Verb:INCARNATE: Difference between revisions
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#redirect [[Divine Incarnation (1650)]] |
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INCARNATE is a verb that is accessible to the paladin class while under the effects of Divine Incarnation (1650). The INCARNATE verb gives the paladin access to four unique abilities that drain divine energy from their available pool. Those abilities are ZEAL, ARMOR, SMITE and ONSLAUGHT. |
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[[Category: Verbs]] |
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{{DEFAULTSORT:INCARNATE}} |
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__NOTOC__ |
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== INCARNATE Abilities == |
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'''ZEAL:''' (5 divine energy for base 5 flares, +1 divine energy per additional flare) - a divine aura will surround the paladin triggering deity specific flares upon the next 5 successful attacks made during the next 30 seconds. If time allows, additional flares maybe triggered at a cost of 1 divine energy each. Training in Spiritual Lore Summoning (ranks) increases the duration 2 seconds using a Seed 10 summation |
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'''ARMOR:''' (15 divine energy, 20 divine energy if used during "emergency") - a holy armor surrounds the paladin that grants a 50% resistance to all forms of attack for 30 seconds. This spell can be invoked in an "emergency" situation once a day. Training in Spiritual Lore Blessing increases the resistance 2% using a Seed 5 summation and the number of emergency uses per day by one at 50, 125 ranks. This ability can only be invoked twice per cast of 1650. |
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'''SMITE:''' (5 divine energy drained on a successful hit only) - a bolt of divine energy will leap from the paladin's weapon and attempt to strike the target. This is an SMRv2 based attack. Training in Spiritual Lore Religion increases the amount of damage dealt +1 per rank using a seed 5 summation. |
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'''ONSLAUGHT:''' (15 divine energy) - The paladin is consumed with the energy of their deity and carries out a vicious onslaught. The paladin will attempt to strike each target (MSTRIKE) that is present in the room, ignoring 50% of it's stance. Training in Spiritual Lore Religion would increases the percentage of the target's stance that is ignore by 1% using a (seed 1 * 2) summation. |
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The "emergency" use of the ARMOR ability is defined as using the ability during a time your character would not normally be able to do so. ie. in roundtime, stunned, etc. 1650 must be active on your paladin in order to invoke an "emergency" usage of ARMOR. |
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__NOTOC__ |
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== Usage == |
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'''INCARNATE''' [option] |
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'''INCARNATE''' [option] {target} |
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'''Options:''' |
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ZEAL - Triggers deity specific flares for five attacks made in the next 30 seconds. |
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ARMOR - Grants a resistance to all forms of attack for the next 30 seconds. |
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SMITE - Single target SMRv2 based attack. |
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ONSLAUGHT - MSTRIKE like attack that ignores a portion of each target's stance. |
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ENERGY - Displays the amount of divine energy in your available pool. |
Latest revision as of 11:19, 2 July 2023
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