Quality of Life Requests: Difference between revisions

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==AI Crystal:==
* Allow the AI crystal to identify items above 7x using copper, silver, gold coloring like 925.


==Alchemy:==
==Alchemy:==
Line 45: Line 47:
==Hunting Areas:==
==Hunting Areas:==


===Griffin's Keen:===
* Remove the falling on ice mechanics from griffins keen.
* Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements.

===Yegharren Plains:===
* Redistribute creatures in Yegharren Plains/Veldt and Orcswold so critter ranges are more compatible. Level 14 and 24 creatures are intermixed (specifics TBD; proposal got lost in forum reorg)

===Solhaven Hunting:===
* Multiple areas in Solhaven have hugely disparate creature levels (centaurs (23) and cougars (22) with random roa'ter and shan spawns (40+), 23ish fenghai and wolverines with prae'da and shades (30-35+), shamblers (17) with beetles (33), etc.)


==Magic:==
==Magic:==
Line 61: Line 70:


===506:===
===506:===
* Allow the spell to automatically refresh at 1.5x the base mana cost.
* Allow the spell to automatically refresh at 1.5x the base mana cost when EVOKEd. Must use STOP 506 to end the cycle.

===512:===
* Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets.


===514:===
===514:===
* Reduce lore thresholds significantly so it is feasible to use the spell without being 1.5-2x trained in El:E
* Allow the spell to be evoked, and provide protection against open-roll disarm maneuvers. Base duration 1200 + 60s per spell known.


===515:===
===520:===
* Allow the spell to automatically refresh at 1.5x the base mana cost.
* Allow 520 to block the dispel effect that elementals have in the Confluence.


===714:===
* Allow the spell to be evoked, and do a triple cast.
* Add a non-component based version via EVOKE that will quick charge and instantly lock a scroll, similar to 517.


===735:===
<pre{{log2}}>
* Allow a sorcerer to SENSE to check their current energy.
>incant 910
Your hands glow with power as you invoke the phrase for Major Shock...
Your spell is ready.
You hurl a powerful lightning bolt at a triton radical!
AS: +332 vs DS: +263 with AvD: +39 + d100 roll: +92 = +200
... and hit for 75 points of damage!
Heavy jolt to chest causes solar plexus to explode. Remarkable display of spraying blood.
... and hit for 57 points of damage!
Stunning arc of electricity fuses right arm at elbow.
... and hit for 44 points of damage!
Horrid jolt to neck explodes vocal cords. The triton radical gurgles in response.
The triton radical collapses, gurgling once with a wrathful look on its face before expiring.
Cast Roundtime 3 Seconds.
</pre>


===512:===
===1015:===
* Allow single-cast version of 1015.
* Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets.
* Allow prep+sing to perform same function as renewal, if song is active.


===520:===
===1016:===
* Allow for AoE version of 1016.
* Allow 520 to block the dispel effect that elementals have in the Confluence.

==Paid Quests:==

===Night at the Academy:===
* Remove the ability for the creatures to disarm and implode. This would be an amazingly fun quest if you could bring out weapons and not immediately die.

==Plinite Cores:==
* Allow the "glowing cores" to be sold when selling a container at the gem shop, keep the "unique" cores as sold individually.
Or just allow us to sell all of them in a container and people can manually pull out the ones they want to keep.

==Towns:==


===Ta'Illistim:===
* 520 + Fire Lore = Instead of allowing you to stance up from a lower stance, it reduces the targets stance by X. So even if they're turtled you can hit them as if they're in offensive.
* Add an "AI Crystal".

Latest revision as of 16:05, 8 April 2019

AI Crystal:

  • Allow the AI crystal to identify items above 7x using copper, silver, gold coloring like 925.

Alchemy:

  • Allow us to transmute any greater essence to any other greater essence via a new alchemy recipe.
  • Allow us to create greater essence using a quantity of minor essence via a new alchemy recipe.

Box Mechanics:

  • Remove the mechanic that prevents you from gathering all the coins from an open, unlocked box on the ground if there is an ungrouped person in the room.

You gather 55 of the coins.

You gather 50 of the coins.

You gather 45 of the coins.

vs

You gather the remaining 1234 silvers from box.

Herbs:

  • Add missing forage-able herbs.
a bolmara root major nerve wounds
a rose-marrow flower minor head & neck wounds
a brostheras root major head & neck scars
a talneo root minor torso & eye scars
a wingstem root major torso & eye scars
a bur-clover flower missing torso & eyes
  • Please make them weigh less than 2 pounds.
  • Reduce the weight of foraged haphip roots from about 2 pounds to less than 2 pounds.

Hunting Areas:

Griffin's Keen:

  • Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements.

Yegharren Plains:

  • Redistribute creatures in Yegharren Plains/Veldt and Orcswold so critter ranges are more compatible. Level 14 and 24 creatures are intermixed (specifics TBD; proposal got lost in forum reorg)

Solhaven Hunting:

  • Multiple areas in Solhaven have hugely disparate creature levels (centaurs (23) and cougars (22) with random roa'ter and shan spawns (40+), 23ish fenghai and wolverines with prae'da and shades (30-35+), shamblers (17) with beetles (33), etc.)

Magic:

200's:

  • Bring the spiritual disabling spells in line with other disabling spell durations. (210, 212, 214, 216, 217).

http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Magic/view/109

435:

  • Allow "incant 435 <element>" at 25 ranks of the appropriate Elemental Lore training.

502

  • Allow "incant 502 <element>" at 20 ranks of the appropriate Elemental Lore training.

506:

  • Allow the spell to automatically refresh at 1.5x the base mana cost when EVOKEd. Must use STOP 506 to end the cycle.

512:

  • Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets.

514:

  • Reduce lore thresholds significantly so it is feasible to use the spell without being 1.5-2x trained in El:E

520:

  • Allow 520 to block the dispel effect that elementals have in the Confluence.

714:

  • Add a non-component based version via EVOKE that will quick charge and instantly lock a scroll, similar to 517.

735:

  • Allow a sorcerer to SENSE to check their current energy.

1015:

  • Allow single-cast version of 1015.
  • Allow prep+sing to perform same function as renewal, if song is active.

1016:

  • Allow for AoE version of 1016.

Night at the Academy:

  • Remove the ability for the creatures to disarm and implode. This would be an amazingly fun quest if you could bring out weapons and not immediately die.

Plinite Cores:

  • Allow the "glowing cores" to be sold when selling a container at the gem shop, keep the "unique" cores as sold individually.

Or just allow us to sell all of them in a container and people can manually pull out the ones they want to keep.

Towns:

Ta'Illistim:

  • Add an "AI Crystal".