Necromantic regeneration potion: Difference between revisions
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#[[Refract]] moonlight through a shadowglass lens |
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#Add powdered emerald [[blazestar]] |
#Add powdered emerald [[blazestar]] |
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#[[alchemy channel|Channel]] |
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#Add [[radiant crimson essence dust]] |
#Add [[radiant crimson essence dust]] |
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#Add [[Trolls (animate dead)|troll blood]] |
#Add [[Trolls (animate dead)|troll blood]] |
Revision as of 08:35, 6 September 2014
Necromantic regeneration potions will heal a sorcerer's injured animate created by Animate Dead (730).
There is no round time caused by using the potions and they will also restore an animate's hit points. Only one pour is required to completely heal all applicable wounds.
Alchemy Recipes
Minor necromantic regeneration potion
A minor necromantic regeneration potion will completely heal all rank 1 wounds on an animate.
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Powdered pale green moonstones are sold in Elven Nations guilds
Lesser necromantic regeneration potion
A lesser necromantic regeneration potion will completely heal all rank 2 and rank 1 wounds on an animate. Sorcerers must be at least level 45 to use.
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Black deathstones are found on Teras Isle
Greater necromantic regeneration potion
A greater necromantic regeneration potion will completely heal all wounds on an animate regardless of rank. Sorcerers must be at least level 60 to use.
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Emerald blazestars are found in Elven Nations
Messaging
- Minor Necromantic Regeneration Potion
As the spiritualist's wounds begin to close, it looks a little better.
- Lesser Necromantic Regeneration Potion
As the spiritualist's wounds begin to close, it looks quite a bit better.
- Greater Necromantic Regeneration Potion
As the spiritualist's wounds begin to close, it looks a lot better.
- If the animate is not injured