Fuzzy Warm Parka: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Fuzzy Warm Parkas''' were originally released in 2009. They have also been sold at the 2015 and 2016 [[Isle of the Four Winds]] [[Feast of the Immortals]] [[Feast of the Immortals festival|festival]] at [[Feast_of_the_Immortals_festival_2015#Animal_Adaptations|Animal Adaptions]]. At [[Briarmoon Cove 2020]], [[Certificate|certificates]] were available to upgrade them to Tier 2. Due to the nature of the scripts, these items require alters that include toggles or buttons and heavier material types.
'''Fuzzy Warm Parkas''' are scripted coats that describe protecting against the cold. At higher tiers, they can hide the inventory line as well as modify the features to show whether or not the hood is up. Due to the nature of the scripts, these items require alters that include toggles or buttons and heavier material types.

They were originally released in 2009. They have also been sold at the 2015 and 2016 [[Isle of the Four Winds]] [[Feast of the Immortals]] [[Feast of the Immortals festival|festival]] at [[FotIShop:Animal Adaptations|Animal Adaptions]], at [[:Category:Briarmoon Cove|Briarmoon Cove]] 2020, and at the February 2022 run of [[Duskruin]] in [[BVShop:The Hide and Fur Depot|The Hide and Fur Depot]]. They were upgraded in 2022 to allow a second feature hiding unlock.
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= This jacket is a "Fuzzy Warm Parka", originally released in 5109. Alteration details are as follows: The item must have sleeves, and must be suitable for a fur lining. The fur lining can be customized. <span style="color:blue">'''(Current Lining is rabbit fur.)'''</span>
{{addmetext}}
In addition, it must have toggles, buttons, or some kind of closure. These can be customized to describe the type. <span style="color:blue">'''(Current Toggles are ivory claws.)'''</span>
Suitable materials would be heavy (no gauze or chainsil, for example.) Acceptable nouns: Parka, Longcoat, Jacket, etc. (ie: no wraps, mantles, shawls, etc.) The jacket may never be collarless.
A rabbit fur-hooded pale suede jacket is currently Tier 1 out of 2. It has the following verbs: Close, Open, Pull, and Push

You can tell that the jacket's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the hooded jacket for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Status
! First
! scope="col" style="width: 40%"|First
! Third
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row" role="rowheader" rowspan="2"|OPEN
! OPEN<br>(held)
! scope="row" role="rowheader"|Held
| You undo each of the ''ivory claws'' on your jacket.
| You undo each of the ''ivory claws'' on your jacket.
| XXX undoes each of the ''ivory claws'' on his jacket.
| XXX undoes each of the ''ivory claws'' on his jacket.
|-
|-
! scope="row" role="rowheader"|Worn
! OPEN<br>(worn)
| You fasten the ''ivory claws'' on your jacket, securing it comfortably around you.
| You fasten the ''ivory claws'' on your jacket, securing it comfortably around you.
| XXX undoes each of the ''ivory claws'' on his jacket and pushes it open.
| XXX undoes each of the ''ivory claws'' on his jacket and pushes it open.
|-
|-
! scope="row" role="rowheader" rowspan="2"|CLOSE
! CLOSE<br>(held)
! scope="row" role="rowheader"|Held
| You fasten the ''ivory claws'' on your jacket.
| You fasten the ''ivory claws'' on your jacket.
| XXX fastens the line of ''ivory claws'' on his jacket.
| XXX fastens the line of ''ivory claws'' on his jacket.
|-
|-
! scope="row" role="rowheader"|Worn
! CLOSE<br>(worn)
| You fasten the ''ivory claws'' on your jacket, securing it comfortably around you.
| You fasten the ''ivory claws'' on your jacket, securing it comfortably around you.
| XXX fastens the line of ''ivory claws'' on his jacket, securing it comfortably around him.
| XXX fastens the line of ''ivory claws'' on his jacket, securing it comfortably around him.
|-
|-
! scope="row" role="rowheader" rowspan="2"|PULL
! PULL<br>(held)
! scope="row" role="rowheader"|Held
| You pull the sleeves of your jacket close to together and fold the entire piece over your arm.
| You pull the sleeves of your jacket close to together and fold the entire piece over your arm.
| XXX pulls the sleeves of his jacket close together and folds the entire piece over his arm.
| XXX pulls the sleeves of his jacket close together and folds the entire piece over his arm.
|-
|-
! scope="row" role="rowheader"|Worn
! PULL<br>(worn)
| You pull the collar of your jacket up around your face and revel in the feel of the soft ''rabbit fur'' fur lining.
| You pull the collar of your jacket up around your face and revel in the feel of the soft ''rabbit fur'' fur lining.
| XXX draws the collar of his jacket up around his face.
| XXX draws the collar of his jacket up around his face.
|-
|-
! scope="row" role="rowheader" rowspan="2"|PUSH
! PUSH<br>(held)
! scope="row" role="rowheader"|Held
| You draw the jacket away from your body and allow it to hang slightly off your shoulders.
| XXX pushes his jacket away from his body and allows it to slip slightly off his shoulders.
|-
! PUSH<br>(worn)
| You run your fingers through the soft fur lining of your jacket.
| You run your fingers through the soft fur lining of your jacket.
| XXX runs his fingers through the soft fur lining of his jacket.
| XXX runs his fingers through the soft fur lining of his jacket.
|-
! scope="row" role="rowheader"|Worn
| You draw the jacket away from your body and allow it to hang slightly off your shoulders.
| XXX pushes his jacket away from his body and allows it to slip slightly off his shoulders.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze= This jacket is a "Fuzzy Warm Parka", originally released in 5109. Alteration details are as follows: The item must have sleeves, and must be suitable for a fur lining. The fur lining can be customized. <span style="color:blue">'''(Current Lining is rabbit fur.)'''</span>
A rabbit fur-hooded pale suede jacket is currently Tier 2 out of 3. It has the following verbs: Breath, Clean, Close, Open, Pull, Push, Rub, and Wave
In addition, it must have toggles, buttons, or some kind of closure. These can be customized to describe the type. <span style="color:blue">'''(Current Toggles are ivory claws.)'''</span>
Suitable materials would be heavy (no gauze or chainsil, for example.) Acceptable nouns: Parka, Longcoat, Jacket, etc. (ie: no wraps, mantles, shawls, etc.) The jacket may never be collarless.
A rabbit fur-hooded pale suede jacket is currently Tier 2 out of 2. It has the following verbs: Breath, Clean, Close, Open, Pull, Push, Rub, and Wave

A talented merchant may be able to deepen the hooded jacket's pockets, but there may be restrictions on how many items it can hold. However, you might be able to have a talented merchant lighten the jacket for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! style="width:5em;"|Conditions
! scope="col" style="width:5em;"|Conditions
! scope="col" style="width: 40%"|First
! First
! scope="col" style="width: 40%"|Third
! Third
|-
|-
! rowspan="4"|BREATHE
! scope="row" role="rowheader" rowspan="4"|BREATHE
! Snowy<br>Clean
! scope="row" role="rowheader"|Snowy<br>Clean
| As you exhale, your breath forms a cloud in the air above you, which condenses to frost and collects on the ''rabbit fur'' collar of your hooded jacket.
| As you exhale, your breath forms a cloud in the air above you, which condenses to frost and collects on the ''rabbit fur'' collar of your hooded jacket.
| As XXX exhales, his breath forms a cloud in the air above him, which condenses to frost that collects on the ''rabbit fur'' collar of his hooded jacket.
| As XXX exhales, his breath forms a cloud in the air above him, which condenses to frost that collects on the ''rabbit fur'' collar of his hooded jacket.
|-
|-
! Snowy<br>Frosted
! scope="row" role="rowheader"|Snowy<br>Frosted
| As you exhale, your breath forms a cloud in the air above you, which condenses to frost and adds to the rime that has already collected on the ''rabbit fur'' collar of your hooded jacket.
| As you exhale, your breath forms a cloud in the air above you, which condenses to frost and adds to the rime that has already collected on the ''rabbit fur'' collar of your hooded jacket.
| As XXX exhales, his breath forms a cloud in the air above him, which condenses to frost and adds to the rime that has already collected on the ''rabbit fur'' collar of his hooded jacket.
| As XXX exhales, his breath forms a cloud in the air above him, which condenses to frost and adds to the rime that has already collected on the ''rabbit fur'' collar of his hooded jacket.
|-
|-
! No snow<br>Frosted<br>Accumulated
! scope="row" role="rowheader"|No snow<br>Frosted<br>Accumulated
| You exhale slowly, the heat of your breath causing the collected frost on the ''rabbit fur'' collar of your hooded jacket to melt.
| You exhale slowly, the heat of your breath causing the collected frost on the ''rabbit fur'' collar of your hooded jacket to melt.
| XXX exhales slowly, the heat of his breath causing the collected frost on the ''rabbit fur'' collar of his hooded jacket to melt.
| XXX exhales slowly, the heat of his breath causing the collected frost on the ''rabbit fur'' collar of his hooded jacket to melt.
|-
|-
! scope="row" role="rowheader"|Other
! Other
| As you exhale, the ''rabbit fur'' collar of your hooded jacket moves with your breath.
| As you exhale, the ''rabbit fur'' collar of your hooded jacket moves with your breath.
| As XXX exhales, the ''rabbit fur'' collar of his hooded jacket moves with his breath.
| As XXX exhales, the ''rabbit fur'' collar of his hooded jacket moves with his breath.
|-
|-
! rowspan="8"|CLEAN
! scope="row" role="rowheader" rowspan="8"|CLEAN
! Snowy<br>Clean
! scope="row" role="rowheader"|Snowy<br>Clean
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, fluffing the ''rabbit fur'' trim up closer around your face.
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, fluffing the ''rabbit fur'' trim up closer around your face.
| XXX brushes his fingers against the collar of his hooded jacket, fluffing the ''rabbit fur'' trim up closer to his face.
| XXX brushes his fingers against the collar of his hooded jacket, fluffing the ''rabbit fur'' trim up closer to his face.
|-
|-
! rowspan="2"|Snowy<br>Accumulated
! scope="row" role="rowheader" rowspan="2"|Snowy<br>Accumulated
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, noting that the melted frost has refrozen in the ''rabbit fur'' trim.
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, noting that the melted frost has refrozen in the ''rabbit fur'' trim.
| XXX brushes his fingers against the collar of his hooded jacket, ruffling the frost-landed ''rabbit fur'' trim.
| XXX brushes his fingers against the collar of his hooded jacket, ruffling the frost-landed ''rabbit fur'' trim.
|-
|-
| colspan="2"|''Note: This is triggered by failing to {{boldmono|[[CLEAN_(verb)|CLEAN]]}} accumulation off before returning to a snowy area. This will give it the frosted effect.''
| colspan="2" style="text-align:center"|This is triggered by failing to {{boldmono|CLEAN}} accumulation off before returning to a snowy area. This will give it the frosted effect.''
|-
|-
! Snowy<br>Frosted
! scope="row" role="rowheader" |Snowy<br>Frosted
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, but are unable to remove any of the accumulated frost from the ''rabbit fur'' trim.
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, but are unable to remove any of the accumulated frost from the ''rabbit fur'' trim.
| XXX brushes his fingers against the collar of his hooded jacket, but is unable to remove any of the accumulated frost from the ''rabbit fur'' trim.
| XXX brushes his fingers against the collar of his hooded jacket, but is unable to remove any of the accumulated frost from the ''rabbit fur'' trim.
|-
|-
! No snow<br>Frosted
! scope="row" role="rowheader"|No snow<br>Frosted
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket in an attempt to clean the frost that has accumulated on the ''rabbit fur'' trim, but end up dusting some of the pieces down the neck! You shiver at the sudden touch of the cold particles against your skin.
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket in an attempt to clean the frost that has accumulated on the ''rabbit fur'' trim, but end up dusting some of the pieces down the neck! You shiver at the sudden touch of the cold particles against your skin.
| XXX brushes his fingers against the collar of his hooded jacket in an attempt to clean the frost that has accumulated the ''rabbit fur'' trim, but ends up dusting some of the cold particles down the neck! He shivers as it melts against his skin.
| XXX brushes his fingers against the collar of his hooded jacket in an attempt to clean the frost that has accumulated the ''rabbit fur'' trim, but ends up dusting some of the cold particles down the neck! He shivers as it melts against his skin.
|-
|-
! rowspan="2"|No snow<br>Accumulated
! scope="row" role="rowheader" rowspan="2"|No snow<br>Accumulated
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, scattering the melted particles clinging to the ''rabbit fur'' trim into the air.
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, scattering the melted particles clinging to the ''rabbit fur'' trim into the air.
| XXX brushes his fingers against the collar of his hooded jacket, scattering the melted particles clinging to the ''rabbit fur'' trim into the air.
| XXX brushes his fingers against the collar of his hooded jacket, scattering the melted particles clinging to the ''rabbit fur'' trim into the air.
|-
|-
| colspan="2"|''Note: This is triggered either by first going into the snow with no accumulation or frost, or with {{boldmono|[[RUB_(verb)|RUB]]}} while snow is accumulated below the collar. This will also allow you to use the accumulated messaging for {{boldmono|RUB}} again.''
| colspan="2" style="text-align:center"|This is triggered either by first going into the snow with no accumulation or frost, or with {{boldmono|[[RUB_(verb)|RUB]]}} while snow is accumulated below the collar. This will also allow you to use the accumulated messaging for {{boldmono|RUB}} again.''
|-
|-
! scope="row" role="rowheader"|Other
! Other
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, ruffling the ''rabbit fur'' trim.
| You brush your fingers against the ''rabbit fur'' collar of your hooded jacket, ruffling the ''rabbit fur'' trim.
| XXX brushes his fingers against the collar of his hooded jacket, ruffling the ''rabbit fur'' trim.
| XXX brushes his fingers against the collar of his hooded jacket, ruffling the ''rabbit fur'' trim.
|-
|-
! rowspan="3"|RUB
! scope="row" role="rowheader" rowspan="3"|RUB
! rowspan="2"|Snow
! scope="row" role="rowheader" rowspan="2"|Snow
| You briskly rub your hands over the sleeves of your hooded jacket, dislodging the snow that has accumulated on its surface.
| You briskly rub your hands over the sleeves of your hooded jacket, dislodging the snow that has accumulated on its surface.
| XXX briskly rubs his hands over the sleeves of his hooded jacket, dislodging snow that has accumulated on its surface.
| XXX briskly rubs his hands over the sleeves of his hooded jacket, dislodging snow that has accumulated on its surface.
|-
|-
| colspan="2"|''Note: You will also get this message in a non-snowy area, but you must have either used {{boldmono|[[RUB_(verb)|RUB]]}} in the snow first, or used {{boldmono|[[CLEAN_(verb)|CLEAN]]}} in a non-snowy area while on the collar has frost or accumulation. It will append "As it hits the ground, it swiftly melts away." to the message.''
| colspan="2" style="text-align:center"|You will also get this message in a non-snowy area, but you must have either used {{boldmono|RUB}} in the snow first, or used {{boldmono|CLEAN}} in a non-snowy area while on the collar has frost or accumulation. It will append "As it hits the ground, it swiftly melts away." to the message.''
|-
|-
! scope="row" role="rowheader"|Other
! Other
| You run your hands over the sleeves of your hooded jacket.
| You run your hands over the sleeves of your hooded jacket.
| XXX runs his hands over the sleeves of his hooded jacket.
| XXX runs his hands over the sleeves of his hooded jacket.
|-
|-
! rowspan="4"|WAVE
! scope="row" role="rowheader" rowspan="4"|WAVE
! rowspan="2"|Snowy
! scope="row" role="rowheader" rowspan="2"|Snowy
| You shake the snow from the lower edge of your hooded jacket.
| You shake the snow from the lower edge of your hooded jacket.
| XXX shakes the snow from the lower edge of his hooded jacket.
| XXX shakes the snow from the lower edge of his hooded jacket.
|-
|-
| colspan="2"|''Note: You will also get this message one time after going to a non-snowy area from a snowy area, but you must have used {{boldmono|[[WAVE_(verb)|WAVE]]}} while in the snow. It will append "As it hits the ground, it swiftly melts away." to the message.''
| colspan="2" style="text-align:center"|You will also get this message one time after going to a non-snowy area from a snowy area, but you must have used {{boldmono|WAVE}} while in the snow. It will append "As it hits the ground, it swiftly melts away." to the message.''
|-
|-
! No snow<br>Open
! scope="row" role="rowheader"|No snow<br>Open
| You grab the edge of your open hooded jacket and give it a quick shake.
| You grab the edge of your open hooded jacket and give it a quick shake.
| XXX grabs the edge of his open hooded jacket and gives it a quick shake.
| XXX grabs the edge of his open hooded jacket and gives it a quick shake.
|-
|-
! No snow<br>Closed
! scope="row" role="rowheader"|No snow<br>Closed
| You briefly open your hooded jacket and give it a quick shake.
| You briefly open your hooded jacket and give it a quick shake.
| XXX briefly opens his hooded jacket and gives it a quick shake.
| XXX briefly opens his hooded jacket and gives it a quick shake.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Additional Information==
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
You analyze your chocolate coat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This coat is a "Fuzzy Warm Parka", originally released in 5109. Alteration details are as follows: The item must have sleeves, and must be suitable for a fur lining. The fur lining can be customized. (Current Lining is thick hunter green fleece.)
In addition, it must have toggles, buttons, or some kind of closure. These can be customized to describe the type. (Current Toggles are braided jute frogs.)
Suitable materials would be heavy (no gauze or chainsil, for example.) Acceptable nouns: Parka, Longcoat, Jacket, etc. (ie: no wraps, mantles, shawls, etc.) The coat may never be collarless.
An ankle-length chocolate brown coat lined in thick wool is currently Tier 3 out of 3. It has the following verbs: Attend, Breath, Clean, Close, Open, Nudge, Pull, Push, Rub, and Wave

When closed, your inventory is hidden from view.

You can tell that the coat is as light as it can get and that its pockets could not possibly get any deeper.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|ATTEND
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|NUDGE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
== Additional Information ==
Closed Only (inventory hidden) - He/She is wearing (a fuzzy warm parka), which swaddles his/her form in its thick layers.

Hood Up and Closed (inventory hidden) - His/Her (face descriptor) face is framed by a hood lined in polar bear furs and his/her (body descriptor) frame is swaddled by the (fuzy warm parka) that he/she is wearing.

Hood Up and Open (inventory shown) - His/Her (face descriptor) face is framed by the soft polar bear lining of the hood attached to (his/her) (fuzzy warm parka).

==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
*[[Fur Coat]]
* [[Fur Coat]]
*[[Creepy stole]]
* [[Creepy stole]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2=Feature altering
|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass=Clothing <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Coat-type garment <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass2=
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass3=
|itemtype= Coat-types<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|itemtype3=
|custom=Fur lining <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|itemtype4=
|custom2=Toggles
|itemtype5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|itemtype6=
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|itemtype7=
|releaseyear=2009 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|itemtype8=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Fur lining<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2= Toggles
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Heavy materials only.<br>Must have a collar.<br>Must have sleeves.<br>Should remain a coat-type item.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= BREATHE<!-- Verbs MUST be capitalized when entered. -->
|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= CLEAN
|verb2=BREATHE
|verb3= CLOSE
|verb3=CLEAN
|verb4= OPEN
|verb4=CLOSE
|verb5= PULL
|verb5=NUDGE
|verb6= PUSH
|verb6=OPEN
|verb7= RUB
|verb7=PULL
|verb8= WAVE
|verb8=PUSH
|verb9=
|verb9=RUB
|verb10=
|verb10=WAVE
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 09:49, 14 August 2026

Fuzzy Warm Parkas are scripted coats that describe protecting against the cold. At higher tiers, they can hide the inventory line as well as modify the features to show whether or not the hood is up. Due to the nature of the scripts, these items require alters that include toggles or buttons and heavier material types.

They were originally released in 2009. They have also been sold at the 2015 and 2016 Isle of the Four Winds Feast of the Immortals festival at Animal Adaptions, at Briarmoon Cove 2020, and at the February 2022 run of Duskruin in The Hide and Fur Depot. They were upgraded in 2022 to allow a second feature hiding unlock.

Tier 1

Analyze

This section has not been added yet; please add to it now!

Usage

Verb Status First Third
OPEN Held You undo each of the ivory claws on your jacket. XXX undoes each of the ivory claws on his jacket.
Worn You fasten the ivory claws on your jacket, securing it comfortably around you. XXX undoes each of the ivory claws on his jacket and pushes it open.
CLOSE Held You fasten the ivory claws on your jacket. XXX fastens the line of ivory claws on his jacket.
Worn You fasten the ivory claws on your jacket, securing it comfortably around you. XXX fastens the line of ivory claws on his jacket, securing it comfortably around him.
PULL Held You pull the sleeves of your jacket close to together and fold the entire piece over your arm. XXX pulls the sleeves of his jacket close together and folds the entire piece over his arm.
Worn You pull the collar of your jacket up around your face and revel in the feel of the soft rabbit fur fur lining. XXX draws the collar of his jacket up around his face.
PUSH Held You run your fingers through the soft fur lining of your jacket. XXX runs his fingers through the soft fur lining of his jacket.
Worn You draw the jacket away from your body and allow it to hang slightly off your shoulders. XXX pushes his jacket away from his body and allows it to slip slightly off his shoulders.

Tier 2

Analyze

A rabbit fur-hooded pale suede jacket is currently Tier 2 out of 3.  It has the following verbs: Breath, Clean, Close, Open, Pull, Push, Rub, and Wave

Usage

Verb Conditions First Third
BREATHE Snowy
Clean
As you exhale, your breath forms a cloud in the air above you, which condenses to frost and collects on the rabbit fur collar of your hooded jacket. As XXX exhales, his breath forms a cloud in the air above him, which condenses to frost that collects on the rabbit fur collar of his hooded jacket.
Snowy
Frosted
As you exhale, your breath forms a cloud in the air above you, which condenses to frost and adds to the rime that has already collected on the rabbit fur collar of your hooded jacket. As XXX exhales, his breath forms a cloud in the air above him, which condenses to frost and adds to the rime that has already collected on the rabbit fur collar of his hooded jacket.
No snow
Frosted
Accumulated
You exhale slowly, the heat of your breath causing the collected frost on the rabbit fur collar of your hooded jacket to melt. XXX exhales slowly, the heat of his breath causing the collected frost on the rabbit fur collar of his hooded jacket to melt.
Other As you exhale, the rabbit fur collar of your hooded jacket moves with your breath. As XXX exhales, the rabbit fur collar of his hooded jacket moves with his breath.
CLEAN Snowy
Clean
You brush your fingers against the rabbit fur collar of your hooded jacket, fluffing the rabbit fur trim up closer around your face. XXX brushes his fingers against the collar of his hooded jacket, fluffing the rabbit fur trim up closer to his face.
Snowy
Accumulated
You brush your fingers against the rabbit fur collar of your hooded jacket, noting that the melted frost has refrozen in the rabbit fur trim. XXX brushes his fingers against the collar of his hooded jacket, ruffling the frost-landed rabbit fur trim.
This is triggered by failing to CLEAN accumulation off before returning to a snowy area. This will give it the frosted effect.
Snowy
Frosted
You brush your fingers against the rabbit fur collar of your hooded jacket, but are unable to remove any of the accumulated frost from the rabbit fur trim. XXX brushes his fingers against the collar of his hooded jacket, but is unable to remove any of the accumulated frost from the rabbit fur trim.
No snow
Frosted
You brush your fingers against the rabbit fur collar of your hooded jacket in an attempt to clean the frost that has accumulated on the rabbit fur trim, but end up dusting some of the pieces down the neck! You shiver at the sudden touch of the cold particles against your skin. XXX brushes his fingers against the collar of his hooded jacket in an attempt to clean the frost that has accumulated the rabbit fur trim, but ends up dusting some of the cold particles down the neck! He shivers as it melts against his skin.
No snow
Accumulated
You brush your fingers against the rabbit fur collar of your hooded jacket, scattering the melted particles clinging to the rabbit fur trim into the air. XXX brushes his fingers against the collar of his hooded jacket, scattering the melted particles clinging to the rabbit fur trim into the air.
This is triggered either by first going into the snow with no accumulation or frost, or with RUB while snow is accumulated below the collar. This will also allow you to use the accumulated messaging for RUB again.
Other You brush your fingers against the rabbit fur collar of your hooded jacket, ruffling the rabbit fur trim. XXX brushes his fingers against the collar of his hooded jacket, ruffling the rabbit fur trim.
RUB Snow You briskly rub your hands over the sleeves of your hooded jacket, dislodging the snow that has accumulated on its surface. XXX briskly rubs his hands over the sleeves of his hooded jacket, dislodging snow that has accumulated on its surface.
You will also get this message in a non-snowy area, but you must have either used RUB in the snow first, or used CLEAN in a non-snowy area while on the collar has frost or accumulation. It will append "As it hits the ground, it swiftly melts away." to the message.
Other You run your hands over the sleeves of your hooded jacket. XXX runs his hands over the sleeves of his hooded jacket.
WAVE Snowy You shake the snow from the lower edge of your hooded jacket. XXX shakes the snow from the lower edge of his hooded jacket.
You will also get this message one time after going to a non-snowy area from a snowy area, but you must have used WAVE while in the snow. It will append "As it hits the ground, it swiftly melts away." to the message.
No snow
Open
You grab the edge of your open hooded jacket and give it a quick shake. XXX grabs the edge of his open hooded jacket and gives it a quick shake.
No snow
Closed
You briefly open your hooded jacket and give it a quick shake. XXX briefly opens his hooded jacket and gives it a quick shake.

Tier 3

Analyze

You analyze your chocolate coat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

The creator has also provided the following information:
This coat is a "Fuzzy Warm Parka", originally released in 5109.  Alteration details are as follows:  The item must have sleeves, and must be suitable for a fur lining.  The fur lining can be customized.  (Current Lining is thick hunter green fleece.)
In addition, it must have toggles, buttons, or some kind of closure.  These can be customized to describe the type.  (Current Toggles are braided jute frogs.)
Suitable materials would be heavy (no gauze or chainsil, for example.)  Acceptable nouns: Parka, Longcoat, Jacket, etc. (ie: no wraps, mantles, shawls, etc.)  The coat may never be collarless.
An ankle-length chocolate brown coat lined in thick wool is currently Tier 3 out of 3.  It has the following verbs: Attend, Breath, Clean, Close, Open, Nudge, Pull, Push, Rub, and Wave

When closed, your inventory is hidden from view.

You can tell that the coat is as light as it can get and that its pockets could not possibly get any deeper.

Usage

Verb First Third
ATTEND This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
NUDGE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Closed Only (inventory hidden) - He/She is wearing (a fuzzy warm parka), which swaddles his/her form in its thick layers.

Hood Up and Closed (inventory hidden) - His/Her (face descriptor) face is framed by a hood lined in polar bear furs and his/her (body descriptor) frame is swaddled by the (fuzy warm parka) that he/she is wearing.

Hood Up and Open (inventory shown) - His/Her (face descriptor) face is framed by the soft polar bear lining of the hood attached to (his/her) (fuzzy warm parka).

See Also

Fuzzy Warm Parka Information
Type Fluff
Feature altering
Item Classification Clothing
Item(s) Applied to Coat-type garment
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Fur lining
Toggles
Original Release Year 2009
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Item Verbs
ATTEND BREATHE CLEAN CLOSE
NUDGE OPEN PULL PUSH
RUB WAVE