Message in a bottle: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts for instructions on how to properly create and format an item page. --> '''Message in a Bottle''' is a reusable bottle designed to transport written messages to other players. It is sold during the Currents of Myth Premium Festival in the shop You've Got Waves. {{TOC limit|2}} {{itemtier |tier=Off-the-Shelf |itemsummary=The bottle holds one unfolded...")
 
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|tier=Off-the-Shelf
|tier=Off-the-Shelf
|itemsummary=The bottle holds one unfolded paper message. After inserting the message, WHISPER the recipient's name to the bottle, CLOSE it, and TOSS it from a suitable watery location. The bottle can instead be sent through the local post office as a parcel.
|itemsummary=The bottle holds one unfolded paper message. After inserting the message, WHISPER the recipient's name to the bottle, CLOSE it, and TOSS it from a suitable watery location. The bottle can instead be sent through the local post office as a parcel.
|analyze=The bottle is a Message in a Bottle, designed to carry a written message across the waterways to another player. OPEN it, PUT a paper message inside (unfolded papers are rolled on the way in), WHISPER the recipient's name into the glass, CLOSE it, and then TOSS it while at a dock, bridge, beach, riverbank, marsh, raft, or aboard a vessel. The currents will do the rest, delivering the bottle to the recipient wherever they may be. If no water is available, it can also be sent through the local post office like any other parcel.
|analyze=The pale grey bottle is a Message in a Bottle, designed to carry a written message across the waterways to another player. OPEN it, PUT a paper message inside (unfolded papers are rolled on the way in), WHISPER the recipient's name into the glass, CLOSE it, and then TOSS it while at a dock, bridge, beach, riverbank, marsh, raft, or aboard a vessel. The currents will do the rest, delivering the bottle to the recipient wherever they may be. If no water is available, it can also be sent through the local post office like any other parcel.


The bottle will also respond to EXHALE and PEER while held.
The bottle will also respond to EXHALE and PEER while held.


A merchant may alter the glass color, which tints PEER, and the wall thickness, which tunes EXHALE. Valid thicknesses are thin, medium, and thick.
A merchant may alter the glass color (pale grey), which tints PEER, and the wall thickness (thick), which tunes EXHALE. Valid thicknesses are thin, medium, and thick.

If you are a recipient, you may LOOK at the bottle before opening it to see who sent it to you. However, once you open it, the bottle goes into its recycle mode, and this information is erased.

You might be able to have a talented merchant lighten the pale grey bottle for you or deepen its pockets.
|itemverbtable=Yes
|itemverbtable=Yes
}}
}}

Latest revision as of 23:09, 23 July 2026

Message in a Bottle is a reusable bottle designed to transport written messages to other players. It is sold during the Currents of Myth Premium Festival in the shop You've Got Waves.

Off-the-Shelf

The bottle holds one unfolded paper message. After inserting the message, WHISPER the recipient's name to the bottle, CLOSE it, and TOSS it from a suitable watery location. The bottle can instead be sent through the local post office as a parcel.

Analyze

The pale grey bottle is a Message in a Bottle, designed to carry a written message across the waterways to another player.  OPEN it, PUT a paper message inside (unfolded papers are rolled on the way in), WHISPER the recipient's name into the glass, CLOSE it, and then TOSS it while at a dock, bridge, beach, riverbank, marsh, raft, or aboard a vessel.  The currents will do the rest, delivering the bottle to the recipient wherever they may be.  If no water is available, it can also be sent through the local post office like any other parcel.

The bottle will also respond to EXHALE and PEER while held.

A merchant may alter the glass color (pale grey), which tints PEER, and the wall thickness (thick), which tunes EXHALE.  Valid thicknesses are thin, medium, and thick.

If you are a recipient, you may LOOK at the bottle before opening it to see who sent it to you.  However, once you open it, the bottle goes into its recycle mode, and this information is erased.

You might be able to have a talented merchant lighten the pale grey bottle for you or deepen its pockets.

Usage

Verb Style First Third
CLOSE You press the calcified sponge firmly into the mouth of your bottle. For a moment, nothing happens, then you feel a faint warmth pulse through the glass as the sponge swells subtly, fitting itself snug and airtight within the glass. You wind the braided hemp back around the neck. <Character> presses the calcified sponge into the mouth of <his/her> bottle. A faint pulse of warmth passes through the glass as the sponge swells into place. <He/She> winds the braided hemp neatly around the neck.
EXHALE Thin-walled You bring the mouth of your bottle to your lips and exhale across the opening. A high, clear tone rings out, bright and piercing as a bell buoy in still water, before fading to silence. <Character> exhales across the mouth of <his/her> bottle, drawing out a high, clear tone that rings like a bell buoy before fading away.
Medium-walled You press your lips to the mouth of your bottle and blow a slow, steady breath across it. A low, resonant hum rises from the glass, round and hollow, like wind moving through the mouth of a sea cave. <Character> blows steadily across the mouth of <his/her> bottle, coaxing a low, resonant hum from the glass, round and hollow as wind through a sea cave.
Thick-walled You cup your hands around your bottle and exhale deeply across the opening. A deep, mournful note rises and swells, reverberating in your chest, the voice of something vast and unhurried, like the tide itself drawing breath. <Character> exhales across the mouth of <his/her> bottle, drawing forth a deep, mournful tone that resonates in the air like the slow pull of a retreating tide.
OPEN You work the braided hemp free from around the neck of your bottle, then work the calcified sponge loose with your fingertips. It comes free with a faint pop, trailing a wisp of salt-scented air. <Character> works the braided hemp free from around the neck of <his/her> bottle and pries loose the calcified sponge stopper with a faint pop.
PEER Held and open You raise your bottle to one eye and squint through the glass. The world beyond shifts into a wash of <color>, the edges of things soft and wavering, as though you are gazing up from beneath the surface of a calm sea. For a long moment, everything is still and luminous and very far away. <Character> raises <his/her> bottle to one eye and peers through the glass, going briefly still.
PUT Unrolled paper You roll the paper into a slender scroll and ease it carefully into your bottle, listening to the whisper of parchment against glass as it settles into place. <Character> rolls <his/her> paper into a slender scroll and eases it into <his/her> bottle with careful hands.
Rolled paper You tip your bottle sideways and ease the rolled paper into it, the scroll sliding down the neck of the glass with a whisper before coming to rest at the bottom. <Character> tips <his/her> bottle and slides a rolled paper neatly inside, the scroll disappearing down the neck of the glass.
TOSS Confirmation You hold your bottle out over the water. Once you release it, the currents will carry it to <recipient>, and it cannot be recalled. Do you wish to send it? TOSS your bottle again within 30 seconds to send it. N/A
TOSS Beach, sea, or open water You wade out to your knees and set your bottle gently on the surface of the water, giving it a small push. A receding wave catches it and draws it back, out past the break, until the sea swallows it from view. <Character> wades into the shallows and releases <his/her> bottle, watching as a retreating wave pulls it out to sea.
Bog or marsh You push your bottle out into the murky water, parting a mat of floating weed. The bottle settles low in the dark water, bobs once, and then drifts into the mist between the sedge grasses and vanishes. <Character> sets <his/her> bottle adrift in the boggy water, watching it vanish into the mist among the grasses.
Bridge You extend your arm out over the railing and open your fingers. Your bottle drops, turning once in the air before striking the water cleanly and surfacing a few feet downstream, already moving with the current. <Character> releases <his/her> bottle from the bridge above. It strikes the water below and bobs to the surface, swept away downstream.
Dock You lean out over the edge and release your bottle. It strikes the water with a soft splash and bobs for a moment in the dock's shadow before a gentle current catches it, drawing it out toward open water. You watch until it disappears from sight. <Character> leans over the edge and releases <his/her> bottle into the water below. It bobs briefly before the current claims it, carrying it away into the distance.
Raft You crouch at the edge of the raft and ease your bottle onto the surface of the water. The current takes it at once, carrying it off at a steady drift while the raft rocks gently in its passing wake. <Character> crouches at the raft's edge and sets <his/her> bottle on the current, watching it drift away with the flow.
River You crouch at the river's edge and place your bottle on the current. For a moment, it turns slowly in place, as though the water is deliberating what it should do with the bottle. But then the river seems to make up its mind and carries it along. It swiftly disappears from sight. <Character> kneels at the river's edge and sets <his/her> bottle on the current, watching it drift away downstream.
Ship Standing at the rail, you open your hand and let your bottle fall. It strikes the ship's wake and is swept immediately astern, tumbling end over end until it rights itself and floats serenely, growing smaller as the vessel moves on. <Character> drops <his/her> bottle over the rail. It hits the wake and spins away, shrinking into the distance behind the ship.
WHISPER Recipient You cup your hands around the mouth of your bottle and whisper "<recipient>" into its depths. The sound seems to linger inside the glass for a moment, echoing over and over as though the bottle has taken note. <Character> cups <his/her> hands around the mouth of <his/her> bottle and whispers something into it, the sound swallowed by the glass.

Additional Information

Sending a message

  1. OPEN the bottle.
  2. PUT one unfolded paper message inside. The bottle automatically rolls an unfolded paper into a scroll.
  3. WHISPER the recipient's name to the bottle.
  4. CLOSE the bottle.
  5. From a dock, bridge, beach, riverbank, bog or marsh, raft, ship, or another suitable watery location, TOSS the bottle twice within 30 seconds to confirm delivery.

The bottle enters transit for approximately two to five minutes. If the recipient has logged out before delivery, the bottle continues trying until the recipient returns. Upon delivery, it is placed in a free hand when possible or at the recipient's feet otherwise. The recorded recipient is then cleared so the bottle can be reused.

The bottle may also be sent through the local post office like an ordinary parcel.

Contents

The bottle holds one paper message. Accepted paper nouns include paper, parchment, letter, note, scroll, vellum, papyrus, stationery, missive, and document. Folded papers must be unfolded before being inserted.

Customization

The glass color used in PEER messaging is merchant-alterable. The wall thickness, which determines the tone produced by EXHALE, may be set to thin, medium, or thick.

Resources

Message in a bottle Information
Type Fluff
Item Classification Container
Item(s) Applied to Bottle
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Glass color
Wall thickness
Original Release Venue Currents of Myth
Original Release Year 2026
Restrictions Must remain a glass bottle. Wall thickness must be thin, medium, or thick.
May be deepened to hold 2 pounds, but cannot be further lightened.
Item Verbs
CLOSE EXHALE OPEN PEER
PUT TOSS WHISPER