Simucon 2008 notes (saved post): Difference between revisions

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Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:25, 23 July 2017 (CDT)
==[[Minor Mentalist]]==
{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 138
| author = GRANTA
| date = 8/9/2008 1:17:14 PM
| subject = Hot off the presses, MINOR MENTAL!
}}
1201 Minor damage spell. Like [[Heal/Harm (1101)|Harm]].


[[Category: Marked for Deletion]]
1202 Iron Skin. Increases [[Armor|ASG]] benefits when no armor or cloth armor.

1203 Power Sink. Warding spell. [[Mental Mana Control|MMC]] single cast to multi targets. Increased spell prep time, good for critters.

1204 Foresight Ye Olde [[DS]] spell. Not self-cast only.

1205 Soothing Word Removes detrimental emotional effects from target, such as fear or rage.

1206 Telekinesis Throw objects for damage based on spell aiming. [[Mana]] cost based encumbrance.

1207 Force Projection Single target knockdown. Not warding based. "Single target ewave."

1208 Mind Ward Mental [[TD]], NOT self cast only.

1209 Dragon Claw Hands and feet charged with energy. Unarmed attacks give a chance for warding rolls for energy criticals.

1210 Thought Lash Crackling whip of psychic energy that hits a target for special effects, entangle. Warding based.

1211 Confusion Target gets confused, no maneuvers, can attack anything.

1212 Shroud of Deception Caster looks like a different race, gender, or physical appearance.

1213 Mind over Body Group "Focus" spell. Reduced [[stamina]] costs for actions.

Focus is a new mechanic for group benefits, usually pretty powerful.

1214 Brace Thick bone plates on forearms. If no shield/weapon, chance to deflect ranged/melee attacks. Chance to disarm on parry.

1215 Blink Chance to avoid attacks that would otherwise hit caster. Similar to [[Fasthr's Reward (115)|115]] but works on AS/DS instead of CS/TD.

1216 Force Barrier Focus spell. Provides generic DS to everyone.

1217 Vision Allows caster to watch a target for a short duration. Must be alive.

1218 Mental Dispel

1219 Mass Vertigo Casters moves multiple targets to the astral plane. Targets fall down and get [[roundtime]].

1220 Preminition Generic DS and maneuver defense. Selfcast only.

1225 Mindwipe Warding. Reduces target's effective level. Single target for 13 mana, mass for 25. Doesn't effect experience or treasure.

1235 Provoke Beacon in an area, increases generation rates of creatures.

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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.

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{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 141
| author = GRANTA
| date = 8/9/2008 1:34:14 PM
| subject = Re: Hot off the presses, MINOR MENTAL!
}}
Estild and Oscuro said that since this is a minor list, quite a few of the spells could be expected to be found on [[scroll]]s, though no specific details of which spells.
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.

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==Premium Homes==
{{saved-post
| category = Four Winds Hall
| topic = [[Premium home|Premium Homes]]
| messagenum = 1684
| author = GRANTA
| date = 8/9/2008 1:30:00 PM
| subject = Simucon announcements for Premium Homes
}}
Rewriting premium homes. New features! Even ones we've wanted.

Multi room homes.

Indoor/outdoor homes.

In house storage. Like a [[locker]], but not as big. "A few items."

Not as restricted by class of neighborhood. Extra rooms are exponentially more expensive.

Blueprint building plans. You buy a blueprint instead of buying walls and poof, walls.

Design facility to make the layout of your home.

Everyone can design blueprints, not just premium users.

Property taxes. Prepaying for a short duration.

If you own a home, you'll have exactly the same home in the new system. Done automatically.
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.
----
==[[Monk]]s==
{{saved-post
| category = Monks
| topic = Monk General Discussion
| messagenum = 235
| author = GRANTA
| date = 8/9/2008 1:11:34 PM
| subject = Monks...
}}
... will be squares. NOT SEMIS.

State of Elanthia 2008

Monks will get ASG enhancement based on their level, and [[Mental Lore, Transformation|Transformation lore]].
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.
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==Mining/Smelting==
{{saved-post
| category = Artisan Skills
| topic = Mining/Smelting
| messagenum = 473
| author = GRANTA
| date = 8/9/2008 1:53:57 PM
| subject =Mining/Smelting updates from Simucon
}}
Mining and Smelting, single skill.

Can make ingots of metal for forging and hopefully other crafts in the future.

Mines are excavated. You can make your own and dig directionally.

Players can search ores, and intuit ores based on mining skills. Bonus for [[Dwarf|dwarves]].

Teamwork for deeper excavation. Shoring up mines.

Digging too deep has hazards, like critters.

Skill helps chance of finding ore, gems, shoring up mines.

Even rare ores are a possibility.

Good smelters can improve ore quality through normal or mechanical means. Increased skill is a greater quantity of ore, more efficiency.

Can smelt mundane and magical metals.

Exotic metals require even more exotic techniques.

CAN MELT existing items, but at a reduction of overall material. Skill determines how inefficient it is. Some possible restrictions on certain metals (like coraesine, black ora)
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You got there too soon!<br>
I cannot set up my things!<br>
Go hide somewhere else!<br>
By Liia.
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[[Category:Minor Mental Spells]]
[[Category:Monks]]
[[Category:Premium Homes]]

Latest revision as of 23:25, 22 July 2017

Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. VANKRASN39 (talk) 00:25, 23 July 2017 (CDT)