Clockwerke Weapon: Difference between revisions
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! scope="row" role="rowheader"|TURN |
! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion. As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver's edge and angled rods extend in their place. |
|<!-- First Person View --> You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion. As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver's edge and angled rods extend in their place.<br>Roundtime: 3 sec. |
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Roundtime: 3 sec. |
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|<!-- Third Person View --> [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver. |
|<!-- Third Person View --> [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver. |
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Revision as of 01:07, 9 April 2026
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Clockwerke Weapons are scripted weapons that debuted at the April 2026 run of Rumor Woods, in a shop called Uvaldov's Pinions and Cogs. They were created by GameMaster Marstreforn. Tier 1 (OTS) - ModularityAt tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between Slash, Piercing, and Crush using TURN while out of combat. The weapon also adds a line to the end of its LOOK description:Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge. Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver's haft. Analyze* Clockwerke Weapon * Available Actions * LISTEN * PULL * PUSH * TURN - selects weapon flare (puncture) Merchants that are skilled with this type of weapon may customize the following: * Parts: "blade" "edge" "haft" * Gears: "tiny brass" * Gizmo: "a spring-loaded dial" * Techs: "bladed pinions" "spiked cogs" "angled rods" Unlocks: ** Coiled Retrofit (WAVE - spike): NOT UNLOCKED - Maneuver ability that deals damage equivalent to a weapon flare if it hits. - Coiled Retrofit has a 60-second cooldown. *** Arcane Pneumatics (flares - air): NOT UNLOCKED - Chance for extra flares when you hit a target with an attack. - TINKER to toggle between air or steam. **** Ensigiled Cylinder (POINT - air): NOT UNLOCKED - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits. - Target is Slowed if air is selected, or Vulnerable if steam is selected. - Ensigiled Cylinder has a 60-second cooldown. ***** Rune-Tuned Gears (SPIN): NOT UNLOCKED - Arcane Pneumatics gains a passive 25% chance to flare twice. - SPIN to apply Clockwerke Overdrive for 60 seconds. Clockwerke Overdrive - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier. - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected. - Clockwerke Overdrive has a 3 minute cooldown. Usage
Some messaging varies based on the type of flare chosen with TURN. Tier 2 - Coiled RetrofitAt Tier 2, the weapon gains an SMRv2 ability by using WAVE. Usage: WAVE <my> cleaver [AT {target}] This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via TURN. Coiled Retrofit has a 60-second cooldown, and this will appear on the character's cooldown window in the Wrayth FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. LISTEN will display this ability's cooldown status when unlocked to this tier.Tier 3 - Arcane PneumaticsAt Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target. TINKER is used to select between Air and Steam damage types while out of combat.Tier 4 - Ensigiled CylinderAt Tier 4, the weapon gains an SMRv2 ability by using POINT. Usage: POINT <my> cleaver [AT {target}] This deals damage equal to Arcane Pneumatics and is based on the damage type selected via TINKER. Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with Air applying the Slowed (2 seconds) condition and Steam applying the Vulnerable condition. Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character's cooldown window in the Wrayth FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. LISTEN will display this ability's cooldown status when unlocked to this tier.Tier 5 - Rune-Tuned GearsThis is the final tier that can be unlocked on a Clockwerke Weapon. Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares. SPIN applies the Clockwerke Overdrive buff to the wielder for 60 seconds, and this will appear on the character's buff window in the Wrayth FE. This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE. A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires. Clockwerke Overdrive increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares. Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with Air applying the Clumsy condition and Steam applying the Wounded condition. LISTEN will display this ability's cooldown status when unlocked to this tier. Note: The additional damage and debuff during Clockwerke Overdrive will also occur when using the POINT ability previously unlocked with Tier 4 - Ensigiled Cylinder.Additional InformationArcane Pneumatics ExampleObtained with the Tier 3 unlock. Charging up (no flare): Coming Soon! Example of flare (can activate in addition to standard flares): Coming Soon! ExampleExample: Coming Soon! See Also |
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