Slowed: Difference between revisions
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(also applies to RT on failed maneuver rolls) |
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*[[Subdual Strike]] |
*[[Subdual Strike]] |
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Slow effects do affect the ability to {{ |
Slow effects do affect the ability to {{boldmono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not. |
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== Messaging == |
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<pre> |
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Your movements slow to a crawl! |
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Player's movements slow to a crawl! |
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</pre> |
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Latest revision as of 12:30, 19 February 2026
The Slow status condition increases the hard roundtime (RT) incurred by most actions (including roundtime induced by failed defensive CMAN/maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.
Against creatures, it increases the creature action timer by a corresponding amount.
Spells and abilities that cause this condition include:
Slow effects do affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.
Messaging
Your movements slow to a crawl! Player's movements slow to a crawl!