Research:Bull Rush: Difference between revisions
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'''<font color = red>These tables cannot be displayed in the [[Bull Rush]] article because they are not [[GM]] confirmed</font>''' |
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On slight [[Bull Rush]] successes ([[endroll]]s 101 to 125) the target will be knocked off balance with a slight push (a [[roundtime]] penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 101 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain [[HP]] damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 at ER 275. |
On slight [[Bull Rush]] successes ([[endroll]]s 101 to 125) the target will be knocked off balance with a slight push (a [[roundtime]] penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 101 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain [[HP]] damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 at ER 275. |
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Latest revision as of 11:45, 10 March 2019
On slight Bull Rush successes (endrolls 101 to 125) the target will be knocked off balance with a slight push (a roundtime penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 101 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain HP damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 at ER 275.
Roundtime Penalty Formula
Roundtime = round up[3 + ((Endroll - 127)/7)] |
Roll Result |
Target Roundtime |
Roll Result |
Target Roundtime | |
---|---|---|---|---|
101-127 | 3 | 170-176 | 10 | |
128-134 | 4 | 177-183 | 11 | |
135-141 | 5 | 184-190 | 12 | |
142-148 | 6 | 191-197 | 13 | |
149-155 | 7 | 198-204 | 14 | |
156-162 | 8 | 205+ | 15 | |
163-169 | 9 |
Added Damage Formula
Damage = trunc[10 + ((Endroll - 150)/5)] |
Roll Result |
Target HP Damage |
Roll Result |
Target HP Damage | |
---|---|---|---|---|
150-154 | 10 | 175-179 | 15 | |
155-159 | 11 | 200-204 | 20 | |
160-164 | 12 | 225-229 | 25 | |
165-169 | 13 | 250-254 | 30 | |
170-174 | 14 | 275+ | 35 |
Not all values shown.