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TD bonus: Difference between revisions
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FIREPHOENIX (talk | contribs) (Created page with "TD booster added to shield/armor Only 1-2 TD boosters will be given out during each run of this event. This service is considered a major one. Only one major service can be wo...") |
VANKRASN39 (talk | contribs) m (remove category) |
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This will add a +10 TD to armor or shield. No non-fluff scripted items. Armor or shields with existing TD bonuses will either have their bonus increased by +5 OR have their bonus increased to 10, whichever is greater. |
This will add a +10 TD to armor or shield. No non-fluff scripted items. Armor or shields with existing TD bonuses will either have their bonus increased by +5 OR have their bonus increased to 10, whichever is greater. |
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Keep in mind that TD takes up the same slot as flares and padding. If your armor or shield has either flares or padding, then it cannot have a TD bonus added to it. Spikes and resistance do not prevent TD bonuses from being added. |
Keep in mind that TD takes up the same slot as flares and padding. If your armor or shield has either flares or padding, then it cannot have a TD bonus added to it. Spikes and resistance do not prevent TD bonuses from being added. |
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[[category:Armor Enhancements]] |
Revision as of 17:45, 2 July 2015
TD booster added to shield/armor Only 1-2 TD boosters will be given out during each run of this event. This service is considered a major one. Only one major service can be won by each individual during each event run. This will add a +10 TD to armor or shield. No non-fluff scripted items. Armor or shields with existing TD bonuses will either have their bonus increased by +5 OR have their bonus increased to 10, whichever is greater. Keep in mind that TD takes up the same slot as flares and padding. If your armor or shield has either flares or padding, then it cannot have a TD bonus added to it. Spikes and resistance do not prevent TD bonuses from being added.