Creature action timer: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (Reverted edits by RATHBONER (talk) to last revision by VANKRASN39) |
VANKRASN39 (talk | contribs) (change to redirect) |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
#redirect [[Creature#Creature Action Timer]] |
|||
The '''creature action timer''' is a set value on a creature that determines how often it acts (attacks, [[prepare]]s a spell, [[cast]]s a spell, etc.). A few actions use multiples of the action time ([[MSTRIKE]] takes double, PREPARE and CAST take half each on many creatures). [[Haste]] halves the creature action timer. A creature with an action timer of 12s or more would normally be considered slow, and 6s or less would normally be considered fast. [[Basic Creature Script]] (BCS) creatures change action time, with the highest level version of the creature being 2s faster than the standard creature, and the lowest 2s slower. [[Adventurer's Guild]] dangerous creatures can drop an additional 2s from their action time. |
|||
Creatures can have [[roundtime]] imposed upon them. Roundtime from different actions does not stack on creatures (?), but roundtime does stack on action time. |
|||
[[Category: Basic Mechanics]] |
Latest revision as of 21:17, 5 October 2016
Redirect to: