Witchhunter talons: Difference between revisions
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(Adding templates per Gswiki:Style guide/Item scripts. This stub is still missing information, including most verb messaging. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Witchhunter talons come in three colors, Red > Yellow (55%) > Green (25%). They potentially boost Attack Strength at a percentage of spell DS stripped along with a flare/lightning or variation proc based on the gloves on hit regardless. |
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'''Witchhunter talons''' are hand-worn talons that were first released following a Witchhunter inquisition after the successful assassination of Empress Mynal'lyanna. They come in three colors, which correspond to their potency: Red (most potent), Yellow (55% potency), and Green (25% potency). They potentially boost Attack Strength at a percentage of spell DS stripped along with a flare proc on first hit. |
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They have been occasionally sold at high end auctions, including at the [[Grand Auction of 5126]]. |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze the red glaes talons and sense that the item cannot be altered in any way. |
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Looking for an item with some historical context? |
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The creator has also provided the following information: |
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** -- This item CANNOT be altered at all. -- ** |
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A set of red glaes talons are a wearable functional item and are activated with POINT TALONS AT [TARGET]. |
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Invocable 20 times per day, use against a critter costs 1 charge and use against a player costs 5. |
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HUG TALONS - Provides a list of just your talons current charges in cooldown and nothing more. |
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PINCH TALONS - "Discards" any siphoned energies you currently have gathered. The charge(s) is/are still spent. |
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The talons are in cooldown for 1 charge for 6 minutes longer. |
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The talons are in cooldown for 1 charge for 14 minutes longer. |
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The talons are in cooldown for 1 charge for 5 hours and 37 minutes longer. |
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The talons are in cooldown for 1 charge for 5 hours and 38 minutes longer. |
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The talons are in cooldown for 1 charge for 5 hours and 42 minutes longer. |
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The talons are in cooldown for 1 charge for 1 hour and 16 minutes longer. |
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The talons are in cooldown for 1 charge for 1 hour and 21 minutes longer. |
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The talons are in cooldown for 1 charge for 1 hour and 39 minutes longer. |
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The talons are in cooldown for 1 charge for 1 hour and 40 minutes longer. |
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The talons have 9 charges currently in cooldown. |
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You get no sense of whether or not the talons may be further lightened.</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|HUG |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PINCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|POINT {talons} AT {target} |
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|You bring the tips of the talons on one hand together, and a chain of green lightning erupts from their apex!<br><br>The raw energy fades as it arcs toward its target, then magical energies ripple as the bolt strikes the phantasmic conjurer and vanishes!<br><br>You feel a surge as magical energies are siphoned to you from a gaudy phantasmic conjurer's wards! |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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===Combat Examples=== |
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<pre{{log2}}>Looking for an item with some historical context? |
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Even witchhunters can end up on the short end of some confrontations, and when they do their trademark equipment can wind up for sale to the highest bidder. |
Even witchhunters can end up on the short end of some confrontations, and when they do their trademark equipment can wind up for sale to the highest bidder. |
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You say, "...and the increase is gone." |
You say, "...and the increase is gone." |
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Waldo says, "That boost was like a fourth of my defensive magics." |
Waldo says, "That boost was like a fourth of my defensive magics."</pre> |
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</ |
</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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Analyze |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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<pre{{log2}}> |
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|itemtype=Talons <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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!>analyze my talon |
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|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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You analyze the red glaes talons and sense that the item cannot be altered in any way. |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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The creator has also provided the following information: |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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** -- This item CANNOT be altered at all. -- ** |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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A set of red glaes talons are a wearable functional item and are activated with POINT TALONS AT [TARGET]. |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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Invocable 20 times per day, use against a critter costs 1 charge and use against a player costs 5. |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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HUG TALONS - Provides a list of just your talons current charges in cooldown and nothing more. |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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PINCH TALONS - "Discards" any siphoned energies you currently have gathered. The charge(s) is/are still spent. |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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The talons are in cooldown for 1 charge for 6 minutes longer. |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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The talons are in cooldown for 1 charge for 14 minutes longer. |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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The talons are in cooldown for 1 charge for 5 hours and 37 minutes longer. |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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The talons are in cooldown for 1 charge for 5 hours and 38 minutes longer. |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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The talons are in cooldown for 1 charge for 5 hours and 42 minutes longer. |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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The talons are in cooldown for 1 charge for 1 hour and 16 minutes longer. |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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The talons are in cooldown for 1 charge for 1 hour and 21 minutes longer. |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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The talons are in cooldown for 1 charge for 1 hour and 39 minutes longer. |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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The talons are in cooldown for 1 charge for 1 hour and 40 minutes longer. |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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The talons have 9 charges currently in cooldown. |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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You get no sense of whether or not the talons may be further lightened. |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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</pre> |
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}} |
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{{itemverb |
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Point Target |
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|verb=HUG <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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<pre{{log2}}> |
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|verb2=PINCH |
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>point talons at con |
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|verb3=PONIT |
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}} |
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You bring the tips of the talons on one hand together, and a chain of green lightning erupts from their apex! |
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</td></tr></table> |
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The raw energy fades as it arcs toward its target, then magical energies ripple as the bolt strikes the phantasmic conjurer and vanishes! |
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You feel a surge as magical energies are siphoned to you from a gaudy phantasmic conjurer's wards! |
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</pre> |
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Latest revision as of 08:20, 7 January 2026
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Witchhunter talons are hand-worn talons that were first released following a Witchhunter inquisition after the successful assassination of Empress Mynal'lyanna. They come in three colors, which correspond to their potency: Red (most potent), Yellow (55% potency), and Green (25% potency). They potentially boost Attack Strength at a percentage of spell DS stripped along with a flare proc on first hit. They have been occasionally sold at high end auctions, including at the Grand Auction of 5126.
AnalyzeYou analyze the red glaes talons and sense that the item cannot be altered in any way. The creator has also provided the following information: ** -- This item CANNOT be altered at all. -- ** A set of red glaes talons are a wearable functional item and are activated with POINT TALONS AT [TARGET]. Invocable 20 times per day, use against a critter costs 1 charge and use against a player costs 5. HUG TALONS - Provides a list of just your talons current charges in cooldown and nothing more. PINCH TALONS - "Discards" any siphoned energies you currently have gathered. The charge(s) is/are still spent. The talons are in cooldown for 1 charge for 6 minutes longer. The talons are in cooldown for 1 charge for 14 minutes longer. The talons are in cooldown for 1 charge for 5 hours and 37 minutes longer. The talons are in cooldown for 1 charge for 5 hours and 38 minutes longer. The talons are in cooldown for 1 charge for 5 hours and 42 minutes longer. The talons are in cooldown for 1 charge for 1 hour and 16 minutes longer. The talons are in cooldown for 1 charge for 1 hour and 21 minutes longer. The talons are in cooldown for 1 charge for 1 hour and 39 minutes longer. The talons are in cooldown for 1 charge for 1 hour and 40 minutes longer. The talons have 9 charges currently in cooldown. You get no sense of whether or not the talons may be further lightened. Usage
Additional InformationCombat ExamplesLooking for an item with some historical context? Even witchhunters can end up on the short end of some confrontations, and when they do their trademark equipment can wind up for sale to the highest bidder. >wear talon You insert your fingers and thumbs into a set of green glaes talons in succession, taking care to seat them fully and firmly on both hands. You say, "Hmmm, so they're not weapons." You say, "Okay, I'm a green-leathered witchhunter! Fear my green lightning, you rogue wizard!" You swing a silvery vultite longsword at Waldo1! AS: +88 vs DS: +120 with AvD: +41 + d100 roll: +82 = +91 A clean miss. You say, "No good, I gotta zap ya!" >point talon at Waldo1 You bring the tips of the talons on one hand together, and a chain of green lightning erupts from their apex! The raw energy fades as it arcs toward Waldo1, then magical energies ripple as the bolt of lightning strikes him squarely in the chest and vanishes! Waldo1 says, "Huh. That tickled a little. I was expectin' a charred eye socket." You shrug. You swing a silvery vultite longsword at Waldo1! AS: +95 vs DS: +121 with AvD: +41 + d100 roll: +61 = +76 A clean miss. Twisted by your attack, Waldo1's warding energies realign themselves in a searing flash of lightning! ... 30 points of damage! Stunning arc of electricity fuses left leg at knee. Waldo1 is knocked to the ground! Waldo1 is stunned for 6 rounds! You say, "Well, it wasn't very green, but it did the job. The attack missed, but had a small increase." Waldo1 stands up. Waldo1 says, "It missed?" AS: +88 vs DS: +101 with AvD: +41 + d100 roll: +96 = +124 ... and hit for 20 points of damage! Slash to Waldo1's chest! That heart's not broken, it's only scratched. You say, "...and the increase is gone." Waldo says, "That boost was like a fourth of my defensive magics." |
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