened to other weapon bases in August 2020.
Tier 0/OTSThis section has not been added yet; please add to it now!AnalyzeYou take a closer look at a thick golden lance with a leather-wrapped haft.
You analyze the golden lance and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.
--------------------------------------------------------------------------------------------------
Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes
Unlocked Abilities
General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked
Customization
Custom Color: white Custom Color 2: black
--------------------------------------------------------------------------------------------------
Usage
Tier 1Energy Flares: Turn them on to let your weapon flare. Surged Flares: These drain mana and stored energy to increase flare strength. You cannot store mana during surged flares. Drained Flares: These reduce the strength of your flare to bond and store energy.Usage
Tier 2This section has not been added yet; please add to it now!Usage
Tier 3This section has not been added yet; please add to it now!Usage
Additional InformationAffinityEvery time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier.
Energy Weapon AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the multicolored sphere and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your sphere is used to unlock the potential of things held in your other hand or on your person. A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon. DETAILS: > Weapons must be unscripted, with the exception of Rotflares. > UCS gloves/boots are ineligible. You need only RAISE your sphere while holding a compatible item in your other hand or on your person. Your sphere may not be altered or changed in any way. You get no sense of whether or not the sphere may be further lightened. Energy Weapon Common FlareAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Your certificate is used to unlock the potential of things held in your other hand or on your person.
A common energy flare certificate grants the ability to add/change an Energy armament's COMMON flare.
DETAILS:
> Use TURN [to #] to toggle the desired flare. Currently: Cold
(1) Cold (3) Impact
(2) Fire (4) Lightning
You need only RAISE your certificate while holding a compatible item in your other hand or on your person.
Your certificate may not be altered or changed in any way.
You get no sense of whether or not the certificate may be further lightened.
Energy Weapon Exotic FlareAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the energy flare certificate and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Your certificate is used to unlock the potential of things held in your other hand or on your person.
An exotic energy flare certificate grants the ability to add/change an Energy armament's EXOTIC flare.
DETAILS:
> Use TURN [to #] to toggle the desired flare. Currently: Acid
(1) Acid (5) Plasma
(2) Disintegrate (6) Unbalance
(3) Disruption (7) Vacuum
(4) Grapple
You need only RAISE your certificate while holding a compatible item in your other hand or on your person.
Your certificate may not be altered or changed in any way.
You get no sense of whether or not the certificate may be further lightened.
See Also |
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