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{{ICE}}
'''Jaron Galarn''' was a tour guide of the Seolfar Strake ([[Lysierian Hills]]) in the [[Second Era]] of the [[Shadow World]] history, who made money showing visitors to the settlement of Velaskar the famed equines of [[A Popular History of Shadow Valley|Silver Valley]]. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named [[Muylari]] who probably served [[Lorgalis]]. He wiped Jaron Galarn's memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in [[ghostly pooka|bondage]] to the [[spectral miner|mining crew]].


'''Jaron Galarn''' was a tour guide of the Seolfar Strake (Modern: [[Lysierian Hills]]) in the [[Second Era]] of the [[Shadow World]] history, who made money showing visitors to the settlement of Velaskar the famous equines of [[A Popular History of Shadow Valley|Silver Valley]]. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named [[Muylari]] who served a dark master. He wiped Jaron Galarn's memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in [[ghostly pooka|bondage]] to the [[spectral miner|mining crew]].
Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant [[Muylari|serpent demon]] in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the [[Wars of Dominion]] regardless, and would have been subsumed by [[The Dark Path]], or destroyed by [[Bandur Etrevion|Bandur]] or else Lorgalis after [[Uthex Kathiasas|6521 S.E.]] It is worth considering the possibility, even the probability, that the great underground portal of the serpent demon was implicitly the gateway to [[The Broken Lands]] due to the [[Hoard|similarities]] and location.

Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant [[Muylari|serpent demon]] in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the [[Wars of Dominion]] regardless, though this is assuming it was [[Second Era]]. It would have been wrecked in the fall of [[Quellburn]] if it was [[Third Era]].


===Heritage of the Horses===
===Heritage of the Horses===
While the Shadow Valley itself has a silver equine statue that presumably was made thousands of years ago, [[The Monastery]] has chairs and stone tables with legs carved to resemble wild horses. Silver Valley would have originally been located in the vicinity, though the monastery would presumably have been built after its fall. The Monastery is a few years older than the Shadow Valley story.
While the Shadow Valley itself has a silver equine statue that presumably was made thousands of years ago, [[The Monastery]] has chairs and stone tables with legs carved to resemble wild horses. Silver Valley would most likely have originally been located in the vicinity, though the monastery would presumably have been built after its fall. The Monastery is a few years older than the Shadow Valley story.
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[Monastery, Atrium]
[Monastery, Atrium]
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==Behind the Scenes==
==Behind the Scenes==
"Jaron Galarn" is probably constructed out of other languages, most likely Hebrew and Gaelic respectively. [[Research:Shadow Valley]] constructs a theory about a possible allegorical layer of meaning encoded in the names of the places, characters, and creatures of the story. The Shadow Valley story is still treated as official documentation, as its [[ICE age|I.C.E. Age]] terminology had minimal relevance to its meaning.
The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx "The Mound"] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind the Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind the Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm "wyrm"]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind the Scenes|moaning spirits]], and the legend [[Night mare#Behind the Scenes|pieced together]] from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there ''were'' silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx "The Shadow out of Time"] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx "The Call of Cthulhu"] also matter.

"The Mound" had a [[Abdullahi Hazalred Faendryl#Behind the Scenes|phenomenon]] where [[Night hound#Behind the Scenes|time]] passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind the Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. (It is possible they were reduced to [[Moaning spirit#Behind the Scenes|chalk powder]] like the [[Spectral miner#Behind the Scenes|mine shaft]] as well, which would instead be an allusion to [http://www.hplovecraft.com/writings/texts/fiction/cs.aspx "The Colour Out of Space"], with the horror as a cross of [[Ghostly pooka#Behind the Scenes|"the colour"]] and [[Magru#Behind the Scenes|shoggoths]].) The buried alive motif may have been [[Night hound#Behind the Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm "The Fall of the House of Usher"], with a slain [[Makiri#Behind the Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind the Scenes|hallucinations]] and some [[Myklian#Behind the Scenes|other]] similarities. The exit of Shadow Valley is probably an allusion to the end of [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx "The Dream-Quest of Unknown Kadath"], where the quest seeker saves himself by leaping from a dragon-like shantak into the darkness to awaken from his dream. Since the word "wyrm" was used to describe the serpent, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind the Scenes|burial mounds]], filled with ancient cursed treasure.

Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind the Scenes|numerous]] [[Lesser vruul#Behind the Scenes|language games]]. "Vela" is Latin and is the plural form of "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VELUM200 velum]," meaning "curtain" or "veil." "Skar" is the past tense form of the Swedish verb "skära". "[https://en.wiktionary.org/wiki/sk%C3%A4ra#Swedish Skar]" means "cut," "divided," or (in archaic usage) "purified." Velaskar, therefore, is the place where veils--such as those between planes, or between life and death--are cut, and the division between worlds, or between life and death, is not so clear.

"Watcher" is the meaning of "[[Muylari]]" in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]], called "Death Watchers". The most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as "Valaskar", where [https://en.wikipedia.org/wiki/Vala_(Vedic) "Vala"] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind the Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas "Ushas"] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to "Usher" and [[Utha|"Utha"]], who warded off evil. "[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar" is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind the Scenes|"prophet cutter"]].

Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while "gala" means "to expose" and "break out (in quarrel)" (or Old French for "rejoicing.")

===See Also===
===See Also===
*[[Research:Shadow Valley]]
*[http://www.play.net/gs4/info/tomes/silvervalley.asp "Silver Valley" on Play.net]
*[[Tale of Silver Valley]] (official De-ICE'd version)
*[[Selias Jodame]]
*[[Selias Jodame]]
*[[Muylari]]
*[[Muylari]]
*[[Maleskari]]
*[[Kadaena#Behind the Scenes|Kadaena]] ("The Shadow")


[[Category:ICE Age]]
[[Category:ICE Age]]

Latest revision as of 04:38, 20 May 2020

Warning: This page concerns archaic world setting information from the I.C.E. Age of GemStone III. It is not canon in contemporary GemStone IV, nor is it canonical for Shadow World as the details may be specific to GemStone III. It is only historical context for certain very old parts of the game and these things should not be mixed.

Jaron Galarn was a tour guide of the Seolfar Strake (Modern: Lysierian Hills) in the Second Era of the Shadow World history, who made money showing visitors to the settlement of Velaskar the famous equines of Silver Valley. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named Muylari who served a dark master. He wiped Jaron Galarn's memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in bondage to the mining crew.

Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant serpent demon in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the Wars of Dominion regardless, though this is assuming it was Second Era. It would have been wrecked in the fall of Quellburn if it was Third Era.

Heritage of the Horses

While the Shadow Valley itself has a silver equine statue that presumably was made thousands of years ago, The Monastery has chairs and stone tables with legs carved to resemble wild horses. Silver Valley would most likely have originally been located in the vicinity, though the monastery would presumably have been built after its fall. The Monastery is a few years older than the Shadow Valley story.

[Monastery, Atrium]
This large room appears to have been carved from solid rock.  The walls, floor, and ceiling are totally seamless, leaving no evidence that stones have been fitted together to form this structure.  There are several high-backed chairs, also carved from solid stone, and several low stone tables.  Each of the heavy-looking pieces of furniture resembles a piece of art, having its own unique pattern of mineral deposits.  You also see a lever and some stone doors.
Obvious exits: west

>look chair
This large stone chair probably weighs several tons, having been carved from a single huge slab of granite.  The arms and legs of the chair have been styled to resemble wild horses.

>look table
This low stone table is polished to a mirror finish.  The legs of the table have been carved to resemble wild horses.

Behind the Scenes

"Jaron Galarn" is probably constructed out of other languages, most likely Hebrew and Gaelic respectively. Research:Shadow Valley constructs a theory about a possible allegorical layer of meaning encoded in the names of the places, characters, and creatures of the story. The Shadow Valley story is still treated as official documentation, as its I.C.E. Age terminology had minimal relevance to its meaning.

See Also