Mirror: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> '''Mirror''' <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> {{TOC limit|2}} ===Analyze=== <pre{{log2}}> </pre> ===Usage=== {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |- {{verbtableheader}} ! scop...")
 
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Mirrors''' are scripted items that allow the user to see their character's appearance as {{boldmono|LOOKed}} at by another person. In addition to being sold at some events, they can often be found in fixed locations inside towns and some shops.
'''Mirror''' <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{TOC limit|2}}
===Analyze===
===Analyze===
<pre{{log2}}>
<pre{{log2}}>
You analyze the reflective mirror and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."


The creator has also provided the following information:

This is a Mirror. The avenglyr mirror has a reflective surface, allowing you to see what you look like.
The mirror supports both PEER and GAZE. You may alter it at will, but the noun MUST remain "mirror".
</pre>
</pre>
===Usage===
===Usage===
Line 10: Line 15:
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|
! scope="row" role="rowheader"|GAZE/PEER
|You look at yourself carefully in the reflective mirror...<br>
|<!-- First Person View -->
<br>
|<!-- Third Person View -->
You see GameMaster Vanah the Elemental Herald.<br>
She appears to be a Human.<br>
She is average height. She appears to be worn down by the grinding of time. She has gold-striated hazel eyes and fair skin. She has a bald head. She has a subtly contoured featureless mask of charred black bone fully covering her face and a missing arm. She has a pair of luminous wings with gilt-hued specks of light.<br>
She has an azure snow-laden zephyr armband tattoo laced in aspen leaves on her ankle.<br>
She is in good shape.<br>
She is holding a heart-shaped mistvein diamond in her right hand.<br>
She is wearing a tightly woven leather harness, a features override test item, a fake clown nose, a pale wing-shaped pin, a pair of fluffy white slippers, a cabochon yellow sunstone amulet, a heavy backpack, a pelt and fur bag, a large bag, a bloodstained leather survival kit, a tiny copper ribbon embroidered with a caged eyeball, some flowing robes, a stop watch, a waxy creamy-white gardenia, a wedding jacket, a silver necklace, a cotton undershirt, a pair of formal trousers, a supple leather belt strap with a glossy smooth ivory flute hanging from it, a gold-inlaid thin kelyn warhorn, a linked ruby demon miniature bracelet, a peak-lapeled snow white chainsil waistcoat with matte gold beading, a lace-edged garter, a bright faenor earcuff, a small cloth pouch, a silver-edged matte jet sword symbol, a white silk shirt, and a fluffy cable-knit niveous angora mittens.<br>
<br>
Placed alongside her is an intricate copper-framed contraption.
|Vanah gazes at her reflection in the reflective mirror.
|-
|-
! scope="row" role="rowheader"|
|<!-- First Person View -->
|<!-- Third Person View -->
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Mirror <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
Line 49: Line 61:
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=Noun must remain mirror. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb=GAZE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=
|verb2=PEER
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:17, 21 February 2026

Mirrors are scripted items that allow the user to see their character's appearance as LOOKed at by another person. In addition to being sold at some events, they can often be found in fixed locations inside towns and some shops.

Analyze

You analyze the reflective mirror and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:

This is a Mirror.  The avenglyr mirror has a reflective surface, allowing you to see what you look like.
The mirror supports both PEER and GAZE.  You may alter it at will, but the noun MUST remain "mirror".

Usage

Verb First Third
GAZE/PEER You look at yourself carefully in the reflective mirror...


You see GameMaster Vanah the Elemental Herald.
She appears to be a Human.
She is average height. She appears to be worn down by the grinding of time. She has gold-striated hazel eyes and fair skin. She has a bald head. She has a subtly contoured featureless mask of charred black bone fully covering her face and a missing arm. She has a pair of luminous wings with gilt-hued specks of light.
She has an azure snow-laden zephyr armband tattoo laced in aspen leaves on her ankle.
She is in good shape.
She is holding a heart-shaped mistvein diamond in her right hand.
She is wearing a tightly woven leather harness, a features override test item, a fake clown nose, a pale wing-shaped pin, a pair of fluffy white slippers, a cabochon yellow sunstone amulet, a heavy backpack, a pelt and fur bag, a large bag, a bloodstained leather survival kit, a tiny copper ribbon embroidered with a caged eyeball, some flowing robes, a stop watch, a waxy creamy-white gardenia, a wedding jacket, a silver necklace, a cotton undershirt, a pair of formal trousers, a supple leather belt strap with a glossy smooth ivory flute hanging from it, a gold-inlaid thin kelyn warhorn, a linked ruby demon miniature bracelet, a peak-lapeled snow white chainsil waistcoat with matte gold beading, a lace-edged garter, a bright faenor earcuff, a small cloth pouch, a silver-edged matte jet sword symbol, a white silk shirt, and a fluffy cable-knit niveous angora mittens.

Placed alongside her is an intricate copper-framed contraption.

Vanah gazes at her reflection in the reflective mirror.
Mirror Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Mirror
Alterable Yes
Light/Deep No
Tiered No
Restrictions Noun must remain mirror.
Item Verbs
GAZE PEER