General Store items: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''General Store''' is the name given to a variety of scripted items that could be purchased at the [[FMShop:Abandoned General Store|Abandoned General Store]] in [[Feywrot Mire]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
'''General Store''' is the name given to a variety of scripted items that could be purchased at the [[FMShop:Abandoned General Store|Abandoned General Store]] in [[Feywrot Mire]] during [[Ebon Gate]]. Some of them are compatible for use with [[Pup Tent]]s.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Bedroll
|item=Bedroll <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= '''Bedrolls''' were first introduced at [[Ebon Gate 2012]]. They have the [[AllMine]] script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with [[Pup Tent|pup tents]].
'''Bedrolls''' were first introduced at [[Ebon Gate]] 2012. They have the [[AllMine]] script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with [[Pup Tent]]s.
|analyze= The creator has also provided the following information:
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
The creator has also provided the following information:


This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it.
This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable= Yes
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
: {| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! First
! scope="col" style="width: 45%"|Third
! Third
|-
|-
! scope="row" role="rowheader"|GET
! PUT
| With a flick of the wrist, you unfurl your cotton sleeping bag and place it on the ground.
| With a flick of her wrist, XXX unfurls her cotton sleeping bag and places it on the ground.
|-
! GET
| You tightly roll up the cotton sleeping bag and lift it up from the ground, placing the bag under your arm.
| You tightly roll up the cotton sleeping bag and lift it up from the ground, placing the bag under your arm.
| XXX tightly rolls up a patchwork cotton sleeping bag and lifts it up from ground, placing the bag under her arm.
| XXX tightly rolls up a patchwork cotton sleeping bag and lifts it up from ground, placing the bag under her arm.
|-
|-
! scope="row" role="rowheader"|LIE
! LIE
| Getting down on your hands and knees, you lie down on the cotton sleeping bag.
| Getting down on your hands and knees, you lie down on the cotton sleeping bag.
| Getting down on her hands and knees, XXX lies down on the cotton sleeping bag.
| Getting down on her hands and knees, XXX lies down on the cotton sleeping bag.
|-
|-
! scope="row" role="rowheader"|PUT
! RUB
| With a flick of the wrist, you unfurl your cotton sleeping bag and place it on the ground.
| With a flick of her wrist, XXX unfurls her cotton sleeping bag and places it on the ground.
|-
! scope="row" role="rowheader"|RUB
| You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
| You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
| XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
| XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
|}
|}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Hiking Pack
|item=Hiking Pack <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= {{addmetext}}
A back-worn container. When worn, it has custom {{boldmono|OPEN}} and {{boldmono|CLOSE}} messaging and specialized {{boldmono|PUT}} and {{boldmono|GET}} messaging for bedrolls, weapons, and other items.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This item is intended to be a hiking pack of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. You could OPEN, CLOSE, GET items from, or PUT items into it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Condition
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|Worn
|You close the various compartments on your large canvas hiking pack, and tighten the straps.
|XXX closes the various compartments on her large canvas hiking pack, and tightens the straps.
|-
! scope="row" role="rowheader" rowspan="3"|GET
! scope="row" role="rowheader"|Bedroll; pack worn
|You unstrap the patchwork cotton sleeping bag on top of your large canvas hiking pack, removing it from it.
|XXX unstraps a patchwork cotton sleeping bag on top of her large canvas hiking pack, removing it from it.
|-
! scope="row" role="rowheader"|Weapon; pack worn
|You draw the white vultite sword from one of the straps underneath your large canvas hiking pack.
|XXX draws a white vultite sword from one of the straps underneath her large canvas hiking pack.
|-
! scope="row" role="rowheader"|Other item; pack worn
|You unload the smooth stone from inside one of the compartments within your large canvas hiking pack.
|XXX unloads a smooth stone from inside one of the compartments within her large canvas hiking pack.
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|Worn
|You open the various compartments on your large canvas hiking pack, and loosen the straps.
|XXX opens the various compartments on her large canvas hiking pack, and loosen the straps.
|-
! scope="row" role="rowheader" rowspan="3"|PUT
! scope="row" role="rowheader"|Bedroll; pack worn
|Setting the patchwork cotton sleeping bag on top of your large canvas hiking pack, you tie it into place.
|Setting a patchwork cotton sleeping bag on top of her large canvas hiking pack, XXX ties it into place.
|-
! scope="row" role="rowheader"|Weapon; pack worn
|You slip the white vultite sword through one of the straps underneath your large canvas hiking pack.
|XXX slips a white vultite sword through one of the straps underneath her large canvas hiking pack.
|-
! scope="row" role="rowheader"|Other item; pack worn
|You store the smooth stone into one of the compartments within your large canvas hiking pack.
|XXX stores a smooth stone into one of the compartments within her large canvas hiking pack.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Lantern
|item=Lantern <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= {{addmetext}}
This is a light source that has a different description when lit or unlit. They have additional interactions such as a special room description interaction with [[Pup Tent]]s.
|analyze= This item is intended to be a lantern of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The lantern cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This item is intended to be a lantern of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The lantern cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|show= The silver lantern isn't lit.
The silver lantern isn't lit.


The silver lantern burns with a steady flame.
The silver lantern burns with a steady flame.
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
: {| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Condition
! First
! scope="col" style="width: 40%"|First
! Third
! scope="col" style="width: 40%"|Third
|-
|-
! EXTINGUISH
! scope="row" role="rowheader"|EXTINGUISH
! scope="row" role="rowheader"|
| You snuff the silver lantern, causing the flame to go out.
| You snuff the silver lantern, causing the flame to go out.
| XXX snuffs the silver lantern, causing the flame to go out.
| XXX snuffs the silver lantern, causing the flame to go out.
|-
|-
! scope="row" role="rowheader"|LIGHT
! LIGHT
! scope="row" role="rowheader"|
| You light your silver lantern, causing the wick to ignite into a small flame.
| You light your silver lantern, causing the wick to ignite into a small flame.
| XXX lights her silver lantern, causing the wick to ignite into a small flame.
| XXX lights her silver lantern, causing the wick to ignite into a small flame.
|-
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
! RAISE (lit)
! scope="row" role="rowheader"|Lit
| You raise your silver lantern overhead, allowing the flame to illuminate your surroundings better.
| You raise your silver lantern overhead, allowing the flame to illuminate your surroundings better.
| XXX raises her silver lantern overhead, allowing the flame to illuminate the surroundings better.
| XXX raises her silver lantern overhead, allowing the flame to illuminate the surroundings better.
|-
|-
! scope="row" role="rowheader"|Unlit
! RAISE (not lit)
| You raise your silver lantern overhead
| You raise your silver lantern overhead
| XXX raises her silver lantern overhead.
| XXX raises her silver lantern overhead.
|-
|-
! scope="row" role="rowheader"|WAVE
! WAVE (lit)
! scope="row" role="rowheader"|Lit
| You wave your silver lantern around, illuminating the area.
| You wave your silver lantern around, illuminating the area.
| XXX waves her silver lantern around, illuminating the area.
| XXX waves her silver lantern around, illuminating the area.
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Ration Kit
|item=Ration Kit <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= {{Addmetext}}
A belt-worn container. When worn, it has custom {{boldmono|OPEN}} and {{boldmono|CLOSE}} messaging and specialized {{boldmono|PUT}} and {{boldmono|GET}} messaging for food and drink items.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This item is intended to be a ration kit of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. You could OPEN, CLOSE, GET items from, or PUT items into it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Condition
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
! scope="row" role="rowheader"|CLOSE
! scope="row" role="rowheader"|Worn
|You close the flap on your stained canvas ration kit, securing the contents.
|XXX closes the flap on her stained canvas ration kit, securing the contents.
|-
! scope="row" role="rowheader" rowspan="2"|GET
! scope="row" role="rowheader"|Food or drink; kit worn
|You unpack the red apple from inside one of the compartments within your stained canvas ration kit.
|XXX unpacks a red apple from inside one of the compartments within her stained canvas ration kit.
|-
! scope="row" role="rowheader"|Other item; kit worn
|You remove the smooth stone from inside one of the compartments within your stained canvas ration kit.
|XXX removes a smooth stone from inside one of the compartments within her stained canvas ration kit.
|-
! scope="row" role="rowheader"|OPEN
! scope="row" role="rowheader"|Worn
|You open the flap on your stained canvas ration kit, exposing a number of compartments.
|XXX opens the flap on her stained canvas ration kit, exposing a number of compartments.
|-
! scope="row" role="rowheader" rowspan="2"|PUT
! scope="row" role="rowheader"|Food or drink; kit worn
|You pack the red apple into one of the compartments within your stained canvas ration kit.
|XXX packs a red apple into one of the compartments within her stained canvas ration kit.
|-
! scope="row" role="rowheader"|Other item; kit worn
|You place the smooth stone into one of the compartments within your stained canvas ration kit.
|XXX places a smooth stone into one of the compartments within her stained canvas ration kit.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Rope <!-- REQUIRED: Must be entered as Item Type -->
|item= Rope
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= {{addmetext}}
A handheld fluff prop with custom {{boldmono|RAISE}}, {{boldmono|RUB}}, {{boldmono|PULL}}, and {{boldmono|TURN}} messaging.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This item is intended to be a rope of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. You could RAISE, RUB, PULL, OR TURN it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|PULL
|You grab both ends of your coiled straw rope and pull it taut.
|XXX grabs both ends of her coiled straw rope and pulls it taut.
|-
! scope="row" role="rowheader"|RAISE
|You twirl your coiled straw rope in a circular motion overhead.
|XXX twirls her coiled straw rope in a circular motion overhead.
|-
! scope="row" role="rowheader"|RUB
|You run a hand down the length of your rope.
|XXX runs a hand down the length of her rope.
|-
! scope="row" role="rowheader"|TURN
|You wrap the coiled straw rope around your hand and tightly grip it.
|XXX wraps the coiled straw rope around her hand and tightly grips it.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Torch <!-- REQUIRED: Must be entered as Item Type -->
|item= Torch
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= {{addmetext}}
This is a light source that has a different description when lit or unlit. They have additional interactions such as a special room description interaction with [[Pup Tent]]s.
|analyze= This item is intended to be a torch of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The torch cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This item is intended to be a torch of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The torch cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
: {| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Condition
! First
! scope="col" style="width: 40%"|First
! Third
! scope="col" style="width: 40%"|Third
|-
|-
! EXTINGUISH
! scope="row" role="rowheader"|EXTINGUISH
! scope="row" role="rowheader"|
| You snuff the mistwood torch, causing the flame to go out.
| You snuff the mistwood torch, causing the flame to go out.
| XXX snuffs the mistwood torch, causing the flame to go out.
| XXX snuffs the mistwood torch, causing the flame to go out.
|-
|-
! scope="row" role="rowheader"|LIGHT
! LIGHT
! scope="row" role="rowheader"|
| You light your mistwood torch, causing the end to burst into a shower of flame.
| You light your mistwood torch, causing the end to burst into a shower of flame.
| XXX lights her mistwood torch, causing the end to burst into a shower of flame.
| XXX lights her mistwood torch, causing the end to burst into a shower of flame.
|-
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
! RAISE (lit)
! scope="row" role="rowheader"|Lit
| You raise your mistwood torch overhead, allowing the flame to illuminate your surroundings better.
| You raise your mistwood torch overhead, allowing the flame to illuminate your surroundings better.
| XXX raises her mistwood torch overhead, allowing the flame to illuminate the surroundings better.
| XXX raises her mistwood torch overhead, allowing the flame to illuminate the surroundings better.
|-
|-
! scope="row" role="rowheader"|Unlit
! RAISE (not lit)
| You raise your mistwood torch overhead
| You raise your mistwood torch overhead
| XXX raises her mistwood torch overhead.
| XXX raises her mistwood torch overhead.
|-
|-
! scope="row" role="rowheader"|WAVE
! WAVE (lit)
! scope="row" role="rowheader"|Lit
| You wave your mistwood torch around, illuminating the area.
| You wave your mistwood torch around, illuminating the area.
| XXX waves her mistwood torch around, illuminating the area.
| XXX waves her mistwood torch around, illuminating the area.
|}
|}
==See Also==
* [[Pup Tent]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Fluff
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass2=Miscellaneous
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemtype=Bedroll <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Hiking pack
|itemclass3=
|itemtype3=Lantern
|itemtype= Bedroll<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype4=Ration kit
|itemtype2= Sleeping bag
|itemtype5=Rope
|itemtype3=
|itemtype6=Torch
|itemtype4=
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2012 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releaseyear= 2012
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=EXTINGUISH
|verb3=GET
|verb4=LIE
|verb5=LIGHT
|verb6=OPEN
|verb7=PULL
|verb8=PUT
|verb9=RAISE
|verb10=RUB
|verb11=TURN
|verb12=WAVE
}}
}}
</td></tr></table>
</td></tr></table>
==See Also==
* [[Pup Tent]]

Latest revision as of 09:01, 6 August 2026

General Store is the name given to a variety of scripted items that could be purchased at the Abandoned General Store in Feywrot Mire during Ebon Gate. Some of them are compatible for use with Pup Tents.

Bedroll

Bedrolls were first introduced at Ebon Gate 2012. They have the AllMine script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with Pup Tents.

Analyze

The creator has also provided the following information:

This item is intended to be a bedroll of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.

Usage

Verb First Third
GET You tightly roll up the cotton sleeping bag and lift it up from the ground, placing the bag under your arm. XXX tightly rolls up a patchwork cotton sleeping bag and lifts it up from ground, placing the bag under her arm.
LIE Getting down on your hands and knees, you lie down on the cotton sleeping bag. Getting down on her hands and knees, XXX lies down on the cotton sleeping bag.
PUT With a flick of the wrist, you unfurl your cotton sleeping bag and place it on the ground. With a flick of her wrist, XXX unfurls her cotton sleeping bag and places it on the ground.
RUB You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath. XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.

Hiking Pack

A back-worn container. When worn, it has custom OPEN and CLOSE messaging and specialized PUT and GET messaging for bedrolls, weapons, and other items.

Analyze

This item is intended to be a hiking pack of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  You could OPEN, CLOSE, GET items from, or PUT items into it.

Usage

Verb Condition First Third
CLOSE Worn You close the various compartments on your large canvas hiking pack, and tighten the straps. XXX closes the various compartments on her large canvas hiking pack, and tightens the straps.
GET Bedroll; pack worn You unstrap the patchwork cotton sleeping bag on top of your large canvas hiking pack, removing it from it. XXX unstraps a patchwork cotton sleeping bag on top of her large canvas hiking pack, removing it from it.
Weapon; pack worn You draw the white vultite sword from one of the straps underneath your large canvas hiking pack. XXX draws a white vultite sword from one of the straps underneath her large canvas hiking pack.
Other item; pack worn You unload the smooth stone from inside one of the compartments within your large canvas hiking pack. XXX unloads a smooth stone from inside one of the compartments within her large canvas hiking pack.
OPEN Worn You open the various compartments on your large canvas hiking pack, and loosen the straps. XXX opens the various compartments on her large canvas hiking pack, and loosen the straps.
PUT Bedroll; pack worn Setting the patchwork cotton sleeping bag on top of your large canvas hiking pack, you tie it into place. Setting a patchwork cotton sleeping bag on top of her large canvas hiking pack, XXX ties it into place.
Weapon; pack worn You slip the white vultite sword through one of the straps underneath your large canvas hiking pack. XXX slips a white vultite sword through one of the straps underneath her large canvas hiking pack.
Other item; pack worn You store the smooth stone into one of the compartments within your large canvas hiking pack. XXX stores a smooth stone into one of the compartments within her large canvas hiking pack.

Lantern

This is a light source that has a different description when lit or unlit. They have additional interactions such as a special room description interaction with Pup Tents.

Analyze

This item is intended to be a lantern of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  The lantern cannot have a long or a show description, since the flame will override it.  This can have a custom flame done by a skilled merchant.  You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.

SHOW

The silver lantern isn't lit.

The silver lantern burns with a steady flame.

Usage

Verb Condition First Third
EXTINGUISH You snuff the silver lantern, causing the flame to go out. XXX snuffs the silver lantern, causing the flame to go out.
LIGHT You light your silver lantern, causing the wick to ignite into a small flame. XXX lights her silver lantern, causing the wick to ignite into a small flame.
RAISE Lit You raise your silver lantern overhead, allowing the flame to illuminate your surroundings better. XXX raises her silver lantern overhead, allowing the flame to illuminate the surroundings better.
Unlit You raise your silver lantern overhead XXX raises her silver lantern overhead.
WAVE Lit You wave your silver lantern around, illuminating the area. XXX waves her silver lantern around, illuminating the area.

Ration Kit

A belt-worn container. When worn, it has custom OPEN and CLOSE messaging and specialized PUT and GET messaging for food and drink items.

Analyze

This item is intended to be a ration kit of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  You could OPEN, CLOSE, GET items from, or PUT items into it.

Usage

Verb Condition First Third
CLOSE Worn You close the flap on your stained canvas ration kit, securing the contents. XXX closes the flap on her stained canvas ration kit, securing the contents.
GET Food or drink; kit worn You unpack the red apple from inside one of the compartments within your stained canvas ration kit. XXX unpacks a red apple from inside one of the compartments within her stained canvas ration kit.
Other item; kit worn You remove the smooth stone from inside one of the compartments within your stained canvas ration kit. XXX removes a smooth stone from inside one of the compartments within her stained canvas ration kit.
OPEN Worn You open the flap on your stained canvas ration kit, exposing a number of compartments. XXX opens the flap on her stained canvas ration kit, exposing a number of compartments.
PUT Food or drink; kit worn You pack the red apple into one of the compartments within your stained canvas ration kit. XXX packs a red apple into one of the compartments within her stained canvas ration kit.
Other item; kit worn You place the smooth stone into one of the compartments within your stained canvas ration kit. XXX places a smooth stone into one of the compartments within her stained canvas ration kit.

Rope

A handheld fluff prop with custom RAISE, RUB, PULL, and TURN messaging.

Analyze

This item is intended to be a rope of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  You could RAISE, RUB, PULL, OR TURN it.

Usage

Verb First Third
PULL You grab both ends of your coiled straw rope and pull it taut. XXX grabs both ends of her coiled straw rope and pulls it taut.
RAISE You twirl your coiled straw rope in a circular motion overhead. XXX twirls her coiled straw rope in a circular motion overhead.
RUB You run a hand down the length of your rope. XXX runs a hand down the length of her rope.
TURN You wrap the coiled straw rope around your hand and tightly grip it. XXX wraps the coiled straw rope around her hand and tightly grips it.

Torch

This is a light source that has a different description when lit or unlit. They have additional interactions such as a special room description interaction with Pup Tents.

Analyze

This item is intended to be a torch of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  The torch cannot have a long or a show description, since the flame will override it.  This can have a custom flame done by a skilled merchant.  You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.

Usage

Verb Condition First Third
EXTINGUISH You snuff the mistwood torch, causing the flame to go out. XXX snuffs the mistwood torch, causing the flame to go out.
LIGHT You light your mistwood torch, causing the end to burst into a shower of flame. XXX lights her mistwood torch, causing the end to burst into a shower of flame.
RAISE Lit You raise your mistwood torch overhead, allowing the flame to illuminate your surroundings better. XXX raises her mistwood torch overhead, allowing the flame to illuminate the surroundings better.
Unlit You raise your mistwood torch overhead XXX raises her mistwood torch overhead.
WAVE Lit You wave your mistwood torch around, illuminating the area. XXX waves her mistwood torch around, illuminating the area.

See Also

General Store items Information
Type Fluff
Item Classification Container
Miscellaneous
Item(s) Applied to Bedroll
Hiking pack
Lantern
Ration kit
Rope
Torch
Alterable Yes
Light/Deep
Original Release Venue Ebon Gate
Original Release Year 2012
Item Verbs
CLOSE EXTINGUISH GET LIE
LIGHT OPEN PULL PUT
RAISE RUB TURN WAVE