Ikarrak: Difference between revisions
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'''Ikarrak''', or Vision Rock, is a method of [[:Category:Divination|divination]] employed by certain members of the [[giantman]] [[Araime Sun Clan]]. |
'''Ikarrak''', or Vision Rock, is a method of [[:Category:Divination|divination]] employed by certain members of the [[giantman]] [[Araime Sun Clan]]. |
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Ikarrak are comprised of a basket or similar container with multiple runestones inside. Most Ikarrak allow for 3 runestones to be drawn at once, however higher "tier" baskets have been made available allowing for greater quantities of runestones to be drawn at a single time. This is the only distinguishing feature between tiers. The runestones held within draw from the same pool no matter how many can be pulled from it from at once. |
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Due to its origins, the Ikarrak can be used only by giantman characters. |
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Ikarrak have been made available occasionally, including most recently sold at the [[Kindred Games]] in 2023. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}>A bone-toggled woven seagrass basket is a scrying device that is |
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able to cast three runestones at once.</pre> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Race |
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! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
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! scope="row" role="rowheader" rowspan="2"|RUMMAGE |
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! scope="row" role="rowheader"|Giantman |
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| ⚫ | |Slipping your hands into your woven black ash basket, you pull forth three smooth stones. You slowly open your hand and arrange the runestones in the palm of your hand. After a moment's study, you tilt your hand to display ''an inverted waterskin rune'', ''a sheaf of wheat rune'', and ''a shield rune''. |
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| ⚫ | |Slipping his hands into his woven black ash basket, Giantman pulls forth three smooth stones. He slowly opens his hand and arranges the runestones in his palm. After a moment's study, Giantman tilts his hand to display ''an inverted waterskin rune'', ''a sheaf of wheat rune'', and ''a shield rune''. |
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! scope="row" role="rowheader"|Non-Giantman |
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==Additional Information== |
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This art is taught by the pairing of a mentor with an apprentice and follows various stages as any other craft does. Those interested, or those gifted as is usually the case, are paired with their mentor at a relatively young age and begin minor tasks that will guide them on a path to understanding the runestones. |
This art is taught by the pairing of a mentor with an apprentice and follows various stages as any other craft does. Those interested, or those gifted as is usually the case, are paired with their mentor at a relatively young age and begin minor tasks that will guide them on a path to understanding the runestones. |
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Part of learning this art is not confined to the ability to memorize what each rune on the stones mean, but in the ability to create the runes and their place in clan life. Typically, the mentor will provide services for the band they travel with that range from inscribing runes on items of value to blessing and then, of course, the service of divination. |
Part of learning this art is not confined to the ability to memorize what each rune on the stones mean, but in the ability to create the runes and their place in clan life. Typically, the mentor will provide services for the band they travel with that range from inscribing runes on items of value to blessing and then, of course, the service of divination. |
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==Scrying== |
===Scrying=== |
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Typically, and most frequently, the runestones are found contained in a basket woven of natural, yet stiff, material. Fronds, river reeds, sea grasses, and other pliable but firm items are used in its creation and then dyed to colors that are appealing to the practitioner. The stones are also natural and it can be understood that a mentor and apprentice will search their entire lives for smooth stones that are uniform to one another. Once a set of forty-two identical or nearly identical stones is accumulated they are painted with symbols that fall into four categories - Earth, Air, Fire, and Water. |
Typically, and most frequently, the runestones are found contained in a basket woven of natural, yet stiff, material. Fronds, river reeds, sea grasses, and other pliable but firm items are used in its creation and then dyed to colors that are appealing to the practitioner. The stones are also natural and it can be understood that a mentor and apprentice will search their entire lives for smooth stones that are uniform to one another. Once a set of forty-two identical or nearly identical stones is accumulated they are painted with symbols that fall into four categories - Earth, Air, Fire, and Water. |
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For example, the Blizzard Rune has a meaning of clearance, testing, karmic lessons, but reversed it means drastic changes. It is part of the Air Family. |
For example, the Blizzard Rune has a meaning of clearance, testing, karmic lessons, but reversed it means drastic changes. It is part of the Air Family. |
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{| class="wikitable" |
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{| {{prettytable}} |
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!scope="col"|Symbol |
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!Symbol !!Meaning !!Reverse Meaning !!Family |
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!scope="col"|Meaning |
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!scope="col"|Reverse Meaning |
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!scope="col"|Family |
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|a pair of crossed war hammers||justice, clairvoyance||Shaman||air |
|scope="row"|a pair of crossed war hammers||justice, clairvoyance||Shaman||air |
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|blizzard||clearance, testing, karmic lesson||drastic change||air |
|scope="row"|blizzard||clearance, testing, karmic lesson||drastic change||air |
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|circle||mystery, magic||divination||air |
|scope="row"|circle||mystery, magic||divination||air |
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|empty waterskin||counseling, intuition||things hidden||air |
|scope="row"|empty waterskin||counseling, intuition||things hidden||air |
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|glory||success, recognition of achievements||reward||air |
|scope="row"|glory||success, recognition of achievements||reward||air |
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|a pair of boulders||discipline, knowledge||focus||earth |
|scope="row"|a pair of boulders||discipline, knowledge||focus||earth |
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|harvest||change, cycle turning||reward||earth |
|scope="row"|harvest||change, cycle turning||reward||earth |
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|landslide||sudden loss, ordeal, destruction||disaster||earth |
|scope="row"|landslide||sudden loss, ordeal, destruction||disaster||earth |
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|sheaths of wheat||inevitable development, productivity||motion||earth |
|scope="row"|sheaths of wheat||inevitable development, productivity||motion||earth |
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|the dot within a circle||inheritance, home, permanency||legacy||earth |
|scope="row"|the dot within a circle||inheritance, home, permanency||legacy||earth |
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|the horse||transportation, motion||assistance||earth |
|scope="row"|the horse||transportation, motion||assistance||earth |
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|the ram horn||protection, defense||warning||earth |
|scope="row"|the ram horn||protection, defense||warning||earth |
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|the shoot||farming, growth, health||balance||earth |
|scope="row"|the shoot||farming, growth, health||balance||earth |
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|spear shaft||conflict, strength, physicality||a wound||earth (a Warrior's path) |
|scope="row"|spear shaft||conflict, strength, physicality||a wound||earth (a Warrior's path) |
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|the acorn||fertility, health, growth||new beginnings||earth (feminine) |
|scope="row"|the acorn||fertility, health, growth||new beginnings||earth (feminine) |
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|a boulder||hardship, painful events||introspection||earth (masculine) |
|scope="row"|a boulder||hardship, painful events||introspection||earth (masculine) |
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|a pair of ox horns||the unconscious, primitive mind, irrationality||Shaman experience||fire |
|scope="row"|a pair of ox horns||the unconscious, primitive mind, irrationality||Shaman experience||fire |
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|a torch||creativity, inspiration||enlightenment||fire |
|scope="row"|a torch||creativity, inspiration||enlightenment||fire |
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|birch tree||change, initiations||confronting fears||fire |
|scope="row"|birch tree||change, initiations||confronting fears||fire |
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|black willow||turning point, transformation||death||fire |
|scope="row"|black willow||turning point, transformation||death||fire |
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|empty pot||poverty, hardship||discontent||fire |
|scope="row"|empty pot||poverty, hardship||discontent||fire |
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|energy||power, will, communication||recklessness||fire |
|scope="row"|energy||power, will, communication||recklessness||fire |
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|sun||success, positive energy||power||fire |
|scope="row"|sun||success, positive energy||power||fire |
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|sunrays||health, fertility||activity||fire |
|scope="row"|sunrays||health, fertility||activity||fire |
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|the star||happiness, success, fulfilling life||hope||fire |
|scope="row"|the star||happiness, success, fulfilling life||hope||fire |
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|an ox horn||passion, vitality, fertility||rite of passage||fire (masculine) |
|scope="row"|an ox horn||passion, vitality, fertility||rite of passage||fire (masculine) |
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|flame||wisdom, insight||solution to a problem||fire (feminine) |
|scope="row"|flame||wisdom, insight||solution to a problem||fire (feminine) |
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|a waterskin||emotions, unconscious mind||revelations||water |
|scope="row"|a waterskin||emotions, unconscious mind||revelations||water |
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|box||rebirth, new beginning||prophecy||water |
|scope="row"|box||rebirth, new beginning||prophecy||water |
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|fate||change, destiny, progress||life lessons||water |
|scope="row"|fate||change, destiny, progress||life lessons||water |
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|fortune||marriage, partnership||love||water |
|scope="row"|fortune||marriage, partnership||love||water |
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|ice||inactivity, blockage, potential||stagnation||water |
|scope="row"|ice||inactivity, blockage, potential||stagnation||water |
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|} |
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===Appearance=== |
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One example of an Ikarrak is as follows: |
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===Description=== |
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===Scripts=== |
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;Rummage |
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The baskets can only be used by giantmen. |
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==See Also== |
==See Also== |
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*[[A Comprehensive Guide |
*[[Divination: A Comprehensive Guide]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Ikarrak <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=RUMMAGE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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[[Category:Divination]] |
[[Category:Divination]] |
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[[Category:Giantmen]] |
[[Category:Giantmen]] |
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Latest revision as of 09:22, 25 February 2026
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Ikarrak, or Vision Rock, is a method of divination employed by certain members of the giantman Araime Sun Clan. Ikarrak are comprised of a basket or similar container with multiple runestones inside. Most Ikarrak allow for 3 runestones to be drawn at once, however higher "tier" baskets have been made available allowing for greater quantities of runestones to be drawn at a single time. This is the only distinguishing feature between tiers. The runestones held within draw from the same pool no matter how many can be pulled from it from at once. Due to its origins, the Ikarrak can be used only by giantman characters. Ikarrak have been made available occasionally, including most recently sold at the Kindred Games in 2023. AnalyzeA bone-toggled woven seagrass basket is a scrying device that is able to cast three runestones at once. Usage
Additional InformationLearningThis art is taught by the pairing of a mentor with an apprentice and follows various stages as any other craft does. Those interested, or those gifted as is usually the case, are paired with their mentor at a relatively young age and begin minor tasks that will guide them on a path to understanding the runestones. The apprentice learns through observation, study, and by the completion of tasks set forth by the mentor. The process can take many years and be filled with tasks whereby the apprentice never knows if they have achieved their mastery until they are specifically given that title. Indeed, in this unit there is no rank other then mentor and apprentice. When an apprentice is finally given the title of mentor it can frequently be said that the bond between the pairing has grown to such a degree that the apprentice will only accept the title of mentor when his or her own is no longer able to complete the task of divination. It is only then that the apprentice will become the mentor and take on an apprentice of their own, while frequently providing care for their own mentor in the case of old age. Part of learning this art is not confined to the ability to memorize what each rune on the stones mean, but in the ability to create the runes and their place in clan life. Typically, the mentor will provide services for the band they travel with that range from inscribing runes on items of value to blessing and then, of course, the service of divination. ScryingTypically, and most frequently, the runestones are found contained in a basket woven of natural, yet stiff, material. Fronds, river reeds, sea grasses, and other pliable but firm items are used in its creation and then dyed to colors that are appealing to the practitioner. The stones are also natural and it can be understood that a mentor and apprentice will search their entire lives for smooth stones that are uniform to one another. Once a set of forty-two identical or nearly identical stones is accumulated they are painted with symbols that fall into four categories - Earth, Air, Fire, and Water. Translation of the stones varies very little amongst the Ariame Clan, though many of the other clans have either their own complete set of translations or an adaptation of the base translation that the Ariame use. And while there are forty-two stones painted for this use, it is not confined to only forty-two translations, for if the rune is drawn upside-down, or inverted as the practitioners favor, then there is a completely different meaning for the stone. This allows that there are a grand total of eighty-four possible outcomes for one basket. However, the runestones are never drawn alone. Depending upon the elemental magics used to bond a basket to its owner, the runestones are frequently drawn in groups of three, six, and nine. Each of these groups is read as a whole and not alone. For example, the Blizzard Rune has a meaning of clearance, testing, karmic lessons, but reversed it means drastic changes. It is part of the Air Family.
AppearanceOne example of an Ikarrak is as follows: a bone-toggled woven black ash basket Woven of thin strips of black ash, the basket is simple, yet sturdy. Dangling decoratively from its surface, small bluejay feathers and bits of bone are suspended from short sinew cords. The toggle is made from what looks like a goblin finger bone. See Also |
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