Water Cannon: Difference between revisions
No edit summary |
MOD-GSMOTTE (talk | contribs) m (Converted page to item templates.) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
|||
The water cannon is a prize from [[Troubled_Waters/prize_list|Troubled Waters/prize list]] and from [[Ebon_Gate_2017/mini-games_prize_list|Ebon Gate 2017]]. |
|||
The water cannon is a prize from [[Troubled_Waters/prize_list|Troubled Waters]] and from [[Caligos Isle/mini games prize lists#2017|Ebon Gate 2017]]. |
|||
Essence of water is recommended to fill the cannon. |
Essence of water is recommended to fill the cannon. |
||
{{TOC limit|2}} |
|||
==Analyze== |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
{{addmetext}} |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
|||
==Usage== |
|||
! width=10%|VERB |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
! width=50%|FIRST |
|||
|- {{verbtableheader}} |
|||
! width=50%|THIRD |
|||
! scope="col" style="width:5em;"|Verb |
|||
|- |
|||
! scope="col" style="width:5em;"|Style |
|||
|OPEN |
|||
! scope="col"|First |
|||
| |
|||
! scope="col"|Second |
|||
|PERSON opens the valve at the end of the monir water cannon, allowing the air inside to escape with a soft *hisss*. |
|||
! scope="col"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"|CLOSE |
|||
|CLOSE |
|||
! scope="row" role="rowheader"|None |
|||
|You remove the bladder from the water cannon, carefully filling it with the essence of water, and then snap it back into place.<br> |
|You remove the bladder from the water cannon, carefully filling it with the essence of water, and then snap it back into place.<br> |
||
Roundtime: 5 sec. |
Roundtime: 5 sec. |
||
|N/A |
|||
|PERSON closes the valve at the front of the monir water cannon. |
|||
|<Character> closes the valve at the front of the monir water cannon. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|FIRE |
|||
|LOAD<br>(when cannon is closed) |
|||
! scope="row" role="rowheader"|Empty |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|N/A |
|||
|<Character> pulls the silver lever on the monir water cannon, but nothing seems to happen. |
|||
|- |
|||
! scope="row" role="rowheader"|FIRE |
|||
! scope="row" role="rowheader"|Full of water |
|||
|You take quick aim at <Target> and pull the silver lever on the monir water cannon!<br> |
|||
With a click and a loud *WHOOSH*, a torrent of water hurtles out of the cannon directly at <him/her>! The spray hits <Target> right in the head with a loud *SPLAT*, knocking <him/her> backwards to land comically on <his/her> rear!<br> |
|||
Roundtime: 5 sec. |
|||
|<Character> takes quick aim at you and pulls the silver lever on the monir water cannon!<br> |
|||
With a click and a loud *WHOOSH*, a torrent of water hurtles out of the cannon directly at you! The spray hits you right in the head with a loud *SPLAT*, knocking you backwards to land comically on your rear! Water runs slowly down your face and drips to the ground from your chin. That stings! |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|LOAD |
|||
! scope="row" role="rowheader"|Closed |
|||
|You pump the small bellows on the monir water cannon. The bladder atop the cannon inflates.<br> |
|You pump the small bellows on the monir water cannon. The bladder atop the cannon inflates.<br> |
||
Roundtime: 5 sec. |
Roundtime: 5 sec. |
||
|N/A |
|||
|PERSON removes the bladder from the water cannon, carefully filling it with the essence of water, and then snaps it back into place. |
|||
|<Character> removes the bladder from the water cannon, carefully filling it with the essence of water, and then snaps it back into place. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|LOAD |
|||
|LOAD<br>(when cannon is opened) |
|||
! scope="row" role="rowheader"|Open |
|||
|You remove the bladder from the monir water cannon carefully filling it with the essence of water, and then snap it back into place. The water runs out the front of the tube and puddles on the ground! |
|You remove the bladder from the monir water cannon carefully filling it with the essence of water, and then snap it back into place. The water runs out the front of the tube and puddles on the ground! |
||
|N/A |
|||
|PERSON opens the valve at the end of the monir water cannon, allowing the water inside to drain out and puddle on the ground. |
|||
|<Character> opens the valve at the end of the monir water cannon, allowing the water inside to drain out and puddle on the ground. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|OPEN |
|||
|PUSH<br>(with valve open) |
|||
! scope="row" role="rowheader"|None |
|||
| |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|PERSON pumps the small bellows on the monir water cannon but the bladder does not inflate. The sound of rushing air emanates from near the cannon's valve. |
|||
|<!-- Second Person View --> {{addmetext}} |
|||
|<Character> opens the valve at the end of the monir water cannon, allowing the air inside to escape with a soft *hisss*. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PUSH |
|||
|PUSH<br>(with valve closed) |
|||
! scope="row" role="rowheader"|Open |
|||
| |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|PERSON pumps the small bellows on the monir water cannon. The bladder atop the cannon inflates. |
|||
|<!-- Second Person View --> {{addmetext}} |
|||
|- |
|||
|<Character> pumps the small bellows on the monir water cannon but the bladder does not inflate. The sound of rushing air emanates from near the cannon's valve. |
|||
|FIRE at <person><br>(when filled with water) |
|||
|You take quick aim at PERSON and pull the silver lever on the monir water cannon!<br> |
|||
With a click and a loud *WHOOSH*, a torrent of water hurtles out of the cannon directly at her! The spray hits PERSON right in the head with a loud *SPLAT*, knocking her backwards to land comically on her rear!<br> |
|||
Roundtime: 5 sec. |
|||
|PERSON takes quick aim at you and pulls the silver lever on the monir water cannon!<br> |
|||
With a click and a loud *WHOOSH*, a torrent of water hurtles out of the cannon directly at you! The spray hits you right in the head with a loud *SPLAT*, knocking you backwards to land comically on your rear! Water runs slowly down your face and drips to the ground from your chin. That stings! |
|||
|- |
|||
|FIRE at <person><br>(when empty) |
|||
| |
|||
|PERSON pulls the silver lever on the monir water cannon, but nothing seems to happen. |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PUSH |
|||
! scope="row" role="rowheader"|Closed |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Second Person View --> {{addmetext}} |
|||
|<Character> pumps the small bellows on the monir water cannon. The bladder atop the cannon inflates. |
|||
|} |
|} |
||
</td><td> |
|||
{{iteminfo |
|||
[[Category: Scripted Items]] |
|||
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|||
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|alter= Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|||
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{{itemverb |
|||
|verb= CLOSE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|||
|verb2= FIRE |
|||
|verb3= LOAD |
|||
|verb4= OPEN |
|||
|verb5= PUSH |
|||
}} |
|||
</td></tr></table> |
Latest revision as of 08:58, 24 September 2022
The water cannon is a prize from Troubled Waters and from Ebon Gate 2017. Essence of water is recommended to fill the cannon. AnalyzeThis section has not been added yet; please add to it now! Usage
|
|