Cast roundtime: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (Consistency with the number/word combo for times.)
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot use any spells, magic items, or [[societal abilities]]. Unlike normal [[roundtime]], however, it is possible to perform any physical action such as changing [[stance]], moving, etc. However, one cannot go into a fully defensive stance; only a guarded one.
Sometimes referred to as "soft RT," '''cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot perform any intricate combat-related actions: they cannot attack, cast a spell, or use any magic items or [[Society|societal abilities]]. Unlike normal [[roundtime]], it is possible to perform most physical action such moving, standing up, and stowing or retrieving items. While in cast roundtime, the caster can change [[stance]], but they cannot go into a fully defensive stance, only a guarded one.


Cast roundtime is usually three (3) seconds, as it used to always be three seconds for all spells. Combat setup spells now incur two (2) seconds of cast roundtime. A few abilities, notably [[Rapid Fire (515)]] and [[Armored Casting]], can reduce cast roundtime as low as one (1) second. Casting [[Rapid Fire]] or [[Spirit Slayer]] incurs no cast roundtime.
Cast roundtime is always three (3) seconds.

{{stub}}

[[Category:Combat Mechanics]]
[[Category:Magic]]

Latest revision as of 18:18, 25 August 2026

Sometimes referred to as "soft RT," cast roundtime is incurred after casting a spell or using a magic item (such as a small statue). During this time, the character cannot perform any intricate combat-related actions: they cannot attack, cast a spell, or use any magic items or societal abilities. Unlike normal roundtime, it is possible to perform most physical action such moving, standing up, and stowing or retrieving items. While in cast roundtime, the caster can change stance, but they cannot go into a fully defensive stance, only a guarded one.

Cast roundtime is usually three (3) seconds, as it used to always be three seconds for all spells. Combat setup spells now incur two (2) seconds of cast roundtime. A few abilities, notably Rapid Fire (515) and Armored Casting, can reduce cast roundtime as low as one (1) second. Casting Rapid Fire or Spirit Slayer incurs no cast roundtime.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.