Bull Rush: Difference between revisions
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__NOTOC__ |
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{{Cman |
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{{Player System Manager |
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| mnemonic = BULLRUSH |
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|mnemonic = bullrush |
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| available = [[Warrior]]s, [[Paladin]]s |
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|verb = [[CMAN]] |
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| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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|type = Area of Effect |
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| requirements = None |
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|roundtime = 4s |
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|stamina = 14 |
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| prereqs = None |
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|offensivegear = Arm accessory, or armor covering the arms |
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| sq1 = 2 |
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|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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| sq2 = 4 |
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|availableto = [[Warrior]]s, [[Monk]]s, [[Paladin]]s |
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| sq3 = 6 |
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}} |
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| sq4 = 8 |
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{{PSM3.0costs |
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| sq5 = 10 |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
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| pu1 = -}} |
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{{PSMinfo |
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|description = Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield. |
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'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground. |
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|mechanics = Maneuver a target causing minor [[impact critical table|impact]] damage and send them into other targets, causing moderate [[unbalance critical table|unbalance]] damage. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(5 + (Success Margin / 6))}} seconds to any target hit. |
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|additionalinfo = This maneuver can be used while [[Disengaged]]. It cannot be used while [[Pressed]]. |
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On slight successes ([[endroll]]s 101 to 125) the target will be knocked off balance with a slight push (a [[roundtime]] penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 126 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain [[HP]] damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 HP at ER 275. |
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===Creatures that utilize this maneuver=== |
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==Roundtime Penalty Formula== |
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Formula uses a ceiling function. |
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:<math>\mathrm Roundtime {{=}} \left \lceil 3 + ((Endroll - 127)/7)) \right \rceil</math> |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>Roundtime<br/> |
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! |
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! Roll<br>Result<br/> |
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! Target<br>Roundtime<br/> |
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|-align=center |
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| 101-127 |
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| 3 |
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| |
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| 170-176 |
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| 10 |
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|-align=center |
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| 128-134 |
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| 4 |
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| |
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| 177-183 |
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| 11 |
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|-align=center |
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| 135-141 |
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| 5 |
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| |
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| 184-190 |
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| 12 |
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|-align=center |
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| 142-148 |
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| 6 |
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| |
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| 191-197 |
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| 13 |
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|-align=center |
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| 149-155 |
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| 7 |
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| |
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| 198-204 |
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| 14 |
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|-align=center |
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| 156-162 |
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| 8 |
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| |
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| 205+ |
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| 15 |
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|-align=center |
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| 163-169 |
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| 9 |
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|} |
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==Added Damage Formula== |
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Formula uses a floor function. |
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:<math>\mathrm Damage {{=}} \left \lfloor 10 + ((Endroll - 150)/5)) \right \rfloor</math> |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>HP Damage<br/> |
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! |
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! Roll<br>Result<br/> |
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! Target<br>HP Damage<br/> |
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|-align=center |
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| 150-154 |
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| 10 |
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| |
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| 175-179 |
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| 15 |
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|-align=center |
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| 155-159 |
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| 11 |
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| |
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| 200-204 |
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| 20 |
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|-align=center |
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| 160-164 |
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| 12 |
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| |
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| 225-229 |
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| 25 |
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|-align=center |
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| 165-169 |
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| 13 |
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| |
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| 250-254 |
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| 30 |
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|-align=center |
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| 170-174 |
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| 14 |
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| |
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| 275+ |
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| 35 |
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|} |
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Not all values shown. |
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==Creatures that utilize this maneuver== |
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*[[Centaur]] |
*[[Centaur]] |
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*[[lesser minotaur]] |
*[[lesser minotaur]] |
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*[[ithzir champion]] |
*[[ithzir champion]] |
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==Messaging== |
===Messaging=== |
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Roundtime messaging: |
Roundtime messaging: |
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<pre{{log2|margin-right=400px}}> |
<pre{{log2|margin-right=400px}}> |
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Target stands firm and manages to maintain his balance. |
Target stands firm and manages to maintain his balance. |
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</pre> |
</pre> |
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}} |
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== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#bullrush Combat Maneuvers List: Bull Rush] on play.net |
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* [[Research:Bull Rush|RT and Added Damage tables]] |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 08:51, 27 January 2022
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Description
Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield.Mechanics
Maneuver a target causing minor impact damage and send them into other targets, causing moderate unbalance damage. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (5 + (Success Margin / 6)) seconds to any target hit.Additional Information
This maneuver can be used while Disengaged. It cannot be used while Pressed.
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.