Signal Wand: Difference between revisions
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Tier 3 - 3 Charges. |
Tier 3 - 3 Charges. |
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10 minute cooldown on the ship. |
10 minute cooldown on the ship. |
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Tier 4 - 5 Charges. |
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5 minute cooldown on the ship. |
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Verb |
Verb |
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! scope="row" role="rowheader"|Raise |
! scope="row" role="rowheader"|Raise |
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|You point your withered wand high overhead. A mauve beam of light pierces the skies above! |
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|Person points her withered wand high overhead. A mauve beam of light pierces the skies above! |
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! scope="row" role="rowheader"|Wave |
! scope="row" role="rowheader"|Wave |
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|You point your withered wand high overhead. A mauve beam of light pierces the skies above! |
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| {{addmetext}} |
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|Person points her withered wand high overhead. A mauve beam of light pierces the skies above! |
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| {{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Five charges, and imposes a 5 minute cooldown on use aboard the ship. Resets at midnight.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= |
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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* [[Port Sphere]] |
* [[Port Sphere]] |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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[[Category:Open Sea Adventures]] |
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Latest revision as of 15:06, 5 August 2026
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Signal Wands were introduced at Duskruin Arena February 2022 by GM Retser in the shop A Pirate Looks at Four Teas. These wands allow the Captain and Crew Members to signal their location to nearby enemy ships, making them immediately available for boarding. All charges reset at midnight. Analyze Signal Wands
Description: These wands allow the Captain and Crew Members to signal their location to nearby enemy ships.
All charges reset at midnight.
Tier 1 - 1 Charge.
30 minute cooldown on the ship.
Tier 2 - 2 Charges.
20 minute cooldown on the ship.
Tier 3 - 3 Charges.
10 minute cooldown on the ship.
Tier 4 - 5 Charges.
5 minute cooldown on the ship.
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Verb
RAISE | WAVE
Customization
Signal Color: ebon
Tier: 1
Charges Used: 0 / 1
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Tier 1One charge, and imposes a 30 minute cooldown on use aboard the ship. Resets at midnight.Usage
Tier 2Two charges, and imposes a 20 minute cooldown on use aboard the ship. Resets at midnight.Tier 3Three charges, and imposes a 10 minute cooldown on use aboard the ship. Resets at midnight.Tier 4Five charges, and imposes a 5 minute cooldown on use aboard the ship. Resets at midnight. |
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