Category:Player System Manager

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The Player System Manager consolidates a number of character skill systems in order to standardize behavior and make development and updates easier in these areas.

Skill Systems

  • Combat Maneuvers - Skills with multiple facets and applications, including attack, defense and utility.
  • Armor Specializations - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.
  • Shield Specializations - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins.
  • Weapon Techniques - Techniques that are granted automatically as you gain weapon skill.
  • Feats - Character defining skills that are not able to be unlearned without the use of a FIXSKILLS.
  • Ascension - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.

Skill Types

  • Buff - Skills that provide a buff to the user's attack or defense, and require a command to activate.
  • Attack - Skills that utilize and enhance the user's normal attack.
  • Martial Stance - Classification of CMAN and specialization skills that provide a significant "passive" benefit.
  • Passive - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate.
  • Setup - Skills that are meant to disable a target in order to set them up for an attack.
  • Assault - Attack skills similar to focused MSTRIKE. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be STOPped.
  • Concentration - Skills that are channeled over a duration and require concentration be maintained. These can be STOPped.
  • Area of Effect - Skills that disable or damage multiple targets. The number of targets is increased by training in Multi Opponent Combat.
  • Reaction - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted roundtime.

Related Systems



This category has the following 18 subcategories, out of 18 total.








Pages in category "Player System Manager"

The following 200 pages are in this category, out of 285 total.

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