Kelfour Edition volume IV number II: Difference between revisions
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Latest revision as of 11:59, 31 December 2014
_______________________________________________________________________ / \ \ | | Tour the Reopened Spider Temple! Page 9 | @_/_____________________________________________________________________/ | | | GemStone III(tm) | | _____ | | //-- ________ July 1993 | | // //---------- Vol 4, No.2 | | // // | | ,______//_ // _ _ _ ___ | | / \// / ) / ) / ) / __) | | / \ / /_/ / ____ / / _/ ( ____ __ __ ____ | || | / __/ / __ ) / / ( __) / _ ) / / / / / ___) | || _|_/ /\ \ / ___/ / / / / / (/ / / (_/ / / / | | \ / (_/\ \_) (____) (_( (_( (____/ (_____( (_( | | \ / | | | `-- -----| @@@ | | // // \ __ @@ @ _____ _ _ _ _ | | // // || @@@ / ____) / ) (/ _/ ) (/ | | // // || / (__ ___/ / _ ( _) _ ____ ____ | ||| \\ || / ___) / _ / / ) / / / ) / _ ) / ) | ||| \\ \\ / (_ / (/ / / / / / / / / (/ / / /) / | ||| \\___\\______(_____) (____( (_( (_( (_( (____/ (_((_( | | \\ ---- ----- | | \\ The Kronicles of Kulthea | | | |_____________________________________________________________________| |_____________________________________________________________________| | | | GemStone III Top Five Family Fame Rankings ................. 1 | | Life After Death ................... Lady Hilgavolkas LaJolla 2 | | Clerics R Us ..............................Lady Sydna Warrick 4 | | Wilderness Report ....................... D.Forrest Hobgoblin 8 | | Outside the Spider Temple ............ Lord Trachten Hickapod 9 | | Getting Your Stuff .............................. Sean2 Lladd 12 | | What Stuff You're Getting ........................ Amber Kari 14 | | A Detour Through the Wilds of Kelfour .... Imric of Troyhadwy 16 | | Ker ............................................. Simon d'Ker 18 | | New Beginning .................................... Rhea Sibex 19 | | A New Venture? ........................... Palance Buckhannah 21 | | Untitled Poem ...........................Lord Blades Clanners 21 | | Undermining Kelfour's (Part 8) ..... Lord Llorien Silvanestii 22 | | Ram's Guide: | | Kulthean Bare Basic Knowledge .............. Ram Youngblood 25 | | Kelfour Vaudeville and Variety Company ............ Auditions 27 | | Lletters to Lloyd .......................... Lloyd Llowd, PhD 28 | | | |_____________________________________________________________________| | Kelfour Edition of the Kronicles of Kulthea is devoted to the multi | | player role-playing game GemStone III on GEnie Information Network. | | Submissions may be edited for space, accuracy and readability. | | Contact: Editor Rasputin Santare; Assist. Editors Kalagay Hallatil | | or Jarran Terraxx; or Publisher Lady Phaedra Bleu, by GE Mail to | | P.HERRINGTON for details. | | ___________________________________________________________________|_ | \ \ \_/____________________________________________________________________/ __________________________________________________________________________ | | | =========== GemStone III Top Five Family Fame Rankings ============= | | | |[-========================================================================| | Mages: Level Race | Sorcerers: Level Race | |[========================================================================]| | Dartaghan Darkstar.........33 HL | Nixie Trevize.............27 HE | | Odds Bodkins...............31 HL | Airioch Ramthanodox.......26 FE | | Certain Justice............26 FE | Mnesiliculous Ecthelion...30 HE | | Xura Viirkort..............20 HL | Anthrax Blackmoore........15 HE | | Whilder Planrathe..........26 FE | Queron Kinevan............20 HM | |[========================================================================]| | Clerics: Level Race | Healers: Level Race | |[========================================================================]| | Lairaerrykthrok TykilVuul..32 HL | Strom O'Berin............49 HI | | Aeklug Baeyenbreghaldt.....28 DW | Unum Lux.................23 HE | | Redeye Kielsson............27 HE | Woundhealer Odlaw........25 FE | | Hilgavolkas LaJolla........23 DW | Caretaker D'BoldHome.....31 DW | | Raphael Kinevon............23 HM | Kayla Kyndhart...........30 HE | |[========================================================================]| | Fighters: Level Race | Thieves: Level Race | |[========================================================================]| | Waldo2 Ptolomy.............26 HE | Arteuro Bresnahanini......34 FE | | Shardin QuickSword.........11 HM | Moonpie Legend............24 HE | | Blades Clanners............24 HE | Valeria Deering...........24 FE | | Metaboculous Griden........21 HM | Stanyon Sting.............27 HE | | Gilthor Longblade..........24 HM | Mohrgan Silversteel.......12 HE | |[========================================================================]| | Rangers: Level Race | Bards: Level Race | |[========================================================================]| | Fxg Lyon...................29 HE | Enegue LionHeart...........33 HM | | Trachten Hickapod..........28 HM | Llorien Silvanestii........21 FE | | Kalagay Halatil............18 HE | Erion Kulsen................6 FE | | Nastorm Trevin.............26 HE | Valinor Kalmirson..........18 FE | | Gallenod Varynesti.........24 HE | Aleksandr Charodey.........11 HM | |[========================================================================]| | Of Note - Character levels below 5 and GM created characters disregarded | | - Lord Strom O'Berin is one level away from Legend! | | - Fame Rankings are current as of Wed, July 14, 1993 | | Races - DWarf, HaLfling, High Man, Half Elf, HIgh elf, Fair Elf, | | Wood Elf, Common Man. (Letters in CAPS are the abbreviations) | |__________________________________________________________________________| ,,,, ,---, ,~~~~, (( ), ,,,,,, | -/-| | o.o| / /\ \ |o.o | ,(__-_), (__=_)/@\/ \_\ ( = ) /|| ||\ /|@| |@|/' \*\_) (__ / |@\__/@| \ /@|@| |@| |*********\ / /|@@@@@@|\ \/ /|@| |@| (**GS3**\*\ ( ),|@@@@@@|,( )) |@|_|@| (*******\ \ ''' /\@@@@/\ '''' /+++++\ \*******\ \ / /\@/ \ ,++/'\++\ /**__***,( ) `__/ \__' \+\ /+/ /**/ \**\''' \@\ /@/ \+\ /+/ \__\ /__/ ___________ (@@@) (@@@) _ (+++)+++) _____ (****)(****) ___________ -=1=- _________ Life After Death / \ _____ \ ~~~~~~~~~~~~~~~~ \@| ~|_|~ | by Lady Hilgavolkas LaJolla | | | | _| |~| | /@| _|~|_ |t seems there is much to decompose, then you shall awaken \_/ ~~~~~ / confusion on how to get on the altar of the temple in town. ~~~~~~~~ resurrected (rezzed) when you have met your death. I shall do Before being resurrected or finding my best to explain the best method yourself brought back by Eissa, you of being restored to life. will notice that as a ghost, you can still speak. SAY does not work, but When you die, you get a devastating a ' before any text works. So if you message of death, which everyone in type 'HELP!, the wolverine mauling the lands can see that you have just your body will hear your cry as will died. Try to keep enough presence of anyone in the same room. mind to pay attention to the little tagalong message of your death that You can also type LOOK and should do says how much time you have left so, to see where you have died. The until your departure. At this time, short area description in brackets it is wise to look at a clock and and the room exits will be helpful keep the countdown in mind. Do not to the clerics and healers who want exceed it! If you do, your body will to help you. If there are others in decompose and you shall depart. the room with you, then you can beg them to pick up your precious weapon If someone with lifekeep, (usually a and shield, which had dropped to the cleric but there are lifekeep items) ground from your lifeless fingers. casts lifekeep on you, you gain some extra time that you can use to wait Depending on where you died and what around before decomposing. When you type of monster you were fighting, are lifekept, you get a message that you might notice one of the monsters you have "<x> extra minutes" which picking up either your laen shield is added to any amount of time you or weapon. Grey Orcs and Liches have have remaining. So if you died and a nasty habit of doing this (and the the message said you have 3 minutes hounds in the Spider Temple will until forced departure, then someone drop their weapon so they can pick casts lifekeep and you gain 10 extra yours up if you die). They are not minutes, you now have a total of 13 really being helpful, more like they minutes from time of death until you are rather inquisitive about your depart. laen equipment. You can try asking your companions to try to retrieve If your lifekeep wears off, you will your items from the monsters. get a message, at which time the person can cast it on you again. If Typing STAT will show you who is in you are alone, wait a few minutes to the lands at that time. If a cleric see if a cleric or helpful person happens to be on, they will want to shows up and finds you. Just make try and help you. Sometimes you will sure not to exceed your time, EXIT not always see a cleric, but one can with at LEAST a few minutes still be called in to help from a relative remaining, just to be safe. that might be in the lands at that time. If you run out of time, your body decomposes, all of your clothing and You should leave the game and wait items are left on the ground where in the Round Table Conference (RTC) you died (they have a tendency to room 9. To get there, exit the game, disappear rather rapidly), you will type m1045;2 and pick 9. Wait there be resurrected by Eissa (hopefully, 10 minutes or so. If a cleric is in see my previous article about deeds, the lands and had seen you die, then "The Cost of Living"). If you were they will almost certainly follow, -=2=- More... so as to arrange a resurrection for the GemStone page). If the cleric you. you seek is on page 930, then enter GemStone, exit, then re-enter and If you were fortunate enough to die exit again. Then go wait in the RTC. with friends in the room, tell them you will be in the RTC waiting for a The cleric will probably have gotten cleric to come rezz you. Ask them to the idea you are dead and need to be send someone to the RTC to tell you resurrected, then will hopefully go if you should wait or not. Those of to the RTC to check on you. Exiting you helping someone dead, should ask and entering is risky though, as it around for a cleric. If no clerics tends to use up about 30 seconds of respond, then one of you should go your time remaining. If you are too to the RTC and inform the person short on time, then you might get a waiting there, that no clerics are forced departure. presently available. Another option you can use, if you If no clerics are available in the are short on time, is to send the lands, then it is time to go post a cleric a message using the NOTify message in the Resurrection Needed email name command. An example of topic on the bulletin boards. To do this would be NOT h.volkas Help! I this, exit GemStone or the RTC, and need a rezz, it is 1:00 est and I type m1045;1 to get to the bulletin will be in the RTC at 2:00 est. When board area. h.volkas exits the game they will actually see the message, hopefully Once in the bulletin board, type SET meeting you in the RTC to arrange 17 to move to the correct place in your resurrection. the GemStone bulletin board. Then type REP 9 to enter your message. Now that you know the various ways Explain that you died and need to be of getting hold of a cleric, let us resurrected. Include your character take this time to discuss the actual name and where you died. If you are resurrection process. You were able uncertain where you died, then put to find a cleric and now both of you what killed you in the message. It are back in GemStone. First of all, also helps to say what time (include if it is a dangerous area, it is a time zone) you are available to log good idea to have someone drag you in for a rezz. into a safe room. Several areas in the wilds have what is known as safe Clerics who check the board may post havens where monsters do not appear. after your message, informing you of when they can log on to assist you, It is best if a strong person can so be sure to read the Rezz topic drag you into one. If this can not for new messages (REA 9 NEW). be done, then the cleric will have to calm all creatures in the area. While you are in the bulletin board This is to protect both you and the area, you can read topic 9, and get cleric from being hurt by wandering a list of the email names of clerics monsters after the resurrection is (if you do not already know any of complete. them). Then you can send email to a particular cleric. People usually Please keep in mind, if you enter an read their email before they read area and see any calmed creatures, the bulletin boards. first ask if a resurrection is in process before you try attacking any If you already know the email name of the monsters. The moment you do of a cleric, then you can check to attack a calmed monster, it becomes see if they are on GEnie somewhere, enraged with your attack and will no by typing LOC (for Locate) and their longer be calmed. email name. For example, if you type LOC h.volkas (me), then it may show Before doing the resurrection, the you that I am on page 930 (which is cleric must first check to see if -=3=- (Cont'd on Page 13) ____________ Clerics R Us / \ ______ \ ~~~~~~~~~~~~ \@| /~/~~\~\ | by Lady Sydna Warrick ||~| |~|| _||~| |~|| /@| \~\__/~/ |f all the professions Other advantages fair elves have are \_/ ~~~~~~ / available, one of the considerable resistance to diseases, ~~~~~~~~~~~ most difficult to try as well as immunities to cockatrice to develop is that of the cleric. A and basilisk immobilizations. On the large proportion of the currently down side, elves of all types regain active clerics either still have or life points very slowly. Since 75% have had relatives in a different of a clients life points are lost by profession prior to their priestly the cleric during resurrection, this sojourn. I have noticed a lot of is a considerable disadvantage. I young clerics give up the struggle usually need at least ten minutes after they have reached their fifth between resurrecting people. A dwarf or sixth year of training. or hobbit, on the other hand, can regain life points back quickly and The Fighter, Thief, Ranger, and Bard can almost do back to back rezzes. can double train in weaponry. The Mage and Sorcerer can double train In addition, fair elves are not very in directed spells. Clerics are some strong. The second highest number I what better fighters than Healers, rolled in the character generator yet Healers can get experience from was a 94 which I placed in strength. healing right from the beginning. Regrettably, it did not go up when However, Clerics can double train in the potential rolls were done. As a wands but not in directed spells. result, I started with a strength Unfortunately, they can only single bonus of +14 and an Offensive Bonus train in weapons. (also known as OB) of +24 at level one. I have been inching up ever I am not saying that you have to do since. I am now level 17 and I have things the way I suggest, but the an ob of 96, but as I said before, I following contains a lot of useful do get by. information for the aspiring cleric. My lack of strength makes it almost Statistics impossible for me to drag any of my clients, except hobbits and possibly When I rolled up my Cleric, Sydna, I other elves. The new changes to the did not entirely know what I was dragging command were made sometime doing and had made several errors after I had started as a cleric. The (actually suboptimal decisions). I choice of a high man (woman), common knew enough about the way things man, or half elf would probably be worked from playing a ranger, that I more optimal. They are all fairly had gotten by. I made life harder strong and regain life levels at a than it needed to be. For instance, reasonable pace, although not quite I decided to be a fair elf largely as quickly as a dwarf or hobbit. due to the fact that I rolled a 100 in the character generator. I put Elves of all sorts are susceptible the 100 in my quickness stat because to essence spells, especially the a fair elf would receive a +40 bonus notorious fear spell, which is used in quickness. by many of the more powerful unlife. Hobbits and dwarves, I believe, have Having a bonus of +40 had its good considerable resistance to this. points. One example is that I could walk around with a DB (more commonly The third highest number was a 90, referred to as Defensive Bonus) of which I placed into my constitution. 60 right from day one. Later I was It became on rolling potentials a 98 able to obtain additional equipment giving me 10 life points. However, so as to enhance my Defensive Bonus. a resurrection removes 75% of the -=4=- More... clients life points from the Cleric, The curious varieties of the random so the maximum number of life points potential rolls meant that reasoning (ten), is very useful. I have known and self discipline went up less, several successful clerics that have which is far less important (to me) gotten by with less, eight would be than the statistics of presence and the absolute minimum though. It also empathy. gives me extra concussion points, which is useful for almost anyone. These first five statistics make up the number of development points a I placed the next four highest rolls player character gets each level. I in agility, reasoning, presence, and get 42 development points per level, empathy; taking the automatic 90's which is decent, but more would have for both eloquence and intuition. been nice. It adds up over levels. When the potential stats were done, I would not have taken less than a it came out like this: 40. Nevertheless, when the automatic ________________________________ roll of 90 in intuition became 99, I / \ took the character (giving me 2.8 | Statistic Potential Bonus | power points per level). | Constitution 98 21 | | Agility 95 13 | Clerics are obliged to go straight | Self Discipline 76 -15 | up on their spell list first for a | Eloquence 92 17 | considerable level, anyone who wants | Reasoning 78 6 | to accomplish that, should make sure | Strength 94 14 | that they have a lot of power points | Quickness 100 40 | to use. Still this is a decent set | Presence 96 32 | of statistics, considering I spent | Intuition 99 23 | less than thirty minutes rolling | Empathy 82 12 | this set of stats in the character \________________________________/ generator. ==================================================================== Training Spells and Magic the ability to resurrect people, the most common thing to do first is to The next serious mistake I made was learn the hold undead spell from the in my training. My other character, cleric list and the calm spell from being a ranger, did not worry about the closed channelling list. After getting spells. In fact she received which, to proceed up the cleric base most of her spells with only 4 spell list until you achieve the twelfth training levels invested in each spell, lifegiving one. At this time spell. It would be true to say I did you must make the decision to choose not know how learning spells really to continue along the cleric base worked and silly me, I did not ask list, or switch over to either the anyone. So I did not put a full ten open or closed channelling list. The training levels into my spells, when closed channelling list is not quite it was all over I had three less completed as of this writing. spells than I might have had. It is hard for clerics (especially At level 17 I know spells 1 through the lesser ones) to leave the cleric 14 on the cleric list, as well as base list because of the repetitive the first spell listed in the closed nature of the spells. For example, channelling list. However, I should the hold undead spell reduces the DB have known at least 16 spells on the of the undead to 0, making it easier cleric list as well as one spell on to fight. Unfortunately there are the closed channelling list. four iterations of this spell. Many clerics rely rather heavily on these Since most people become clerics for spells. A cleric might also wish to -=5=- More... learn the second spell on the closed training in channelling above +100 channelling list. It is a very nice will be useful. However, since it defensive spell to have. This would only costs 1 training point per rank of course put off his or her getting in this skill, then it might be a the lifegiving spell for a level. good idea. The first spell listed on the open Weapons channeling list is used for defense against magic spells, which has its As I stated before, Clerics can only uses. I understand that a couple of single train in weapons. Personally, the younger clerics are training in I have only trained in one handed the presently unimplemented closed edged weapons, but I discovered that channelling list. It is unknown how many other Clerics fancy one handed it will fair for them at this time. crushing weapons, on occasions, some Clerics trained in both one handed Training in staves and wands is a edged and crushing weapons. I have good idea. Clerics can double train never seen a Cleric using two-handed in wands. You will find that using weapons, but it is within the realms oak wands (they unstun people) is of possibility. very useful. There are many other channelling wands appearing of late. Armor For instance, I own a wand that can cast calm. However, keep in mind, It is possible for a cleric to use that you will need extra training in leather armor. I personally, put 12 wands so you can overcome any of the ranks of training in rigid leather, penalties while using essence wands. which enables me to wear AT 10, also referred to as cuirbouilli leather. Clerics are only able to train once Wearing AT 10 armor costs you 10 per level in directed spells but at points to your DB bonus and 5 points only 3 training points it is quite to your OB bonus. In actuality, the cheap. Even if you do not intend to DB reduction is subtracted from your use directed spell wands, it is a quickness bonus. If you do not have smart idea to get some training in a quickness bonus then it should not directed spells as it increases your affect you very much. However, due defense against magic. Of course if to what I have been fighting, I have you cast a hold spell on an unlife, not found much use for leather armor then its DB drops to 0, meaning you as yet, but I believe it might come do not need a high OB in directed in handy when fighting Ghoul Kings. spells to fry it. An amazing number of the unlife use It is also wise to train in runes as the claw, bite, and pound attacks. often as you can. Interesting runes All of which have a lower THT (also turn up rather frequently, some of referred to as To Hit) against heavy which have very helpful DB spells. hide. More often than not, Clerics Rune skill is also necessary if you seldom use anything other than heavy intend to enter the new high level hide. area where the hooded figures and beetles are located. Other Skills Another useful skill Clerics should The first aid skill, is an extremely double train in is channelling. It useful skill to have handy. If the is wise to continue training in this deceased person was bleeding when he skill until your channelling bonus or she died and no healer was nearby reaches +100. If it is less than or available at the time, then they this when you gain the resurrection would die immediately after being spell, there is a chance the spell resurrected. However, if the wounds might fail. There are other spells are tended too through the use of that also use the channelling skill the first aid skill, then the client and it is uncertain at this point if would most likely survive after they -=6=- More... were resurrected. The Cleric should IIIIIII IIIIIII always check to see if the client is |. _ .| |. _ .| bleeding before trying to resurrect |.| |.| |.| |.| them. |.| |.| |.| |.| |.|_|.| |.|_|.| Brawling is another highly useful / \ . / \ / \ . / \ skill. This particular skill enables | |.*.| | | |.*.| | you to parry your Offensive Bonus | |.*.| | /\ | |.*.| | even when you are not carrying a | |.*.| | //..\\ | |.*.| | weapon in your hand. It is also very | |...| | //....\\ | |...| | useful for diagnosing injuries in | |.| | //.../ \...\\ | |.| | the field and dealing with any other | |.| |/..../ /\ \....\| |.| | emergency situations. In the past | |.| |..../ /||\ \....| |.| | when nets were available, Clerics | |.| |./ \| |||| |/ \.| |.| | had used enchanted (or ET'd) nets to | |.| |.| |--------| |.| |.| | fight steel golems. Fighting steel | |.| |.| | ****** | |.| |.| | golems without a net, is something | |.| |.| | ****** | |.| |.| | that a Cleric would find hard to do. | |.| |.| |--------| |.| |.| | | |_| |.| |.*./\.*.| |.| |_| | Also try to put training into body | _ |.| |./ ++ \.| |.| _ | development as often as you can. I | | | |.| |.| || |.| |.| | | | presently have 100 cps (better known | |_| |.| |.| ++ |.| |.| |_| | as concussion points), which is a | |.| |.|____|.| |.| | decent amount to have. You should --------- --------- also try put training in climbing, swimming, and perception when it is wonderful items can cast lifekeeping possible. A few ranks of trading is (which is very useful for Clerics) useful for almost anyone. and only costs about 13000 silvers, but they are well worth the price. Personally, I would avoid training in lockpicking, disarming, stalking Clerical weapons can also be essence and hiding, ambushing, and picking bladed, which is extremely useful pockets. It is not that they are not for Clerics that have low Offensive useful (though picking pockets is Bonuses. Unfortunately, lower level unbecoming in a cleric), rather, it Clerics can not carry essence bladed is that you will have a hard enough weapons, not to mention, that these time fitting in all the other things weapons can not be edged. that you will need much more. Then again, it is also your life. The calm spell (201), is the first spell on the closed channelling list Useful Tidbits and will reverse the effects of the fear spell which can be cast by many Cleric weapons can be purchased in of the unlife phenomena. The worst the cleric shop, these can only be the fear spell will cause you to do, used by Clerics and are very useful is to drop your weapons and become when fighting the unlife. White eog totally immobilized with fear. If weapons can be purchased at Tyron's this happens, then your Defensive weapon shop. These weapons can also Bonus will drop distressingly close be used to fight the unlife. to nothing. Naturally, this can be frequently fatal to you, as the calm The Cleric shop, like most shops, spell will not be helpful to you if has a back room. If you purchase you happen to be alone. enough stuff there (try buying a lot of ritual daggers) then you can gain Next time, where and how to fight. admittance to the back room. The back room has additional white eog //@ \ | / weapons (at rather inflated prices) @====[*]======================-* - and also sells Eissa Staffs. These \\@ / | \ -=7=- ____________ Wilderness Report / \ ________ \ ~~~~~~~~~~~~~~~~~ \@| ~|~|~~\~\ | by D.Forrest Hobgoblin | |~|__/~/ | | |~ __ < | _| |~| \~\ |ack again, folks! wanna scare the poor little bugger /@| |~|__/~/ | off. I hate having those little \_/ ~~~~~~~~ / D. Forrest Hobgoblin guys turtle on me and run about ~~~~~~~~~~ complainin' to ya once alot. Whatapain! But the body again from the wilds of Kulthea. looked kinda mushy, sos I thought I'd just kick it into the bushes. I So, here it is. I know, I know, took close aim, spied me a nearby nuthin new about me complainin, but shrubery, and kicked the arm. you smellies are always messin things up fer us here critters. At that point an interestin thing Last week I overheard that certain happened. I sudden-like became all groups o'peoples were holding the short on one side o' me body! And ancient newbie nights. What a GREAT it wasn't the arm that went a-flyen idea! Newbie Hunts! I ain't hunted -- it was me leg! What's up with newbies in years! I hadn't realized that!?? Well, that just got me all just how self-destructive your upset so I swatted at the squishy "kind" really are. arm and... RIP, GRAPPLE, POP! There it went! Now my arm was off too? After goin' thru my pop's -- Mr. What would I do about swim team? B.Plate Hobgoblin's -- old chest of I'd go in circles? Brelga would not junk; well, he used to be one o' be happy. Great. Needless to say I them chest runners in his younger tried to kill the durn thing and I days. By the way, I personally ended up looking like a bowl of never understood the point of chest wearbear chili. running. I mean ya just pick up one of those heavy heavy chests and I tell ya, you never can be too start a runnin? WHERE TO? Just careful with those newbies. So wait AROUND? Whippie! I guess when one till next time when ya can find out hob starts, they all starts a doin how all them young brats came about it. It kinda catches on, ya know? and pounded on me like a lump of Sheesh! Well, at least it paid the bread dough! All screamin like rent. Anyway, I find his old short they're trolls in a vittle vat! squewer and breastplate in this Sheesh! chest, see. And, after I get real mean lookin and all, I rush out to Brought to you by the fine makers of the gates of Kelfour. Carlos' Troll Cudgles (tm). "WE MAKE 'EM, YOU BREAK 'EM!" and Gary Gorc's There I was, all outta breath and Gas Pills (tm). "If they're on yer looking like a wet sea nymph when, tail, gas em the natural way!" yep, you guessed it, ALLOFASUDDEN, I __ step on this squishy cold thingy. / -- \ / \ You civies are SICK! What was with ( ``) | | that body at that gate? YUCK! |/-\/-\| | | Pieces everywhere!? Hand here, foot ||0 0|| | < there, hips and a half over there, (| > |) | | doncha even clean up after the ___ ( -- ) ___ > | newbie hunt? "Poor newbie," I'm //--\------/--\\ | | thinken, "hacked into little bite _____// \\ \ -- / // \\ | | sized pieces, and WHEW, the smell!" /______\ // \ / \\ \\ | | //--\/--\\( \/ )\ \\ [---] Well, can't eat that, so I thought || ||\ /./\ \ /,=() I'd clean up the place a bit while I || Newbie ||.\ /..\ /./ /\ \//()=() waited fer the next newbie to come || ||\|\ .. /|/|/ \\ `_=() through the gate. Ya know... Don't \\______//| \.\.././ | \\___/ -=8= ~~~~~~~~~~ _____________ Outside the Spider Temple / \ _________ \ ~~~~~~~~~~~~~~~~~~~~~~~~~ \@| ||=|=|=|| | by Lord Trachten Hickapod | ~~ |_| ~~ | _| |_| | he outer part of the a falchion or a hand ax with Essence /@| _|_|_ | Spider Temple opened Blade cast on it is the single edged \_/__________/ again recently, with weapon of choice. They are stunnable some very huntable creatures. There and of normal size, so expect good are still zephyr hounds, centaurs, critical hits. Centaurs will sit to and spider servants -- but they re- tend bad wounds but NOT if you are semble the former Spider Temple hiding in the room. Let them run creatures in name only. (which they do a lot) and wait for them to sit before you chase them. Centaurs and Servants Hrasskian Servants are quicker than Centaurs now come in a variety of Centaurs but are parry taggable. colors, though there is no real dif- They also can be stunned and take ference between them. They are slow normal criticals. They fling the enough to parry tag easily and have occasional insult or threat your way a defensive bonus (db) of only 175 too. Both Servants and Centaurs col- using reinforced shields. If they lapse occasionally after receiving see a better shield on the ground, heavy damage. General damage seems they will drop theirs to pick it up. to produce this effect, which is different from the normal collapse Centaurs still wear chain mail, so caused by a severed leg. _______________________________________________________________________ // \ || Centaur Hrasskian Servant | || | || Level: 23 Level: 21 | || Attacks/OB: halberd/200 Attacks/OB: rapier/165 | || DB: 175 DB: 170 | || Roundtime: 10 seconds Roundtime: 8 seconds | || CPs: Approx. 280 CPs: Approx. 185 | || AT: 13 AT: 5 | || Skin: None Skin: None | || Treasure: Level 2 Chests Treasure: Level 2 Chests | || Special: Special: | || - All colors the same. - None | || - Drops shield to get better | || one (ie. yours if you die). | \_______________________________________________________________________/ Zephyr Hounds Zephyr Hounds are now much more like the huts to foil them. The huts are those in Rolemaster (tm). They are a lot safer than being outside, but NOT parry taggable, but with enough I have seen a hound enter a hut on DB spells, adequate armor, and an one occasion, so be careful. Essence - Bladed weapon, you can set your parry and wear them down. They Each type of hound has a different do not stun, unfortunately, although bark attack. The first four (Water, you get normal criticals. Storm, Fire, and Ice) bark directed spells. They do not have to prepare If you die while fighting a Zephyr the spell; they just bark, and it Hound, he will try to disrupt any comes out. Typically, a hound will attempts to resurrect you by haul- bark the first time you enter his ging your corpse around. Have a room, then on every fourth attack or cleric or buddy drag you into one of so after that. Be especially careful -=9=- More... with the Ice Hound, as it barks Cold you make a RR against poison every Ball, which has a low To Hit Thres- 6 seconds until the cloud dissipates hold (THT) against most armors. (about 20 rounds). If you fail the RR, you take damage and can be The next two types, Vapor Hound and stunned and knocked down, though it Night Hound, have a new attack: Poi- happens infrequently. son Breath/Poison Cloud. When one of these hounds barks at you, you must RR Threshold (RRT) against breath make a Resistance Roll (RR) against attacks = 50 - player level + poison. This is the breath attack. poison level The hound's breath hangs around and For me, the RRT of the breath attack will turn into a poison cloud in 30 is 39: 50 - 27 (my level) + 16 (poi- seconds. If you stay in the cloud, son level). ________________________________________________________________________ / \ --- Poison Bark Attack --- \ \_@| | | Attack | | Type Level Damage if Failed | | -------- --------- --------------------------- | | Breath 16 8 cps | | Cloud 24 5-13 cps, possibly stunned | | and prone | | | | To Resist: 1d100 + CO bonus > RR Threshold | | | | Don't panic if you see that you have an 8 cps/rnd poison. The dis- | /@ | sipation rate is also 8 cps/rnd, so you only loose 8 cps in all. | \_/______________________________________________________________________/ _______________________________________________________________________ // \ || The Hounds of the Spider Temple | || ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | || Water Hound Storm Hound | || ----------- ----------- | || Level: 24 Level: 24 | || Attacks/OB: claw/181,176; Attacks/OB: claw/185,180; | || bite/186; waterbolt/176 bite/190; lightningbolt/185 | || DB: 189 DB: 185 | || Roundtime: 6 seconds Roundtime: 6 seconds | || CP's: Approx. 275 CP's: Approx. 275 | || AT: 4 AT: 4 | || Skin: None Skin: None | || Treasure: None Treasure: None | || | || Fire Hound Ice Hound | || ---------- --------- | || Level: 24 Level: 24 | || Attacks/OB: claw/190,185; Attacks/OB: claw/189,184; | || bite/195; firebolt/185 bite/194; iceball/185 | || DB: 180 DB: 181 | || Roundtime: 6 seconds Roundtime: 6 seconds | || CP's: Approx. 275 CP's: Approx. 275 | || AT: 4 AT: 4 | || Skin: None Skin: None | || Treasure: None Treasure: None | \_______________________________________________________________________/ More... -=10=- _______________________________________________________________________ // \ || The Hounds of the Spider Temple (cont'd.) | || ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | || | || Vapor Hound * Night Hound * | || ------------- ------------- | || Level: 24 Level: 24 | || Attacks/OB: claw/183,178; Attacks/OB: claw/187,182; | || bite/188; poison breath bite/192; poison breath | || DB: 187 DB: 183 | || Roundtime: 6 seconds Roundtime: 6 seconds | || CP's: Approx. 275 CP's: Approx. 275 | || AT: 4 AT: 4 | || Skin: None Skin: None | || Treasure: None Treasure: None | || Special: Unlife Special: Unlife | || | || * | || Note that the unlife Night and Vapor Hounds require a blessed weapon. | \_______________________________________________________________________/ ________________________________________________________________________ / \ \ \_@| --- Outside the Spider Temple --- | | | | O | | X------------X X / \ | | go trail / \ / \ / \ | | to/from / X X O | | black rock / |\ /| | | on mine road / |/ / | | | | X |\ O | 'O' marks hut | | V \ go door | \| | that can be | | \ to enter ->X O--X--O entered via | | X X temple \ /| | | go hut; safe | | \ / X-X--O--O from creature | | \ / \| | | there, kinda | | X X X--O--O | | N \ \ | / | | | | \ \ |/ | | | W - + - E X \ X O O | | | / \ / \ / \ / | | S / X------------X X \ / | | X O | | \ | | | \ go path | | | X----X <-----------> X---X---X <- node | /@ | | \_/______________________________________________________________________/ Hunting solo, I found that usually to gen on the long loop around the three creatures generated at a time. temple, though they sometimes wander They usually appeared among the huts back there. There is a lot of ground in the east, although occasionally to cover when looking for creatures, one would show up between the path but sticking to the north /south and the trail. Creatures do not seem routes will find most of them. -=11=- _________ Getting Your Stuff / \ _____ \ ~~~~~~~~~~~~~~~~~~ \@| ~|_|~ | by Sean2 Lladd | |~| | _| |~| | t recently came to my help keep your bill down. And THAT /@| _|~|_ | attention that a new- gives you more time in the Landing! \_/ ~~~~~ / comer to our fair city ~~~~~~~~ had trouble getting some I notice that there is a Macintosh files from the GemStone Library. To equivalent called "On-line Servant." aid the distressed damsel, I created I understand that Lord Gallenod is a the following script/formula, based "Mac-head." Perhaps he can help us on using Aladdin to download files. with that one <hint, hint>. I have noted differences when you use other software. In the example below, I use the two file numbers for the GSIII Beta With the new billing changes, I Front End (FE). These are perhaps of recommend that if you own an IBM PC, immediate interest to our new citi- you get Aladdin to use to access the zens. The FE is only for IBM and BBS (Bulletin Board System). It does clones. It requires a 286 or larger most of the work off - line and will and 2 megabytes of memory, at least. _______________________________________________________________________ // \ || 1. Start up Aladdin .................. Or your favorite Terminal S/W | || 2. At the Main Menu type [F4] ........ Terminal menu {*} | || 3. Then hit [G] ...................... Logon to GEnie {*} | || (Or logon using your software) | || 4. Then enter [M930;8] at the ........ After logon is finished | || next available prompt | || 5. Then enter [6] .................... Download a file | || 6. Enter file# at the prompt ......... 68 or 69 <---------------< | || 7. Then enter [D] .................... Download this file | | || 8. Then enter [1] .................... Select X-Modem protocol | | || (This assumes Aladdin. If you are | | || using another package that supports | | || Z-Modem, use that. This will also | | || allow you to specify more than one | | || file# at step 6. Separate each file# | | || by a space.) | | || 9. When the system says "Start..." ... {*} Most other S/W uses | | || hit ESCape (This puts you back ALT-R to Receive files. | | || to the Terminal Menu) | | || 10. Hit [D] to start receiving ....... {*} | | || the download. | | || 11. Enter a filename at the dialog box {*} | | || 12. When the file is done, it will ... {*} | | || return you to the Terminal Menu. | | || Hit [T] to return to the system. | | || 13. If you wish to download another file, >----------------------> | || answer [Y]es | || 14. If you are through downloading, | || answer [N]o. | || 15. When done, hit ESCape to return .. {*} | || to the Terminal Menu again. | || 16. Hit [L] to logoff the system ..... {*} | || | || NOTE: {*} Indicates an Aladdin-specific command. Substitute the | || proper command for your telecommunications software if NOT | || using Aladdin. | \\______________________________________________________________________/ -=12=- If you have any questions, GEnie has thing really bizarre -- read your an Aladdin support topic. There are software manual ;^}. Should do it. a number of knowledgeable people on the BBS; as a last resort, you can Now a word about the very least a e-mail me at P.LADD1. newcomer should try to download. I will give you the file numbers of I have based my comments on other the items as they are located in the software using Procomm and Telix. If GemStone Library, found in the same my suggestions don't work, try some- game. (Ed. Note: Menu item 8.) _______________________________________________________________________ // \ || File Name Source Brief Description | || ~~~~ ~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~ | || 84 GIFMAP10.ZIP ZINDERIN Zepath's Map of GS3 for the PC | || | || 69 GS3.COM SIMU.SUPPORT Replacement(fix) for GS3.COM v1.6 | || | || 68 GS3FEB16.EXE SIMUTRONICS GS Graphical Front End BETA 1.6 | || | || 37 NO_NONSENSE_GUIDE.TXT Natasha's No Nonsense Guide: | || CHERIDAN 2nd Ed. | || | || 34 ARMOR.TXT CHERIDAN Taluk's Excellent Armor Guide | || | || There you have it, the basic survival information for every IBM-PC | || owning player. Good luck, and good hunting! | \\______________________________________________________________________/ ----------------------------------------------------------------------- (Life After Death - from page 3) Both your defense and offense will ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ be down from its normal amount by you have any wounds. If you do have the percentage of the mods. wounds, either a healer should be summoned to heal you or the cleric Clerics can help you get out of mods (or anyone else with first aid) must by giving you extra life levels. tend your wounds until they are no Hilga sometimes does this. However, longer bleeding. If this is not done it is very dangerous for the cleric, and the cleric resurrects you, then because it usually leaves them with there is a good chance you could die only 1 life level, and in terrible again from the bleeding before you mods themselves. So do not demand it have time to get to a healer. from them. Now that the resurrection is finally Once the cleric has completed the completed, you are back in town and resurrection, you will find that you safely recuperating. There remains are immobilized for a few moments, only one last thing to do. Please as will be the cleric. Resurrections remember to thank those that helped take a lot out of people. As soon as you. Clerics, healers, draggers and you can move again, stand up and use anyone else who aided. Healers and your gold ring to pop back to town, clerics are especially grateful for (assuming of course you have a gold any donations, after all is said and ring). If not, pick up a shield and done. weapon, and walk back to town with |\ |\ others to safeguard you. _/ \_ _/ \_ / \ / \ You will be extremely weak, with few |"""""| |"""""| lifelevels (usually only 1). Your DB | I | ___ __ ___ | I | will be extremely low, because you | | | |_||_| | | | will "be in mods". This shows as a | | /\/\/\/\/\/\ | | minus percentage under both DB MOD | | | __ __ | | | and MOD when you type EXPerience. I_I_I_I_I_I | || || | I_I_I_I_I_I -=13=- ~~~~~~~~~~ _________ What Stuff You're Getting / \ _____ \ ~~~~~~~~~~~~~~~~~~~~~~~~~ \@| ~|_|~ | by Amber Kari | | | | _| |~| | /@| _|~|_ |f you do not have the anyways. \_/ ~~~~~ / article "Getting Your ~~~~~~~~ Stuff" then please read First, I will discuss the article it now. If you have read it, or for you hopefully just downloaded (or at some reason you do not feel you need least, will hopefully download) is, to, then you might want to read it as well as what information it has. --------------------------------------------------------------------------- Natasha's No Nonsense Guide It tells you what the skills are, --------------------------- about the races, all the Bonuses or This is one of the manuals you need Minuses, 20 helpful tips on what to get, if you are new to GemStone, those lines mean when you fight some you have not made a character, and monster, plus tips on the monsters not familiar with Rolemaster. It you will most likely run into. gives you all sorts of tips on how to make a character and surviving in It is a wonderfully helpful manual Kulthea. for everyone to use. --------------------------------------------------------------------------- Taluk's Excellent Armor Guide This guide discusses the different ----------------------------- types of armor, the various factors Another good resource. If you do not on how they are calculated, as well have the Rolemaster Companion 1 (the as all the positive and negative source book of rules in GemStone), benefits they receive against the then this manual will help you a various types of weapons and spell great deal. attacks. --------------------------------------------------------------------------- Zepath's .GIF map's places, (which you probably do not ------------------- want to do) then you should download This is what you need most of all. these. It contains all the maps of the town of Kelfour's and all the surrounding Although, even if you do not have areas. your own printer, there is probably some place around that can print the Unless there is no possible way that maps out for you. Perhaps a relative you can print them out, or you wish or a friend, maybe some local store to make your own maps of the many that might do this. --------------------------------------------------------------------------- The Beta Version (1.6) of the Front End for GemStone ---------------------------------------------------- This is an excellent program, but it that present time in the game, (i.e. is not necessary to have. It is a if you are in the woods, it shows terminal program specifically built trees, if you are in town shows the for playing in GemStone III. Town Wall). The borders of the program will show There is a box that will show one of various pictures of where you are at three modes: -=14=- 1. This mode is the General Status ID,PASSWORD; instead type your ID, a mode: it shows general information comma, and then your PASSWORD. about your character; it shows what is in your Right and Left hands; any ATDT (the number you use to logon) spells you presently have prepared; \W "Connect" hhh\r current power, concussion, and life \W "U#=" (ID,PASSWORD)\r level points, as well as numerous \M2\r other things. That'll log you on to GEnie. If you 2. This window is the health window. want to go straight into GemStone, It shows you any injuries that you then type the following information presently have; the severity, power, in after the ID,PASSWORD line: life level points you have; current mental condition; the damage you are \W "continue?" m930;3\r taking (concussion points per round you are losing if any), and other I believe it is important that on pertinent information. the "continue" line, that you do not have a capital "C". You can leave 3. The room description window. It out the ";3" on the last part if you will tell you everything you see in just want to go to the GemStone menu the room as well as what the room and not actually log into the game. looks like, (big surprise huh?). It will also tell you things like the That is all there is to it! Oh, by obvious ways out of the room and the way, the \w "(a word)", tells what the room is. the program to wait for GEnie to prompt it with that word, and then There is also an animation window in the next part in the line tells the the upper right corner. This shows program what to do when it sees that pictures that relate to what you are word. It fully explains all this in currently doing. Say, for instance, the manual that comes with the Front that you pick up an object. It might End, so do not worry about it. show that object and maybe even have an accompanying sound to go with it. Download GS3.COM too, that is the file you run to use the front end. There are still many other features that I have not covered here. Like a If you can not figure something out, Familiar mind-link window, or the or want to know more about the window that will access over four files that come with gs3feb16.exe hundred different macros to assist file (which you need to run before you in getting around, which is much you use the front end itself), you faster and easier than having to do will find several information files it manually. that should get you going: (Ed. Note: You'll find an article memq&a.txt on the Front-End in the Aug/92 readme.txt edition of KE. There's also a full soundq&a.txt review in the May 93 issue of whatsnew.txt Computer Gaming World.) --------------- When you activate the front end, if you wish to log automatically on to Now, the second thing I wanted to GEnie, then you need to make a file discuss, is the back issues of KE, called "LOGON.GS3", and place the which can be helpful to all. Since following information in it. Do not are reading this, then you obviously type exactly what it says. Each set already download the issues of KE. of parenthesis will explain what However, you may not realize that information you should put in there. the BACK issues of KE are also very For example, the point where it says useful to read. (ID,PASSWORD), do not type the words (Cont'd on page 24) -=15=- _______________ A Detour Through the Wilds of Kelfour / \ ____ ____\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \@| +|~| __ |~|+| by Imric of Troyhadwy | |~|/~~\|~| | _| |~/~/\~\~| | /@| _|__/ \__|_|e stood upon the been following continued east. I \_/_____________/ moss covered rock. looked at Simon questioningly. Staring with awe at the surrounding countryside and sky, taken in by its "Perhaps we should just stay with majestic beauty, we were so caught our present course," I offered. up in it that we almost went off track from our true destination. "We have followed it this far, I for one would like to see where it leads "Come on Imric, we should take the to," she added. other trail. We have been down that path hundreds of times. I would like With our decision made, we followed to see more of this wondrous world," the path as it continued eastward. urged Simon. Suddenly, a huge shadow appeared out of nowhere. Nimble of foot, I dove Smiling happily, filled with excited to the side just barely dodging a 7 energies from all that I had just foot blade of steel as it whistled breathed in. I could not protest in by my ear. I turned around in the any worthy manner, so I shrugged and same instant to confront our foe. I caught up with Simon, giving her a was stunned and wide-eyed with fear. hug and nodded my assent. She smiled with obvious delight, practically The thing towered over us, a giant prancing down our newly chosen path. sword held between its meaty clawed hands. Armor twisted and bent to fit I sheathed my broadsword, somewhat over and around its tree like torso. happy that I was not going to have Grey green in color with small beady to use its keen edge on yet another eyes and a jutting brow. Its biceps hobgoblin today. Relaxing a bit, I were a lot bigger than my legs. It bent to the task of studying the stood at least 11 feet tall. trail and the surrounding area we were following. It swung again, this time at Simon. She raised her shield defensively, The trees and bushes grew tightly as the sword connected with it. The together around us, though we would shield splintered under the force of have to hack our way through them if the blow, her legs almost buckling we wanted to leave the trail. It was out from under her, but somehow she not intimidating for the trail to be remained standing, although she was like this, in actuality it was both rather dazed. quite spacious and clearly defined, leading us along a southeasterly Not wasting any time, it swung the direction. I also noted that a few huge sword again at her again, this trees had been hewed neatly in two. time like it was swinging it like a Perhaps this trail was being widened bat. Simon caught this one full in for more traffic. the side, lifting her clean off her feet and slamming her into a nearby We continued our quiet journey hand tree. She slid down to the ground in hand, the sun was setting and the and lay unmoving. sky, if possible, was becoming even more magnificent with the last few The blood burned in my veins, hatred crimson rays of the sun filtering filling my eyes. Shock faded away through. leaving only fire behind. With a quiet breath, my broadsword slipped The trail we were following split from its sheath. I was on it almost suddenly as we rounded a bend. One instantly, slamming my broadsword path went north while the one we had into its back with all the strength -=16=- I could summon. I hit it with such The weapon felt awkward and foreign crushing force, the monster was left to me, though I tried with all my reeling from the blow. I quickly might I could not seem to wield it followed it, swinging and dodging, properly, or use it to cause this inflicting minor wounds. monster any harm. It was almost as if I was giving up any hope of ever Out of the corner of my eye, I saw beating this monster, then I heard Simon awaken. Although very groggy the faint noise. Quickly glancing in she managed to slip a ring onto her in the direction of the noise, I saw finger. She disappeared instantly. Simon standing there, a gold wand in her hand. During that momentary distraction, the creature had managed to regain I ducked to one side as a bolt of its balance and started attacking me fire erupted from the tip of the full force. My broadsword bit into wand. Crackling and spitting, it it again, fire flared up from its flew straight towards the creature. blade, engulfing my foe and knocking It blinked, an astonished look on it back once again. its face, trying to raise its blade in defense at the last instant. It It fell back against a tree, slumped was too late, the fire blasted it against it for support. Thinking it full in the face, ripping off half stunned, I charged at it with full of its jaw and melting its nose off force. In all my years, I had never its face. Another bolt of fire came made such a drastic mistake as this. at the monster again, this time the At the last instant the thing sprang blast ended the creatures life. out of the way, allowing my sword to slam heavily into the tree that the I smiled wearily at Simon, leaning creature had been resting against heavily on my new found spear as the only moments ago. With a loud thunk, adrenaline rushed out of me. Simon my sword sank deeply into the tree. slipped the wand back in her cloak Pulling with all my might, I tried and quietly approached me. to no avail to free my blade. We made our weary way back to town Gnarled yellow teeth seemed to smile as I related what had happened to me at me as it brought up its sword and after she had left. She also told me pounded it down on my now broadsword of her own adventures. Encountering which was wedged deeply within the nothing on the way home, we finally tree. The clash of metal rang out made it safely back, very happy to loudly, the blow sending vibrations be alive. up the sword and through my arms, making them feel as if they had been Tired and travel stained, I decided torn from their sockets. to return home, get cleaned up and rest my weary bones. We headed off I stumbled back as the blade broke on our separate ways, promising to free of the tree, only to discover meet up again tomorrow, if we could. that all I held in my hand was the ______ hilt of my prized weapon. Wasting no / \ time, the thing came at me again, I | /\ /\ | /| quickly spun out of the way. It was || `||' || / | then that I noticed a second weapon ___|| ^^ ||___ / |@@ attached to the creatures belt. A _ /_ | A__A || _\/____ / \____ spear. \____/ \ \ / / |@@ | / As it came at me, I feigned to the | \___ @@ | / left, it tried to change directions _ / /___ @/ |/ so as to lunge at me. Using this to \ ___/\____\\\\\/ my advantage, I twisted around to \ @@--- its right and grasped the spear at \ | __ @@_| its belt, yanking it free. \ _ \_ @@ -=17=- _____________ Ker / \ _________ \ ~~~ \@| ||=|=|=|| | by Simon d'Ker | ~~ |_| ~~ | _| |_| | here is a place offended mouth, a half - elf, taller /@| _|_|_ | called Ker, rather than most and older than the world. \_/__________/ far from here, that is a mass of hills and valleys all His robes were of purple, deep yet shoved together to form mountains. bright. His wide eyes were an iden- Within the numerous clumps of trees tical match--the same purple--with and bush live a variety of gentle skin and hair both silver. His robes flora and fauna. I come from there. were covered with pouches and small satchels attached to belts, he wore As I look back, life was simple, necklaces of stone and metal adorned full of sensible ritual, solemn loy- with gems and shapes and colors, and alty, and patient elders. We were a he was draped with sweeping cords of small clan. keys and tools. Before I was beyond childhood, a I closed my eyes--and my mouth. horde of Hill Trolls came down from the farthest northern peaks. Outnum- I stayed for eight years. He was a bering my people in both strength mage--a high mage of the Silver and blind cruelty, they destroyed Clan, a long heritage of mages. He everything. I was the lone survivor. sheltered me and trained me. He was gentle and firm and patient and Stunned and devastated but resolved, demanding. The perfect teacher. I collected what I felt necessary and travelled south. The trek was As my eighteenth birthday came near, tortuous, with narrow escapes from he began to prepare me for my depar- death itself to the less dramatic ture. On the day of my birth he sent problems a child would inevitably me on my way with a gift, my most encounter when travelling alone. The treasured possession, an ancient and simple chore of sustenance and safe tattered wizard's cloak. It was his bedding became the tedious and to give by way of his own develop- demanding task of the day. ment years and was given to him as a farewell gift from his teacher. The season changed and I had yet to encounter either man or elf. I was The history of the cloak is hidden weary and discouraged and fell into in its threads; but from its appear- a mood of lonely reflection upon my ance, its secrets are numerous and lost people. I made less progress varied and shall surely take me many daily and finally lay down to sleep years to master. in an exhaustion so vast I believed I would never again rise. - Simon swirls the cloak about her body and slowly disappears. Several days, I suppose, passed; and somewhere in a mist of unconscious- ness, I noticed a light or a song or @ a hope. I woke to a taste, a taste @*@ in my mouth that was so nasty, one @@***@@ absolutely had to come back from the @@@ @*@ @@@ edge of death to dispel it. Sputter- *@@@@ @@@ @@@@* ing and spitting, I woke. *@@ @@*@@ @@* @@@@@@***@@@@@@ What I saw was entirely beyond my @@@@@@@*@@@@@@@ comprehension. First, all manner of ***************** containers and objects and colors and sounds. Then, hunkered over me, shoving this foul substance into my -=18=- ___________________________________________________________________ __\ ____\ \ / / \__| | | | | ____________________________________________________/ |__ \___/_________/ \ / New Beginning | \ ~~~~~~~~~~~~~ _| \ by Rhea Sibex \ | | | My first true love, my only one | | Do not look so surprised. | | I've missed your bounding spirit and | | Tis time you realized, | | _| | That one day I'd come to fetch you, \ | Away from all your cares. | | I've let you stay amongst your folk, | | To manage their affairs. | | | | For like the sheep your people were, | | You shepherd of the flock. | | But years have passed, your sons have grown, | | And now they need you not. _| | \ | We laughed and danced just yesterday, | | 'Neath summers golden bloom. | | Tis time to leave your crown behind, | | And let our love resume. | | | | As it was when we were young, | | So shall it be again. | | No longer child, now woman grown, _| | My heart still speaks your name. \ | | | Your eyes grow dim, you disbelieve, | | This elven maiden's song. | | A fever dream you think this is, | | But truly you are wrong. | | | | Though elven I and young in years, | | And mortal you remain. _| | Our time together marked my soul, \ | And see you how I've changed. | | | | That my carefree heart was lessened, | | The day you said farewell. | | From that time on, I've roamed alone, | | Seeking a certain spell. | | | | It took me long, and friends I've made _| | Of drakes and unicorns. \ | And justly found the spell I'd sought, | | Tis in this chalice borne. | | | /_________________ | ||\ \___________________________________________________ ||_| \ | | more... | \/____________________________________________________________________ / -=19=- ___________________________________________________________________ __\ ____\ \ / / \__| | | | | ____________________________________________________/ |__ \___/_________/ \ / | \ Take but a sip my long lost love, _| \ Just with a draught you'll find, \ | The years stripped from your body, a | | New clarity of mind. | | | | That's it my love, I'll hold the cup, | | A sip is all I ask. | | Now up you jump, away we go, _| | Leave off your lordly task. \ | | | Your sons will rule now in your stead | | Ah yes, I'll wait for you. | | To leave a note 'neath your old crown, | | Now let us fly, oh do! | | | | We dance once more the star filled night, | | Into the mornings dawn. _| | My joyful laughter matching yours. \ | Our hearts again one song... | | | | A morning dawns upon a bed, | | Where once a king did lie. | | And all twas found a note which said, | | "Good bye my sons, I fly." | /_________________ | ||\ \___________________________________________________ ||_| \ | | | \/____________________________________________________________________ / \ | / -*- / | \ \\\/// \ \ ^ ^^^ / / / --- ** --- \ \ \ / / / / ( (( ^^^ / / / --- ** --- \* \ /* / / ( ( ((+++++ )) ) ///\\\ ( ^ \\ ***/ ) ( +++++)) ) ) / / * *** \ \ \ (( (( // |||\\\\ ) / / / \* \ \ ) / /\ ^ / / / / \ \ \ /__\ |_| / \ * * /\ |_| ( ) ( ) |__| * ( ) / /\ ** ( ) / \ / |__| () /\ ( ) /\ (( )) ( /** () / \ / \ /\ / \ \ / ( ) () / \ / \ \ / \ /__ __\ __\ /\ /\ /\ /\ /\ /\ -----------| |------------| |___|-----------------|__|__|__|__|__|__ |____| |__| |___ ** ** ** ** ** ** \___\|/ |___ \_ (( )))(( )) ()) ( /|\ Amber Kari - "Fireworks" -=20=- ___________________________________________________________________ __\ ____\ \ / / \__| | | | | ____________________________________________________/ |__ \___/_________/ A New Venture? \ / ~~~~~~~~~~~~~~ | \ By Palance Buckhannah _| \ \ | A Healer's life can sometimes be bland | | As I travel along across the land | | I take the time to stop your bleeding | | And often gets calls from those who are needing | | Sometimes I think there's something more | | Some form of study or other lore _| | In my searching I soon found luck \ | An idea that seemed strange but somehow stuck | | A Healer who picks, I stopped to wonder | | And I heard in my mind the sound of thunder | | For if the traps of acid spray | | I'll just heal the scar away! | | @)-----,-----'-----,-----'-----(@ | | | | The little blond boy _| | In the Garden \ | Filled with yellow roses | | Image seems dim-light fog. | | | | He's laughing | | Begins talking to someone behind the bush | | I love you; is read from the boy's lips | | Those innocent lips | | Never spoke evil @@ @@ @@ | | Those innocent hands @;;@ @;;@ @;;@ | | Never touched evil @;;;;@ @;;;;@ @;;;;@ _| | Those innocent ears @;;;;;@ @;;;;;;@ @;;;;;@ \ | Never heard evil @;;;;;;@;;;;;;;@;;;;;@ | | That young mind @;;;;;;;@;;;@;;;;;;@ | | Because it doesn't yet @;;;;;;;;;@;;;;;;;;@ | | Understand evil @;;;;;;;@;;;;;;;;;;@ : | | @;;;;;@;;;;;;;;;;;;@ :: | | He turns @;;@;;;;;;;;;;;;;@ :: | | With a quick jolt : @;;;;;;;;;;;;;;@ :: | | As if being pulled :: @;;;;;;;;;;;;@ ::: | | All roses wilted :: """;;;;;"""" ::: | | Image darkens :: ::: ::: | | Blond man standing ::: ::: ::: | | With back turned ::: ::: :::: _| | Flowers blackened with death ::: ::: :::: \ | Old man lying ::: ::: :::: | | The walk is cracked :::::::::: | | No roses just crisp scattered leaves | | All disappears | | Little blond boy | | | | - Lord Blades Clanners | | ________________________________________________________________|__ | | | \/___________________________________________________________________/ -=21=- _____________ Undermining Kelfour's (Part 8) / \ _________ \ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \@| ||=|=|=|| | by Lord Llorien Silvanestii | ~~ |_| ~~ | _| |_| | he footing down the Aegyptia, upon hearing this, walked /@| _|_|_ | steps carved into to the leader of one of the patrols. \_/__________/ the cliff face was After a few whispered words and a slick and treacherous, but soon puzzled look from the patrol leader, everyone had reached the floor of the patrol clasped hands in a circle the great cavern. As they made their with Aegyptia in the center. With a way along the road towards the city, few words which were lost in the the group could not help but notice cavern's vastness, she raised up her the haunted looks of the workers in hands. Above them hovered a glowing the fields of what looked like giant sphere. Wispy tendrils extended from mushrooms and other assorted fungi. the sphere to touch each member of the patrol and bathe him in a soft "Our main dietary staple," explained white light. Then the sphere shud- Joran. "Most things require the dered and dissipated. Satisfied, light of a natural sun, but we have Aegyptia returned. found a variety of fungus growths that satisfy most of our needs. We, "I hope that helps to protect them," of course, augment our diet by hunt- she said. "It is not much, but with ing wild game as well." the grace of Eissa, it will deflect some of the blows, and perhaps lift "Hmm, I wonder if these make decent their spirits." mushroom brandy?" asked Llorien, drawing a shake of Inyigo's head. "You are kind," said Joran, bowing to the cleric. "I only hope that it "I can't believe that with all that is enough to protect them against has happened, and the wonders we've those horrors, should they attack. seen, that all you're interested in However, their weapons are well-nigh is one more way of getting drunk," useless against these creatures. The said Inyigo. best they can hope for is to provide delay sufficient to allow the miners "As a matter of fact," chuckled to escape." Joran, "we do ferment one of the mushrooms for the priests, who use "Can your priests not bless their the liquor in their ceremonies. The weapons to allow them to strike the Tellers are also fond of this undead down?" asked Aegyptia. liquor, saying it loosens the tongue for story telling and allows the "They have tried all manner of truth to come forth." prayer, but it seems that their precious Great Wyrm has not "See?" smiled Llorien. "I told you listened," replied Joran ruefully. they were bards at heart." "Yet another argument against the righteousness of their beliefs." After this exchange, the oppressive atmosphere seemed to clamp down on "Well, although the blessing is not everyone's spirits, and the group permanent," said Aegyptia, "I can trudged on silently towards the main surely bless some weapons for the gate of the city. Patrols passed patrols to use. At least until the them every once in a while, faces drain of prayer causes me to need appearing already to have the taint some rest. When we reach the city, of death upon them, as if they knew you can inform the commander of the that they would not be returning patrols that I shall do so." this way again. Joran nodded his agreement. "As you "They are heading to the mines," wish, milady. But first, we should said Joran, "to protect the miners." go to see the High Council." -=22=- As if his words were a cue, the these creatures," said Joran. "They group approached and stopped at the will be expecting us." ornately carved gate leading into the city. A tall, muscular guard Looking ahead, the party could see detached himself from the shadows that the main street emptied into a and approached, appraising them large open-air plaza, in the middle with a quick glance. of which stood the tallest building in the city. Its spires, by some "I see you have returned, Joran," trick of dim light, seemed to reach the guard said, sneering. "With the the roof of the cavern itself. From surface dwellers." The drow's voice its windows lights glittered, and a dripped contempt. sequence of shapes and shadows could be seen bustling around inside. "Yes, and you would do well to show some respect and hospitality, Gan- "Hmm...." said Joran. "A lot of del," said Joran. "You, I believe, activity, which usually means one are due for patrol duty in a day or thing. That another attack has two, and these people may be your occurred." only hope of returning to your cute and charming wife." Urging the group onward, Joran led the way into the edifice. Officious The chastened guard waved the group looking clerks scurried down hall- through the gates. ways and into doorways, looking like rats in a maze and desperately seek- Hastening through the arch, the ing a way to escape. He walked to party entered into the main street, some large stone doors which were a wide, cobblestone-paved thorough- slightly ajar. From within, an argu- fare lined with shops dealing in all ment could be heard in progress, a manner of goods. Citizens bustled cacophony of voices on one side, and every which way, conducting business a single exasperated voice on the as if nothing out of the ordinary other. The party's ears perked up was happening in their world, though when they heard that single voice. the Kelfourians could sense distrust from those that glanced their way. "Ignatius!!" Penna cried out loud, bursting through the doors, followed "I am sorry that you did not receive closely by the others. She stopped a better welcome," apologized Joran. abruptly, causing the rest of them "As you can see, the priests have to bump into each other. A figure in ingrained a deep mistrust and, in the center of the room turned to the some, hatred, for anything or anyone jubilant healer, revealing the hag- from the surface world." gard visage of Ignatius. "'Tis the way it always is, when "Ah, it's about time someone got faced with the unknown," philoso- here," said Ignatius. "Maybe you can phized Inyigo. "Until they get to talk some sense into these oafs," he know us, they only have what their continued, waggling a finger at the priests have told them upon which to assemblage of hooded and robed fig- base their judgment." ures surrounding him. In the corner of the room was a pile of stuff, "Please, come this way," indicated which everyone recognized as the Joran. He turned to the other drow missing holy weapons. in the group and, after a few words, dismissed them to go home to their "Nice to see you too, Ignatius," families and rest. He then led the said Pterelas sarcastically. group further into the city. The monk ignored the thief's pointed "It is best if we get to the council remark and continued, "These fools as soon as possible and decide what say that our holy weapons are of no must be done, so that we can avert use against the vile creatures that any more deaths among my people from plague them, and I keep explaining -=23=- that the weapons are only useful in the monk. Aegyptia put her hand on the hands of a cleric." Ignatius' shoulder. "Take a deep breath, brother." "That is preposterous!" thundered a voice from the crowd of robed fig- "But they are not true believers, ures. He contemptuously kicked a sister," answered Ignatius. "Without holy sapara. "What good is a weapon those who can wield the holy wea- if a warrior cannot wield it? Are we pons, I fear we are all doomed. to understand that you expect a priest to fight?" "I have seen the demons that spill from that hole in the ground," he "Why not, you old goat?" Ignatius continued. "It is as if the gates of rasped back. "Warriors fight flesh Hell have opened and all the horrors and blood, but clerics must fight that men have seen in their night- minds and souls, the hatred and fear mares have converged here. in them. And at times, the shades of those that have died and returned to "While I was fighting, I glimpsed torment us." something in that hole, something purely evil that exuded hatred and "We tried what you said," argued the loathing." Ignatius shuddered at his priest. "We sent three of our young remembrance of the sight. "I think priests, armed with these weapons, it was the shade of Kadaena." to the site of the latest invasion. (to be continued) Their bodies, or what was left of them, have just been returned for ("What Stuff..." from page 15) burial. From accounts that I have ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ received, the weapons were just as Have you seen those files called ineffectual as when our warriors "A27T0303.002" or "AT705F28.ZIP" and fought with them." have no idea whatsoever of what they are? They are captures of different "Then they were not true clerics!" things, usually of a particular BB retorted Ignatius. The two joined in topic. These are not important to heated debate immediately, the rest download, but if you are going to be chiming in with their opinions. looking though old messages on a BB and do not want to keep logging on Ignatius' voice rose above the rest. to look search for something, then "But this Great Wyrm of yours is NOT you can download one of these. a Lord of Orhan! How can someone who worships an animal wield a weapon There is not too much more to all of blessed by the Lords of Orhan? this, but if you do need more help, there are a lot of people on the BB "You have seen that the weapons can that could help you. However, if you strike down these foul creatures. I happen to have any questions about have used them and shown you that this article, or something that only they have the power that I say they I can answer, you can email me at do," continued Ignatius. K.COSLEY (I do not mind), but do not mail me for general questions (I am "Bah!" scoffed the priest. "Tricks! only about a two months old on this Perhaps you are in league with these system) and you can definitely get things. Haven't I said that this is a more experienced (and more people a plot of surface dwellers to drive to help you out), when you leave a us from our mines?" He looked at his message on the BB. Of course, if you peers, who nodded their agreement. want to write back, telling me that you liked my article, that is fine Ignatius, finally exasperated beyond too. the point of control, turned on his heel and stomped from the room. I hope this article has helped you Joran motioned to the others to out and can answer your questions. follow him, and the group went after Until then I'll see you in the game! -=24=- Ram's Guide: Kulthean Bare Basic Knowledge ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___________ by Ram Youngblood / \ __ \ \@| / "| | | //|"| | nyone who writes a buy are a helm, aventail, shield, _| //=|"| | new player guide usu- and arm and leg greaves. /@| // |"| | ally does it on the \_/ ~~ ~~~ / combat aspects of the Situation #3 ~~~~~~~~~~~~ game. When I started off, I had trouble with other basic You're at Tyron's Armory, and you're principles of Kulthean life. ready to buy your weapon(s)! Let's say you trained in one-hand edged Well, here's an article on the odds weapons. What do you buy? and ends of Kulthean adventure that new players need to know. This will A. Only one weapon and save your help anyone on their first week in money. Kulthea after they understand com- bat. We'll start from the Character B. As many one-hand edged weapons as Manager, and I will give situations possible, so that you can be a you can respond to. Every time you versatile fighter. get a situation correct, give your- self a point and see how you add up! Pick "B?" Nope, you're better off saving your money. You need only one Situation #1 weapon for now. You can decide if you want multiple weapons later on. You've just gotten out of the Character Manager and you have Now someone shows you how to get to nothing. You need weapons and armor, the hunting area, kobs (between the so what do you do? Wayside Inn and the werebear trail) Sounds like Situation #4 is up. A. Look for a weapon smith and an armor shop. Situation #4 B. Ask around to see if anyone has You're a level one thief and just any spare equipment for cheap sale. went hunting in kobs. You kill a kobold and find your first chest! Pick "B?" Wrong. It'll be easier for You are really excited! Do you... you just to go to the Armor Shop and Tyron's Armory. Type DIR ARMOR or A. Check for traps and try to pick ARMORY for directions. What do you it yourself? buy? That's Situations #2 and #3. B. Try to find someone else more Situation 2 experienced to pick it? You're at the Armor Shop. Type ORDER If you picked "B," congratulations! to see a list of what you can pur- That's another point! Even if you're chase. What will you buy? a thief, don't try to pick anything until you've double trained in trap A. The most expensive base armor disarming and lockpicking for at that you can buy for maximum least four levels. Go to Town Square protection. (DIR TOWN for directions) and ask for a picker. Now, that brings us to B. A cheap, simple armor, then buy another situation... any add-ons. Situation #5 Did you pick "B?" Good! You need a simple armor, heavy hide, and the You just brought back your chest to add-ons. The add-ons that you should Town Square. You've found a picker -=25=- that makes short work of your chest. with him. You are always ready for It flies open. You're in a hurry to something new. What do you do? get another, and the picker is in a hurry to log off. Do you... A. You join up, since you're ready for your first group hunt. A. Ask if he/she wants part of the contents of your chest? B. You inquire more about these pumas because they sound fierce. B. Thank him/her and return to kobs? If you joined up, you'd better dis- If you answered "A," that's another band! You'll be puma food if you go. point! Most pickers will want two go. Ask before you join up for a scoops (one scoop is 10% of the sil- hunt. You could be getting in over vers in the chest) for their effort. your head. A friend then asks if you Pickers risk lockpick breakage and want to go to kobs. You go, and that even their lives if there's a trap. takes us to the next situation... So be sure to ask or you've gained an enemy. You go back to kobs... Situation #9 Situation #6 You're hunting in hobs with a friend and you see two items in front of You went back to kobs and you've you: a kobold skin and a short sword been hit! You're bleeding! Do you... that someone (or some thing!) dropped. So you... A. Ask help from a healer? A. Take the skin and give your B. Ignore it, since you have plenty friend the sword because that will of concussion points? be quicker. If you answered "A," you're on your B. Take both and tell him that you way to a prosperous life! Even if will split the profits later. it's a small wound, a new player like you needs to be bleeding like If you answered "A," think again. you need to be run through. Where do The skin is worth much more than the you go? That's the next situation... sword (the sword is only worth about six silvers; you may decide not to Situation #7 pick it up), so it wouldn't be fair for your partner. Equality is the You need a healer because you're best way to split treasure. So what bleeding. How do you find one? do you do with the treasure? A. Walk around kobs in hope of find- That's situation #10. ing one nearby. Situation #10 B. Go all the way to Town Square to find one. You have some skins, pelts, hides, and equipment from various monsters Did you answer "A?" Wrong. Walking that you've been hunting with your around bleeding will only endanger friend. What do you do with it all, you more. There is usually a healer since it has to be worth something? at Town Square, so try there. A. Try to find a Furrier and a Pawn- In the Square you overhear a conver- shop in town. sation that brings up... B. Walk around awhile to see if any- Situation #8 one is interested in buying them. You're at Town Square when someone Pick "A?" Good. Trust me, no one asks if anyone wants to hunt pumas wants your treasure except to sell -=26=- more... it themselves (with the exception of your round time (how long it takes special items). Kelfour's Landing to do one attack). And don't forget has both a Furrier, Jarlik, and a that there are thieves in Kulthea! Pawnshop. Type DIR PAWN or DIR FUR Type DIR BANK for directions, then to find out how to get to the shops. GO BANK, GO ARCH, and GO WINDOW for Type SELL SKIN/PELT/HIDE and SELL banking options. Okay, now add up SWORD/SHIELD to sell your treasure your points to see how you rank.... for silvers. This leads to... SCORING: Situation #11 1 or 2: You'll have as many friends as a war troll and the lifespan of a You collect treasure and sell it. Kulthean swampfly. After a few hours of treasure hunt- ing, you've made over 1000 silvers. 3 or 4: Your game plan must have What should you do? been: heads - A, tails - B. A. Go shopping! Get those weapons 5 or 6: Try again and this time no you've always wanted. "eenny-meenny-miney-mo!" B. Look for a bank to put it in. 7 or 8: Good try! Kulthea may make a warrior of you yet. C. A bank may not be safe, so you keep it in your pockets. 9 or 10: All right! You'll live a prosperous life. Definitely put it in a bank. Why? Keeping many silvers will increase 11 right: You sure you're a newbie? ________________________________________________________________________ /\ Hear Ye! Hear Ye! One and ALL! \ |@/_______________________________________________________________________/ | | | * Now Announcing * | | Auditions for the Kelfours Vaudeville and Variety Company! | | * All are welcome * | | | | The first troupe is forming and the following openings are available! | | | | Magicians | | Poets, Storytellers | | Bards, Singers, Musicians | | Stand up Comics, Comic Acts | | Actors/Actresses with short skits/plays in mind | | Daring Acrobats | | Animal Acts | | Dancers - Exotic, Bawdy, Ballerinas | | Jugglers, Fools, Clowns | | Strong men (We need someone to haul out the piano!) | | People to run the concession stand and collect Admission. | | | | I have arranged with the owners of Cheldar's Bath house to let me | | use their stage. It is undergoing a few minor alterations and will | | be available for rehearsals when the troupe is gathered. | | | | If you have an idea for any act/entertainment not listed above, | | do not hesitate to see me about it. Send your replies to: | | Rhea Sibex, manager of KVVC, GE Mail: RHEA | | ______________________________________________________________________| | @\ \ \_/______________________________________________________________________/ -=27=- ___________ Dressing Down / \ ____ \ ~~~~~~~~~~~~~ \@| /~/~~\\ | by Lloyd Llowd, Ph.D ||~| ~~ | _||~| |==| | /@| \~\__// |reetings and felicita- her attempts to forcibly drag large \_/ ~~~~~ / tions, citizens. The fighters to the wedding glade are ~~~~~~~~~~ time has come to expose true. And the snow puma is an the glaring defects waltzing around endangered species! There ought to town in the guise of "fashion." It be a law protecting rare and exotic is painfully obvious that most of animals from the depredations of our residents believe all colors money grubbing fur merchants. If match in the dark and sort their Dara would just wear shoes and do socks by thickness. Those who wear something with her hair she might be them. I shall be happy to describe halfway presentable. the five worst offenders. Second place, though not for lack of Fifth place, and the prize for Best effort, goes to Halfling Mage Lord Impression of a Bad Western Emer Dartaghan Darkstar. His ensemble Play Actor, goes to Lord Trachten includes a shimmering translucent Hickapod the High Man Ranger. He cape, a stoutly armored belt, and a has unkempt, long black hair and shimmering spidersilk robe, and a wears a dusty black wide brimmed tiny spidersilk posing pouch. hat, a calico blanket, some silver and turquoise bracers, a golden Lord Dart has taken to moonlighting bracelet, a puma hide vest, and some as "Terkel the Hobbit Stud" for rock lizard hide boots. Ladies Night at Cheldar's Bath House. He reportedly attempts a All he needs is a toothpick and a wild strip tease down to his posing gleam in his eye. Oh yes. Trousers pouch to the strains (and I mean would be nice, given that the vest "strains" literally) of Erion the isn't long and the blanket waves in Bard singing "I Can't Stop Loving the breeze. Among other things. Ewe." And Lord Dart does look a little sheepish at the end when it Fourth place goes to Lord Caretaker becomes apparent that his stoutly D'BoldHome, the Dwarf Healer. He armored belt is really a girdle that wears a white smock, some tattered holds in his massive belly. rags wrapped around his feet, a grey woolen cloak, a tan fur backpack, Finally, first place goes to Lord and enough fleas to infect all of Strom O'Berin the High Elf Healer. Jaiman with bubonic plague. He wears old mutilation wounds about his face and head with minor The rags take the prize, as they are bruises, a mangled left arm with an obvious panhandling ploy. Given minor bruises and lacerations, old the sable his wife wears, we know he battle scars across his chest and could afford better. back, a black-and-blue right eye, minor bruises and lacerations on his Third place, with a dishonorable right arm, a completely severed left mention for most egregious use of leg, a blinded left eye, a scar animal fur, goes to Lady Dara Lundy across his face, a mangled right the Half-Elf Ranger. She wears a arm, old battle scars on his right black laen shield, some blue shaalk hand, a mangled left hand, terrible, ring mail, an ankle-length hooded permanent mutilation of the abdom- coat made of snow-white puma fur inal muscles, several painful- with deep roomy pockets and a bone looking scars across his chest, and white skeleton skull helm. a strange case of muscle twitching. The black and blue motif is appro- No clothes, of course. He can't get priate for this tomboy, if rumors of them on over all the scar tissue. -=28=- KEV4N2 [end]
See Also: