Template:Ballspellchart: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
m (split chart)
Line 3: Line 3:


:{| {{prettytable}} align="center"
:{| {{prettytable}} align="center"
!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56||67||79||92||106||121||137||154||172||191||211||232
!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56
|-
|-
|align="right"|'''Possible''' additional splashes||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22
|align="right"|'''Possible''' additional splashes||1||2||3||4||5||6||7||8||9||10||11
|-
|colspan="12"|
|-
!align="right"|{{{1}}} ranks||67||79||92||106||121||137||154||172||191||211||232
|-
|align="right"|'''Possible''' additional splashes||12||13||14||15||16||17||18||19||20||21||22
|}<noinclude>
|}<noinclude>



Revision as of 08:59, 22 January 2016

Potential Splash Targets

With all ball spells, the number of targets hit by the splash effect is determined by the smaller number of (X + BONUS) and (Y + MOC ranks), where X is a random number from 0 to 8, and Y is a random number from 0 to (X + BONUS), and BONUS = [1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.

{{{1}}} ranks 1 2 4 7 11 16 22 29 37 46 56
Possible additional splashes 1 2 3 4 5 6 7 8 9 10 11
{{{1}}} ranks 67 79 92 106 121 137 154 172 191 211 232
Possible additional splashes 12 13 14 15 16 17 18 19 20 21 22