Multi-setting teleporter: Difference between revisions
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(Created page with ">anal amulet You analyze your veil iron amulet and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following info...") |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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>anal amulet |
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A '''multi-setting teleporter''' works similarly to a [[gold ring]], however it is designed to store multiple target locations which can be selected via several different verbs. Multi-setting teleporters can have different total settings and have been available in varieties ranging from 3 settings to 12 settings. They have been released at different venues, including at some [[:Category:Mania|Mania]] events. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your veil iron amulet and sense that the item is largely free from merchant alteration restrictions. |
You analyze your veil iron amulet and sense that the item is largely free from merchant alteration restrictions. |
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Normal alteration guidelines apply. |
Normal alteration guidelines apply. |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PEER |
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| You stare intently at your ring. A fog begins to creep into the periphery of your vision, gradually obscuring your surroundings. Then, the details of another location overlay the haze, showing you...<br>[''Target Room''] |
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|Person gazes fixedly at his amulet, as if mesmerized. |
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|- |
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| colspan="2" style="text-align:center"|Shows the current destination. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PULL |
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|The amulet begins to glow, giving off a greenish phosphorescence. Slowly a fiery sigil appears, depicting the numeral #. It flickers a few moments like a candle dancing in mist, then fades away to nothing. |
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|Person concentrates intently on his amulet. |
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|- |
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| colspan="2" style="text-align:center"|Turns to the next stored destination. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|PUSH |
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|The amulet begins to glow and gradually, a fiery sigil appears on its surface, depicting the numeral #. It flickers a few moments, then disappears. |
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|Person concentrates intently on his amulet. |
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|- |
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| colspan="2" style="text-align:center"|Turns back to the previous stored destination. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|RUB |
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| Suddenly, your ring spouts thick clouds of fog. In the next heartbeat, you feel yourself launch into the air, and you are hurtling through empty space! Abruptly, the sensation ceases, leaving you a bit unsteady on your feet. |
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| Departure: Person rubs his ring and fog billows from it in a thick cloud, quickly obscuring his form from sight. As the murk clears, you see Person is no longer there.<br><br>Arrival: A blanket of fog begins to fill the room. As it clears, Person is suddenly standing in front of you. |
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|- |
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| colspan="2" style="text-align:center"|Teleport to the current destination. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TAP |
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|<pre>-> 1 [Current destination] |
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2 [Stored destination] |
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3 [Stored destination]</pre> |
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|— |
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|- |
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| colspan="2" style="text-align:center"|Shows the room names of all stored destinations. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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| The ring begins to glow faintly, then the phosphorescence fades away. |
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|Person concentrates intently on his amulet. |
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|- |
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| colspan="2" style="text-align:center"|Sets the current room to a stored destination. If a location is previously set for that stored number, it will be overwritten. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TWIST |
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|The amulet begins to glow, giving off a greenish phosphorescence. Slowly a fiery sigil appears, depicting the numeral #. It flickers a few moments like a candle dancing in mist, then fades away to nothing. |
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|— |
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|- |
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| colspan="2" style="text-align:center"|Allows you to specify a desired numerical destination. |
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|} |
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==See Also== |
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* [[Gold ring]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Neckworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= PEER |
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|verb2= PULL |
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|verb3= PUSH |
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|verb4= RUB |
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|verb5= TAP |
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|verb6= TURN |
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|verb7= TWIST<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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Latest revision as of 08:33, 3 August 2026
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A multi-setting teleporter works similarly to a gold ring, however it is designed to store multiple target locations which can be selected via several different verbs. Multi-setting teleporters can have different total settings and have been available in varieties ranging from 3 settings to 12 settings. They have been released at different venues, including at some Mania events. AnalyzeYou analyze your veil iron amulet and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This veil iron amulet is a multiple-location teleport device with 3 settings. Commands to use the amulet include: TAP - Shows the room names of all stored destinations. PEER - Shows the current destination. RUB - Teleport to the current destination. PULL - Turns to the next stored destination. PUSH - Turns back to the previous stored destination. TURN - Sets the current room to a stored destination. TWIST - Allows you to specify a desired numerical destination. Normal alteration guidelines apply. Usage
See Also |
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