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Headbutt: Difference between revisions
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| cost = Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3) |
| cost = Base 12 (-6 Rank 1, -4 Rank 2, -2 Rank 3) |
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| mnemonic =HEADBUTT |
| mnemonic =HEADBUTT |
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| roundtime = 5 |
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| available = [[Warrior]]s, [[Monk]]s |
| available = [[Warrior]]s, [[Monk]]s |
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| requirements = A solid head<br>(head protection helps) |
| requirements = A solid head<br>(head protection helps) |
Revision as of 20:00, 31 January 2016
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The Combat Maneuver Headbutt is used to slam your head into your opponent's head to damage/stun them.
Head protection (including armor, not just armor accessories) that has flares or spikes has a chance to activate when using this maneuver.
The target must be standing to use the Headbutt maneuver.
Messaging
[Roll result: 193 (open d100: 90) Penalties: 13] You charge towards an Ithzir adept and attempt to headbutt her! You slam your head into an Ithzir adept! ... 5 points of damage! Blow to the head causes the Ithzir adept's ears to ring! The adept slumps to the ground in an unconscious heap. Roundtime: 5 sec.
[Roll result: 156 (open d100: 55)] A Grimswarm troll marauder charges towards you and attempts a headbutt! A Grimswarm troll marauder slams her head into you! As a Grimswarm troll marauder's brigandine armor connects with your scale mail, it emits an awful ringing sound that throws you off balance a bit. ... 5 points of damage! You hear a buzzing in your ears from that blow! Roundtime: 4 sec.