Bolt spell/saved posts: Difference between revisions
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| author = GS4-ESTILD| date = 11/25/2009 1:49:46 PM |
| author = GS4-ESTILD| date = 11/25/2009 1:49:46 PM |
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| subject = Re: [[Fire Spirit]] question |
| subject = Re: [[Fire Spirit]] question |
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⚫ | }}<i>>If your "possible" roll is a 1--even if you have +19 targets added because of [[Spiritual Lore, Summoning|Lore]], so your range is 1-27 targets [rather than the base of 1-8]--then you can have six hundred ranks of [[Multi Opponent Combat|MOC]], and you're still going to hit one target. -Krakii</i> |
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⚫ | <i>>If your "possible" roll is a 1--even if you have +19 targets added because of [[Spiritual Lore, Summoning|Lore]], so your range is 1-27 targets [rather than the base of 1-8]--then you can have six hundred ranks of [[Multi Opponent Combat|MOC]], and you're still going to hit one target. -Krakii</i> |
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Correct. |
Correct. |
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GameMaster Estild |
GameMaster Estild |
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[[Cleric]]/[[Empath]] Team |
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{{saved-post |
{{saved-post |
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| author = GS4-ESTILD| date = 11/25/2009 1:49:46 PM |
| author = GS4-ESTILD| date = 11/25/2009 1:49:46 PM |
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| subject = Re: [[Fire Spirit]] question |
| subject = Re: [[Fire Spirit]] question |
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}} |
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[[Bolt spell|Bolt_spell]] |
[[Bolt spell|Bolt_spell]] |
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With 0 lore ranks and 101 ranks of MoC: |
With 0 lore ranks and 101 ranks of MoC: |
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<pre{{log2}}> |
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Your hands glow with power as you invoke the phrase for Major Fire... |
Your hands glow with power as you invoke the phrase for Major Fire... |
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Your spell is ready. |
Your spell is ready. |
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You gesture at a hobgoblin. |
You gesture at a hobgoblin. |
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You hurl a roaring ball of fire at a hobgoblin! |
You hurl a roaring ball of fire at a hobgoblin! |
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AS: +208 vs DS: -62 with AvD: +70 + d100 roll: +6 = +346 |
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... and hit for 138 points of damage! |
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Left leg burned off at the knee. Ouch. |
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The roaring ball of fire strikes a hobgoblin, blossoming into a much larger sphere of flame upon impact. |
The roaring ball of fire strikes a hobgoblin, blossoming into a much larger sphere of flame upon impact. |
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... 15 points of damage! |
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Burst of flames to back fries shoulder blades. Youch! |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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>look |
>look |
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[Estild's Underwater Dome] |
[Estild's Underwater Dome] |
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Various aquatic life forms can be seen swimming in every direction from within the confines of this dome. All that separates the vast amounts of water and the inner environment is a translucent sphere. Numerous multihued cushions cover the floor, offering rest to weary travelers visiting this tranquil habitat. You also see a rolton that appears stunned, a rolton that is lying down, a giant ant, a giant ant, a hobgoblin that appears dead, a hobgoblin that appears stunned, a goblin that appears stunned, a goblin that appears stunned, a giant rat, a giant rat, Mestys's murmaider list and a crystalline scrying pool. |
Various aquatic life forms can be seen swimming in every direction from within the confines of this dome. All that separates the vast amounts of water and the inner environment is a translucent sphere. Numerous multihued cushions cover the floor, offering rest to weary travelers visiting this tranquil habitat. You also see a rolton that appears stunned, a rolton that is lying down, a giant ant, a giant ant, a hobgoblin that appears dead, a hobgoblin that appears stunned, a goblin that appears stunned, a goblin that appears stunned, a giant rat, a giant rat, Mestys's murmaider list and a crystalline scrying pool. |
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Obvious paths: none |
Obvious paths: none |
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</pre> |
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GameMaster Estild |
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{{saved-post |
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| category = Sorcerers |
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| topic = Sorcerer Spells |
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| messagenum = 2576 |
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| author = GS4-ESTILD |
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| date = 04/09/2015 07:07 PM EDT |
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| subject = Re: Balefire lore/MOC training question |
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}}<center> |
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{| width="600px" {{prettytable}} |
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|VANKRASN39 |
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|- |
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|Balefire: How does demonology increase maximum number of targets on splash effect? How does MOC training increase the ability to hit multiple targets? |
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</center> |
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The information I've provided in the past ([[ball spell]]) is correct. But here are some additional numbers that all ball explosion spells follow: |
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Unfortunately, it doesn't follow our standard summation chart, so to calculate the number of increased potential targets you can hit due to lore, you can use the following formula: (1 + sqrt(1 - 8(1 - lore ranks)))/2. To start you out, the thresholds are 1, 2, 4, 7, 11, 16, 22, 29, 37, 46... |
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Each rank of Multi-Opponent Combat increases the number of targets affected (the second roll) by 1, up to the maximum (the first roll, which can be 0). |
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GameMaster Estild |
GameMaster Estild |
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Cleric/Empath Team |
Revision as of 17:42, 24 April 2015
Topic: Minor Spiritual Circle
Message #: 4009
Author: GS4-ESTILD
Date: 11/25/2009 1:49:46 PM
Subject: Re: Fire Spirit question
>If your "possible" roll is a 1--even if you have +19 targets added because of Lore, so your range is 1-27 targets [rather than the base of 1-8]--then you can have six hundred ranks of MOC, and you're still going to hit one target. -Krakii
Correct.
GameMaster Estild
Topic: Minor Spiritual Circle
Message #: 4013
Author: GS4-ESTILD
Date: 11/25/2009 1:49:46 PM
Subject: Re: Fire Spirit question
>Estild, could you (or one of the other GMs) go over to the Krakiipedia page [link is earlier in this thread] and give it the imprimatur of veracity? :) -Krakii
I only see 3 needed corrections:
"The normal--no additional training ranks in either Lore or MOC--base range of results is eight (8) for splash damage, so imagine rolling an eight-sided die (d8)."
It's actually 0 - 8 and a weighted roll in favor of the lower end numbers.
"With twenty creatures in the room, your first roll can be between one and thirteen (base of 1-8 plus 5 for Lore skill, or 1-13); you cannot possibly hit creatures numbered fourteen through twenty."
"The next roll can be anything between one and ten."
Both of these rolls are 0 to X.
>I hate to argue with Estild.
>But... I've never not hit targets with splashes from crystal and metal wands, and I've got no such lore for either. But I do have 5-10 MoC ranks depending on the enhancives I'm wearing. -Virilneus
With 0 lore ranks and 101 ranks of MoC:
Your hands glow with power as you invoke the phrase for Major Fire... Your spell is ready. You gesture at a hobgoblin. You hurl a roaring ball of fire at a hobgoblin! AS: +208 vs DS: -62 with AvD: +70 + d100 roll: +6 = +346 ... and hit for 138 points of damage! Left leg burned off at the knee. Ouch. The roaring ball of fire strikes a hobgoblin, blossoming into a much larger sphere of flame upon impact. ... 15 points of damage! Burst of flames to back fries shoulder blades. Youch! Cast Roundtime 3 Seconds. >look [Estild's Underwater Dome] Various aquatic life forms can be seen swimming in every direction from within the confines of this dome. All that separates the vast amounts of water and the inner environment is a translucent sphere. Numerous multihued cushions cover the floor, offering rest to weary travelers visiting this tranquil habitat. You also see a rolton that appears stunned, a rolton that is lying down, a giant ant, a giant ant, a hobgoblin that appears dead, a hobgoblin that appears stunned, a goblin that appears stunned, a goblin that appears stunned, a giant rat, a giant rat, Mestys's murmaider list and a crystalline scrying pool. Obvious paths: none
GameMaster Estild
Topic: Sorcerer Spells
Message #: 2576
Author: GS4-ESTILD
Date: 04/09/2015 07:07 PM EDT
Subject: Re: Balefire lore/MOC training question
VANKRASN39 |
Balefire: How does demonology increase maximum number of targets on splash effect? How does MOC training increase the ability to hit multiple targets? |
The information I've provided in the past (ball spell) is correct. But here are some additional numbers that all ball explosion spells follow:
Unfortunately, it doesn't follow our standard summation chart, so to calculate the number of increased potential targets you can hit due to lore, you can use the following formula: (1 + sqrt(1 - 8(1 - lore ranks)))/2. To start you out, the thresholds are 1, 2, 4, 7, 11, 16, 22, 29, 37, 46...
Each rank of Multi-Opponent Combat increases the number of targets affected (the second roll) by 1, up to the maximum (the first roll, which can be 0).
GameMaster Estild