Magic Item Use (MIU) is the primary skill required for these items (except scrolls), which determines how easily they can be activated and how effective each activation will be. Arcane Symbols (AS) is the skill used for scrolls.
Using Magic Items
- Main article: Magic Item Use
The TAP, RUB, WAVE, and RAISE commands all require Magic Item Use skill in order to activate the magic item. TAP requires the fewest ranks, followed by (equally) RUB and WAVE, while RAISE requires the most ranks.
EAT and DRINK do not require a skill check.
- Main article: Charge (magic)
Magic items have a limited number of times they can be activated, or charges, before the magic is exhausted. Some items will crumble into dust and be permanently destroyed when they are out of charges. Depending on the item, it may be possible for a wizard to add charges with Charge Item (517).
- Main article: Magic Item Creation (420)
Magic items can come in several states: already imbedded with a spell, blank and ready to be imbedded, or blank and requiring additional preparation.
The common types of magic items found in the treasure system or purchased from town alchemists are imbedded with known spells: for example, an iron wand found on a creature will always contain the spell Minor Shock. If an item is not one of the known common types, it may still be revealed to be magical through loresinging or other means.
For more details on uncommon magic items, see: Demystifying unusual loot guide.
Blank items can have spells imbedded into them with the Magic Item Creation (420) spell. Certain items may need to be prepared with a grot t'kel potion before imbedding. Rangers can create blank magic items with the Imbue (614) ability.
Pages in category "Magic Items"
The following 46 pages are in this category, out of 46 total.