Block: Difference between revisions

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(Added shield size modifier to block chance per play.net combat guide blocking section.)
(Reorganization and formatting)
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To '''Block''' (in the context of the [[Evade]]/Block/[[Parry]] system) is to successfully interpose a shield between a physical attack and its target, thereby, preventing the combat resolution roll from taking place. The check to determine whether an attack is blocked occurs after the check to determine whether the attack is [[evade]]d, but before the check to determine whether it is [[parry|parried]].
'''Block''' is part of the [[Evade]]-Block-[[Parry]] mechanics that contribute to a character's defense against an [[attack roll]]. Even before the attack roll is made, there is a chance to avoid the attack outright through one of these three means. If a character fails to evade, block, or parry an attack, the various factors involved still contribute to the character's [[Defensive Strength]] (DS) when the attack is resolved.

{{TOC limit|2}}
[[Shield Use]] is the primary skill involved in block defense. In order to block at all, a character must be holding a [[shield]] in the ''left hand''.
==Chance to Block==

{{TOC limit|3}}
==Avoidance==

The check to determine whether an attack is blocked occurs after the check to determine whether the attack is evaded, but before the check to determine whether it is parried.

The odds for an outright block are determined by comparing the defender's [[Shield Use]] skill to the attacker's [[level]]. Against a like-level foe, 1x training will yield about a 5% chance to block in [[stance]] offensive; 3x training, about 15%. Other factors that affect the chance to block include:
The odds for an outright block are determined by comparing the defender's [[Shield Use]] skill to the attacker's [[level]]. Against a like-level foe, 1x training will yield about a 5% chance to block in [[stance]] offensive; 3x training, about 15%. Other factors that affect the chance to block include:
*[[Stance]]
* The passive [[combat maneuver]], [[Block Mastery]], which will increase this chance by 5% per rank.
* Shield size (Compared to a medium-sized shield, small shields give a -15% chance to block an attack, while large shields give a +15% bonus. Tower shields give a +30% bonus.)
*Shield size (Compared to a medium-sized shield, small shields give a -15% chance to block an attack, while large shields give a +15% bonus. Tower shields give a +30% bonus.)
* Certain [[stat]]s (probably [[strength]] and [[dexterity]])
*Certain [[stat]]s (probably [[strength]] and [[dexterity]])
*Positioning: [[KNEEL|Kneeling]] reduces one's chance to block by 25%; being [[prone]] reduces it by 50%
* [[Stance]]
*[[Block Mastery]], a warrior combat maneuver
* Positioning: [[KNEEL|Kneeling]] reduces one's chance to block by 25%; being [[prone]] reduces it by 50%
*[[Divine Shield (1609)]], a paladin group spell
While a shield does increase one's bolt [[defensive strength]] more than one's [[melee]] defensive strength, it is not normally possible to outrightly block a [[bolt spell]].
*[[Spell Block]], combat maneuver that allows outright blocking of [[bolt spell]]s


==Shield Defensive Strength Formula==
==Defensive Strength==


If the attack is not avoided outright, it proceeds to an attack roll where the Shield Use skill contributes to the defender's Defensive Strength. Block DS is only part of the defender's total DS, which is the sum of Evade, Block, Parry, and Generic DS.
The first step when calculating a character's shield [[Defensive Strength|defensive strength]] (DS) bonus is to determine the 'Base Value' portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.


===Base Value===
=== Melee Defense ===


The first step when calculating a character's Block DS bonus is to determine the 'Base Value' portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.
<div {{prettydiv|margin-right=350px}}><center><tt>'''Base Value = Shield Ranks + [[trunc]]([[Strength|STR]] bonus &divide; 4) + trunc([[Dexterity|DEX]] bonus &divide; 4)'''</tt></center></div>


{{Equation box|{{boldmono|Base Value &#61; Shield Ranks + [[trunc]]([[Strength|STR]] Bonus / 4) + trunc([[Dexterity|DEX]] Bonus / 4)}}}}
Example: A character with 55 shield ranks, 23 strength bonus and 29 dexterity bonus would have a base value of:


Example: A character with 55 shield ranks, 23 strength bonus and 29 dexterity bonus would have a base value of {{mono|55 + 5 + 7 = 67}}.
:55 + 5 + 7 = 67


The second step is to enter the base value and the values for the other factors in the appropriate order.
The second step is to enter the base value and the values for the other factors in the appropriate order.


{{Equation box|{{boldmono|Block DS (Melee) &#61; [(Base Value &times; Size Modifier &times; Stance Modifier) / 1.5] + 20 (Shield Bonus) + Enchant Bonus}}}}
==Shield DS vs Melee Attacks==

<div {{prettydiv|margin-right=200px}}><center><tt>'''[[Melee]] Shield DS = [(Base Value &times; Size Modifier &times; Stance Modifier) &divide; 1.5] + 20 (Shield Bonus) + Enchant Bonus'''</tt></center></div>


<small>Note: Perform the operations one at a time, working from left to right, and truncate after each step.</small>
''Note: Perform the operations one at a time, working from left to right, and truncate after each step.''


Example: With a 67 base value and a large shield with an enchant bonus of +20, the melee shield DS for this character would be:
Example: With a 67 base value and a large shield with an enchant bonus of +20, the melee shield DS for this character would be:


Stance OFF
Stance OFF
:[(67 &times; 1.15 &times; 0.50) &divide; 1.5] + 20 + 20 = 65 DS
:[(67 &times; 1.15 &times; 0.50) / 1.5] + 20 + 20 = 65 DS


Stance DEF
Stance DEF
:[(67 &times; 1.15 &times; 1.00) &divide; 1.5] + 20 + 20 = 91 DS
:[(67 &times; 1.15 &times; 1.00) / 1.5] + 20 + 20 = 91 DS


===Shield Size Modifiers (Melee)===
=== Shield Size Modifiers (Melee) ===


Replace 'Shield Size Modifier' in the melee formula above with the appropriate value from this table.
Replace 'Shield Size Modifier' in the melee formula above with the appropriate value from this table.


{| class="wikitable"
{|{{prettytable}}
|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
!Shield Size
!Shield Size
Line 59: Line 64:
|1.30
|1.30
|}
|}
{{Top}}


=== Ranged Defense ===
==Shield DS vs Ranged Attacks==


Ranged attacks include [[Ranged Weapons|arrows]], [[Thrown Weapons|hurled weapons]] and bolts, both from [[Ranged Weapons|crossbow]]s and magical [[bolt]] spells such as [[Minor Shock (901)]].
Ranged attacks include [[Ranged Weapons|arrows]], [[Thrown Weapons|hurled weapons]] and bolts, both from [[Ranged Weapons|crossbow]]s and magical [[bolt]] spells such as [[Minor Shock (901)]].


<div {{prettydiv|margin-right=10%}}><center><tt>'''Ranged Shield DS = Base Value &times; Size Modifier + Size Bonus/Penalty &times; Stance Modifier &divide; 1.5 + 20 (Shield Bonus) + Enchant Bonus</tt></center></div>
{{Equation box|{{boldmono|Ranged Shield DS &#61; Base Value &times; Size Modifier + Size Bonus/Penalty &times; Stance Modifier / 1.5 + 20 (Shield Bonus) + Enchant Bonus}}}}


<small>Note: Perform the operations one at a time, working from left to right, and truncate after each step.</small>
''Note: Perform the operations one at a time, working from left to right, and truncate after each step.''


Example: With a 67 base value and a large shield with an enchant bonus of +20, the ranged shield DS for this character would be:
Example: With a 67 base value and a large shield with an enchant bonus of +20, the ranged shield DS for this character would be:


Stance OFF:
Stance OFF:
:67 &times; 1.80 + 8 &times; 0.50 &divide; 1.5 + 20 + 20 = 82 DS
:67 &times; 1.80 + 8 &times; 0.50 / 1.5 + 20 + 20 = 82 DS
Stance DEF
Stance DEF
:67 &times; 1.80 &times; 1.00 &divide; 1.5 + 20 + 20 = 125 DS
:67 &times; 1.80 &times; 1.00 / 1.5 + 20 + 20 = 125 DS


===Shield Size Modifiers (Ranged)===
===Shield Size Modifiers (Ranged)===
Replace 'Shield Size Modifier' in the ranged formula above with the appropriate value from this table.
Replace 'Shield Size Modifier' in the ranged formula above with the appropriate value from this table.


{| class="wikitable"
{|{{prettytable}}
|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
!Shield Size
!Shield Size
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Replace 'Shield Size Penalty/Bonus' in the ranged formula above with the appropriate value from this table.
Replace 'Shield Size Penalty/Bonus' in the ranged formula above with the appropriate value from this table.


{| class="wikitable"
{|{{prettytable}}
|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
!Shield Size
!Shield Size
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| +16
| +16
|}
|}
{{Top}}


==Shield Stance Modifiers==
===Stance Modifiers===
Replace 'Stance Modifier' in the formulas above with the appropriate value from this table. The same values are used for both the melee and ranged formulas.
Replace 'Stance Modifier' in the formulas above with the appropriate value from this table. The same values are used for both the melee and ranged formulas.


{| class="wikitable"
{|{{prettytable}}
|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
!Stance
!Stance
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* [[Block Mastery]]
* [[Block Mastery]]
* [http://www.play.net/gs4/info/combat_guide/factors.asp Combat Guide: Factors], on Play.net
* [http://www.play.net/gs4/info/combat_guide/factors.asp Combat Guide: Factors], on Play.net
{{Top}}


[[Category: Combat Mechanics]]
[[Category: Combat Mechanics]]

Revision as of 21:06, 19 June 2017

Block is part of the Evade-Block-Parry mechanics that contribute to a character's defense against an attack roll. Even before the attack roll is made, there is a chance to avoid the attack outright through one of these three means. If a character fails to evade, block, or parry an attack, the various factors involved still contribute to the character's Defensive Strength (DS) when the attack is resolved.

Shield Use is the primary skill involved in block defense. In order to block at all, a character must be holding a shield in the left hand.

Avoidance

The check to determine whether an attack is blocked occurs after the check to determine whether the attack is evaded, but before the check to determine whether it is parried.

The odds for an outright block are determined by comparing the defender's Shield Use skill to the attacker's level. Against a like-level foe, 1x training will yield about a 5% chance to block in stance offensive; 3x training, about 15%. Other factors that affect the chance to block include:

Defensive Strength

If the attack is not avoided outright, it proceeds to an attack roll where the Shield Use skill contributes to the defender's Defensive Strength. Block DS is only part of the defender's total DS, which is the sum of Evade, Block, Parry, and Generic DS.

Melee Defense

The first step when calculating a character's Block DS bonus is to determine the 'Base Value' portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.

Base Value = Shield Ranks + trunc(STR Bonus / 4) + trunc(DEX Bonus / 4)

Example: A character with 55 shield ranks, 23 strength bonus and 29 dexterity bonus would have a base value of {{{1}}}.

The second step is to enter the base value and the values for the other factors in the appropriate order.

Block DS (Melee) = [(Base Value × Size Modifier × Stance Modifier) / 1.5] + 20 (Shield Bonus) + Enchant Bonus

Note: Perform the operations one at a time, working from left to right, and truncate after each step.

Example: With a 67 base value and a large shield with an enchant bonus of +20, the melee shield DS for this character would be:

Stance OFF

[(67 × 1.15 × 0.50) / 1.5] + 20 + 20 = 65 DS

Stance DEF

[(67 × 1.15 × 1.00) / 1.5] + 20 + 20 = 91 DS

Shield Size Modifiers (Melee)

Replace 'Shield Size Modifier' in the melee formula above with the appropriate value from this table.

Shield Size Modifier vs Melee
Small 0.85
Medium 1.00
Large 1.15
Tower 1.30

Ranged Defense

Ranged attacks include arrows, hurled weapons and bolts, both from crossbows and magical bolt spells such as Minor Shock (901).

Ranged Shield DS = Base Value × Size Modifier + Size Bonus/Penalty × Stance Modifier / 1.5 + 20 (Shield Bonus) + Enchant Bonus

Note: Perform the operations one at a time, working from left to right, and truncate after each step.

Example: With a 67 base value and a large shield with an enchant bonus of +20, the ranged shield DS for this character would be:

Stance OFF:

67 × 1.80 + 8 × 0.50 / 1.5 + 20 + 20 = 82 DS

Stance DEF

67 × 1.80 × 1.00 / 1.5 + 20 + 20 = 125 DS

Shield Size Modifiers (Ranged)

Replace 'Shield Size Modifier' in the ranged formula above with the appropriate value from this table.

Shield Size Modifier (vs Ranged)
Small 1.20
Medium 1.50
Large 1.80
Tower 2.10

Shield Size Bonus/Penalty (Ranged Only)

Replace 'Shield Size Penalty/Bonus' in the ranged formula above with the appropriate value from this table.

Shield Size Size Bonus/Penalty
Small -8
Medium 0
Large +8
Tower +16

Stance Modifiers

Replace 'Stance Modifier' in the formulas above with the appropriate value from this table. The same values are used for both the melee and ranged formulas.

Stance Modifier
Offensive 0.50
Advance 0.60
Forward 0.70
Neutral 0.80
Guarded 0.90
Defensive 1.00

See Also