Verb:QSTRIKE: Difference between revisions

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<pre{{log2}}>
Usage:
QSTRIKE {modifier} {action...} - Perform the specified action with the specified roundtime modifier
QSTRIKE {modifier} - Use the specified roundtime modifier on your next combat action
QSTRIKE {time} {action...} - Perform the specified action with the specified absolute roundtime
QSTRIKE {time} - Use the specified absolute roundtime on your next combat action
QSTRIKE STOP - Do not use a queued modifier/time on your next combat action
QSTRIKE HELP - This help text

{modifier} should be a negative number indicating the roundtime reduction desired
{time} should be a positive number indicating the absolute roundtime desired

Valid combat actions are:
AMBUSH HURL STUNMAN (ATTACK)
ATTACK JAB SUBDUE
CHEAPSHOT KILL SWEEP
CMAN (various) KICK TACKLE
COCK MSTRIKE TRIP
DISARM (weapons) PUNCH WTRICKS (FEINT, SATTACK)
FIRE SHIELD (various)
GRAPPLE SMITE

Examples:
QSTRIKE -3 ATTACK THIRD KOBOLD - Attack the third kobold at -3 seconds to your normal roundtime
QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds
QSTRIKE -1 - Perform your next combat action at -1 second to your normal roundtime
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==Resources==
==Resources==
*[[QSTRIKE (verb) (saved posts)]]
*[[QSTRIKE (verb) (saved posts)]]

Revision as of 00:52, 16 January 2016

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Usage:
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action
  QSTRIKE HELP                      - This help text

    {modifier} should be a negative number indicating the roundtime reduction desired
    {time} should be a positive number indicating the absolute roundtime desired

  Valid combat actions are:
    AMBUSH              HURL                STUNMAN (ATTACK)
    ATTACK              JAB                 SUBDUE
    CHEAPSHOT           KILL                SWEEP
    CMAN (various)      KICK                TACKLE
    COCK                MSTRIKE             TRIP
    DISARM (weapons)    PUNCH               WTRICKS (FEINT, SATTACK)
    FIRE                SHIELD (various)
    GRAPPLE             SMITE

Examples:
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime

Resources