Empathic Linking (saved posts): Difference between revisions
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#redirect [[Empath/saved posts#Empathic Linking]] |
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{{saved-post |
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| category = Empaths |
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| topic = Developer's Corner - Empaths |
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| messagenum = 298 |
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| author = GS4-ESTILD |
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| date = 03/05/2015 01:00 PM EST |
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| subject = Empathic Linking |
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}}{| {{prettytable}} |
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|Solomon |
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|http://forums.play.net/forums/GemStone%20IV/Discussions%20with%20Simutronics/F2P%20Subscription/view/90 |
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|Healing |
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|The last 10 players healed are kept track of. Each time a new person is healed, the oldest name on the list is bumped off. A single player can only appear 2 times on the list. A [[Simucoin#F2P_Subscription_Items|healing pass]] increases this to 4 times. |
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|An empath must first link (via [[TOUCH]]) to their prospective client. This linking process takes 30 seconds (15 with a healing pass). Once established, the link lasts for 3 minutes. All wound transfers done during this link are considered part of a single healing session (one entry on the above list). |
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As recently announced in the Free to Play ([[F2P]]) discussions, we're implementing a new feature for healing [[Empath]]s. You may now TOUCH <target> LINK to establish an Empathic Link with the target. For F2P Empaths without a Healing Pass, it takes 30 seconds to establish the link. For F2P Empaths with a Healing Pass or for non-F2P Empaths, it takes 15 seconds. While a link is established, it lasts for 3 minutes and no other Empath can transfer wounds from the target. An Empath may only have one link active at a time and each player can only be linked to one Empath at a time. The Empath or the target may UNLINK at anytime to end the link early. |
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'''F2P Empaths will be required to form an Empathic Link before they can transfer any wounds'''. This is optional and now live for any non-F2P Empaths. '''In the far future, this will be a requirement for all Empaths''', but not until we implement and review a number of other things with healing. This feature has always been on my list to implement, but as a much broader project. It'll be some time before I get to the latter, but I did want to warn everyone now. |
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GameMaster Estild |
Latest revision as of 09:32, 29 March 2017
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