Telekinetic Disarm (1406): Difference between revisions
WHIGHTCNIGHT (talk | contribs) (Undo revision 186699 by WHIGHTCNIGHT (talk)spell actually not implemented, spell mixed up with Animate weapon ability from Gaudy phantasmic conjurer) |
(who are we kidding, that awesome 'the weapon has a life of its own' stuff is simply not the 1406 we get to use, moved it down and in a 'we can but dream' section.) |
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{{Not-yet-implemented|spell}} |
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It is a mental sphere warding spell which, if it hits, will cause the target to drop its weapon. If the weapon is 'crumbly' (disappears once the creature that held it dies), it will vanish. Otherwise, it will simply fall, and the creature that has been disarmed, or any other, can immediately pick it up again. |
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It has a cast roundtime of 2 seconds. |
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==Messaging== |
==Messaging== |
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Use by adventurers: |
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Crumbly weapons soar out of sight: |
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<pre{{log2|margin-right=35%}}> |
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> incant 1406 |
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You converge all your willpower on the thought of the Telekinetic Disarm spell... |
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Your spell is ready. |
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You gesture at an ice troll. |
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CS: +134 - TD: +87 + CvA: +25 + d100: +79 == +151 |
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Warding failed! |
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An ice troll's massive icicle leaps from his grasp and soars out of sight! |
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Cast Roundtime 2 Seconds. |
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</pre> |
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A success will disarm, but the target will simply pick up the weapon again: |
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<pre{{log2|margin-right=35%}}> |
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> incant 1406 |
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You converge all your willpower on the thought of the Telekinetic Disarm spell... |
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Your spell is ready. |
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You gesture at a goblin. |
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CS: +134 - TD: +6 + CvA: +20 + d100: +63 == +211 |
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Warding failed! |
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A goblin's flail leaps from her hand and falls to the ground! |
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Cast Roundtime 2 Seconds. |
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A goblin snatches up a flail! |
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A goblin says, "Woohoo, noo stoof!" and dances around the area. |
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</pre> |
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The spell does nothing against targets not holding any weaponry: |
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<pre{{log2|margin-right=35%}}> |
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> incant 1406 |
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You converge all your willpower on the thought of the Telekinetic Disarm spell... |
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Your spell is ready. |
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You gesture at an albino tomb spider. |
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The spell misfires! |
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Cast Roundtime 2 Seconds. |
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</pre> |
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==Possible planned version, shown by GMs in 2022== |
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<pre{{log2|margin-right=35%}}>A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff! |
<pre{{log2|margin-right=35%}}>A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff! |
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[SMR result: 337 (Open d100: 252, Bonus: 4)] |
[SMR result: 337 (Open d100: 252, Bonus: 4)] |
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Latest revision as of 20:51, 3 August 2026
The spell Telekinetic Disarm of the Savant Base spell sphere was seen on 11/10/2022 being cast by creatures in the Moonsedge region of Icemule Trace. It can appear on scrolls, including vibrant inked ones.
It is a mental sphere warding spell which, if it hits, will cause the target to drop its weapon. If the weapon is 'crumbly' (disappears once the creature that held it dies), it will vanish. Otherwise, it will simply fall, and the creature that has been disarmed, or any other, can immediately pick it up again.
It has a cast roundtime of 2 seconds.
Messaging
Use by adventurers:
Crumbly weapons soar out of sight:
> incant 1406 You converge all your willpower on the thought of the Telekinetic Disarm spell... Your spell is ready. You gesture at an ice troll. CS: +134 - TD: +87 + CvA: +25 + d100: +79 == +151 Warding failed! An ice troll's massive icicle leaps from his grasp and soars out of sight! Cast Roundtime 2 Seconds.
A success will disarm, but the target will simply pick up the weapon again:
> incant 1406 You converge all your willpower on the thought of the Telekinetic Disarm spell... Your spell is ready. You gesture at a goblin. CS: +134 - TD: +6 + CvA: +20 + d100: +63 == +211 Warding failed! A goblin's flail leaps from her hand and falls to the ground! Cast Roundtime 2 Seconds. A goblin snatches up a flail! A goblin says, "Woohoo, noo stoof!" and dances around the area.
The spell does nothing against targets not holding any weaponry:
> incant 1406 You converge all your willpower on the thought of the Telekinetic Disarm spell... Your spell is ready. You gesture at an albino tomb spider. The spell misfires! Cast Roundtime 2 Seconds.
Possible planned version, shown by GMs in 2022
A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff! [SMR result: 337 (Open d100: 252, Bonus: 4)] Your orase runestaff tears free from your hands and floats threateningly in the air around you, darting about as if possessed! > >You try to reach for a flying orase runestaff, but it darts out of the way before swinging back around to attack! A flying orase runestaff spirals past you before hurtling in for an attack! ... 10 points of damage! Blow to your back cracks several vertebrae. Roundtime: 5 sec. >get runes You snatch a flying orase runestaff out of the air and slam it once on the ground, driving the animating magic out of it! A flying orase runestaff gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The runestaff settles into your right hand. Roundtime: 5 sec.