Pious Trial (1602)

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Pious Trial (1602)
Base Duration 60 sec
Added Duration +2 sec per Paladin Base over 2
Span Solid Block
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single/Multi-target 
State(s) Inflicted 3s RT, Slow
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Throughout a Paladin's life in the service of his patron Arkati, he will see a great turmoil and strife among the average citizens of the world. When Pious Trial is cast, the Paladin calls upon his patron Arkati to use memories of conflicts in order to instill a great burden on the target, causing arduous tribulation.

On a successful warding roll, this burden immediately inflicts 3 seconds of Roundtime (RT), adds a +2 second Slow effect to the target for 60 seconds, and also stops Celerity (506) if it is active on the target.

This spell is not stackable or refreshable.


Single target version costs 1 mana (closed cast):

Open cast version that affects multiple targets (costs 1 mana per target):

  • PREPARE 1602, CAST
  • INCANT 1602 OPEN

INCANT 1602 by itself will select the closed/open version based on INCANT SET.

The open cast version can also pull targets out of hiding.

Multi-Target Spell

Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise:

  • Multi-target spells activated by players via CAST and CHANNEL will not target other players. This includes both grouped and ungrouped players.
  • All multi-target spells offer an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player.
  • All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.

Lore Benefits

Spiritual Lore, Summoning

Training in Spiritual Lore, Summoning increases the slow effect +1 seconds to RT at 10 ranks and 25 ranks.

Spiritual Lore, Summoning ranks 0 10 25
Total +RT to target 2 3 4


(Target) appears to be overwhelmed by some burdening force.
(Target) appears less distracted and conflicted.