Polearm Weapons: Difference between revisions

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Revision as of 13:33, 23 April 2006

Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.

Special Features

Polearms are unique in construction from most other weapons, and as such, they've a few features to them that are not available to most other weapons.

  • Tripping
Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP verb if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
  • Ambushing
Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
  • Two-handed vs. One-handed Use
Most polearms are two-handed weapons, however, some are one-handed, and others are switchable. Javelins and pilums are one-handed, while, spears and tridents are switchable between one-handed and two-handed use. Use of the GRIP verb can toggle spear- and trident-based polearms from one-handed to two-handed and back again.

Game Mechanics

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


Pilum DF .350 .250 .225 .175 .060 3 4 Slash/Puncture 50/150
AvD 30 27 26 25 24 22 20 18 16 23 19 15 11 15 9 3 -3
Spear (1H) DF .425 .325 .250 .250 .160 5 5 Slash/Puncture 15/130
AvD 28 29 28 27 26 27 25 23 21 30 26 22 18 25 19 13 7
Spear (2H) DF .550 .385 .340 .325 .220 5 5 Slash/Puncture 15/130
AvD 28 29 28 27 26 27 25 23 21 30 26 22 18 25 19 13 7
Trident (1H) DF .425 .350 .260 .230 .150 6 5 Slash/Puncture/Crush 70/190
AvD 30 30 29 28 27 31 29 27 25 32 28 24 20 32 26 20 14
Trident (2H) DF .600 .425 .375 .300 .185 6 5 Slash/Puncture/Crush 70/190
AvD 30 30 29 28 27 31 29 27 25 32 28 24 20 32 26 20 14
Javelin DF .425 .325 .250 .250 .160 4 5 Puncture 17/105
AvD 28 29 28 27 26 27 25 23 21 30 26 22 18 25 19 13 7
Halberd DF .550 .400 .400 .300 .200 6 5 Slash/Puncture/Crush 25/150
AvD 30 30 29 28 27 31 29 27 25 32 28 24 20 32 26 20 14
Naginata DF .550 .400 .400 .300 .200 6 5 Slash/Puncture/Crush 25/150
AvD 50 50 49 48 47 51 49 47 45 52 48 44 40 52 46 40 34
Jeddart-axe DF .550 .425 .425 .325 .250 7 5 Slash/Crush 60/185
AvD 30 32 31 30 29 30 28 26 24 40 46 42 38 40 34 28 22
Hammer of Kai DF .550 .425 .450 .350 .250 7 5 Puncture 50/190
AvD 25 25 24 23 22 35 33 31 29 40 36 32 26 40 34 28 22
Awl-pike DF .600 .550 .575 .450 .350 9 5 Puncture/Crush 60/160
AvD 15 20 19 18 17 35 33 31 29 45 41 37 33 50 44 38 32
Lance DF .725 .525 .550 .475 .350 9 5 Puncture/Crush 17/105
AvD 35 38 37 36 35 39 37 35 33 53 49 45 41 50 44 38 32

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