Shield Charge: Difference between revisions
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(added shield maneuver details) |
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|cost=20 (-5 rank 1, -3 rank 2) |
|cost=20 (-5 rank 1, -3 rank 2) |
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|requirements=a shield and a standing target |
|requirements=a shield and a standing target |
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|prereqs=[[Shield Bash]] ( |
|prereqs=[[Shield Bash]], Rank 2 <br /> (through the CMAN system only) |
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|sq1=2 |
|sq1=2 |
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|se5=15}} |
|se5=15}} |
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⚫ | With the '''Shield Charge''' |
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{{shield specialization |
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This maneuver takes ranks in [[Shield Use]] into account. |
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|available = [[Warrior]]s, [[Paladin]]s |
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|cost = 20 (-5 rank 1, -3 rank 2) |
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|roundtime=7 |
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|mnemonic = CHARGE |
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|prereqs=[[Shield Bash]], Rank 2 <br /> (through either system) |
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|requirements = a shield and a standing target |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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| sq4 = 8 |
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| sq5 = 10 |
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}} |
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⚫ | With the '''Shield Charge''' maneuver, the attacker attempts to run a target down and deliver a solid blow with a shield. The damage it causes tends to be minor, but can result in a target knockdown, stun, and/or forced higher stance. It is a somewhat wild charge, and significant [[roundtime]]s can result. If the attacker is unskilled or unlucky, he can end up sprawled on the ground himself. |
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Shield Charge takes ranks in [[Shield Use]] into account and is available through both the [[Combat Maneuvers]] (upper table) and [[Shield Specialization]] (lower table) systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.) |
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Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice). |
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==Creatures that use this maneuver== |
==Creatures that use this maneuver== |
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*[[Triton radical]] |
*[[Triton radical]] |
Revision as of 16:30, 7 January 2017
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With the Shield Charge maneuver, the attacker attempts to run a target down and deliver a solid blow with a shield. The damage it causes tends to be minor, but can result in a target knockdown, stun, and/or forced higher stance. It is a somewhat wild charge, and significant roundtimes can result. If the attacker is unskilled or unlucky, he can end up sprawled on the ground himself.
Shield Charge takes ranks in Shield Use into account and is available through both the Combat Maneuvers (upper table) and Shield Specialization (lower table) systems. There is no advantage to training Shield Charge in one system rather than another, nor is there an advantage to training it in both systems at the same time. The character should use whichever system has points more readily available. (More often than not, that system is Shield Specialization.)
Shield Charge requires the character to have Shield Bash at Rank 2 as a prerequisite. If a character wishes to train in Shield Charge using the Combat Maneuver system, the prerequisite ranks must also be from the Combat Maneuver system. If the character wishes to train it in the Shield Specialization list, the character can train Shield Bash to Rank 2 from either system (but one rank from each will not suffice).
Creatures that use this maneuver
Messaging
Warrior charges forward at a plains ogre with her vultite kite shield and attempts a shield charge! [Roll result: 128 (open d100: 75)] and a plains ogre flips end over end and lands on its head! ... 5 points of damage! Blow raises a welt on the plains ogre's left arm. The plains ogre is stunned!