Animated cauldron: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Animated cauldron'''s were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. These are sentient cauldrons that will follow their owner around. While not attuned, they can only be picked up by the one who sets them down. They are heavily scripted, and will react to the alchemist as they practice their [[Alchemy]]. |
'''Animated cauldron'''s were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. These are sentient cauldrons that will follow their owner around. While not attuned, they can only be picked up by the one who sets them down. They are heavily scripted, and will react to the alchemist as they practice their [[Alchemy]]. |
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{{TOC limit|2}} |
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== |
==Analyze== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|KICK |
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| You kick a darkly patinated bronze cauldron.<br>It jumps up, shakes itself off, then charges right at you. Pow!<br>Roundtime: 5 sec. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="rowgroup" role="rowheader" rowspan="2"|KNOCK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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|colspan="2"|''Increases or descreases the rate of ambient messaging.'' |
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|- |
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! scope="row" role="rowheader"|SLAP |
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|<!-- First Person View --> {{addmetext}} |
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| XXX slaps a darkly patinated bronze cauldron.<br>It jumps up, shakes itself off, then charges right at her kneecaps. Pow! She tumbles to the ground. |
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|} |
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==Additional Information== |
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===Items=== |
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*a blue-tarnished silver cauldron |
*a blue-tarnished silver cauldron |
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*a thick hammered copper cauldron |
*a thick hammered copper cauldron |
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*a thick hammered copper cauldron |
*a thick hammered copper cauldron |
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*a darkly patinated bronze cauldron |
*a darkly patinated bronze cauldron |
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*a bright polished brass cauldron |
*a bright polished brass cauldron |
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===Properties=== |
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In addition to being heavily scripted, the cauldrons assist the alchemist with his work. |
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If at any point you try to add an ingredient or do a step that would effectively ruin the recipe, the cauldron will stop you if it's alive. If it's asleep you can throw any garbage in there and get the foul smell and smoke like usual. Otherwise, if you tried to add the wrong ingredient, boil instead of simmer, infuse, channel or anything else like that in the wrong order, the cauldron will dodge you. If its an ingredient, it will stay in your hand. |
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==Messaging== |
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====Random messaging==== |
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The goal is to make the cauldron into sort of a smart lab assistant that will never let you goof up a recipe that you already know. Yes, there's the potential to try to discover new recipes this way, and that's fine. It's not going to be a very effective method of research. Even if you had a nearly-complete recipe that was just missing one step and you knew exactly where in the process that step was, you'd still go crazy trying to find it blindly out of the hundreds of usable ingredients in the system. On the other hand, it might have been more effective in situations like the recent lichbane subplot, where everyone knew that a recipe called for a sapphire but didn't know what kind of sapphire. |
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=====Ambient messaging===== |
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<pre{{log2}}> |
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A darkly patinated bronze cauldron stretches as far as it can leaning on each of its three legs in turn, shivering slightly as it does so. |
A darkly patinated bronze cauldron stretches as far as it can leaning on each of its three legs in turn, shivering slightly as it does so. |
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A darkly patinated bronze cauldron raises one of its legs and waves. |
A darkly patinated bronze cauldron raises one of its legs and waves. |
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A darkly patinated bronze cauldron steps on |
A darkly patinated bronze cauldron steps on XXX's foot! |
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A darkly patinated bronze cauldron paws at the ground with one of its metal legs. |
A darkly patinated bronze cauldron paws at the ground with one of its metal legs. |
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A darkly patinated bronze cauldron suddenly leans to one side for a moment. |
A darkly patinated bronze cauldron suddenly leans to one side for a moment. |
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A darkly patinated bronze cauldron suddenly scampers through |
A darkly patinated bronze cauldron suddenly scampers through XXX's legs! |
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A darkly patinated bronze cauldron marches up to you and salutes with one of its legs. |
A darkly patinated bronze cauldron marches up to you and salutes with one of its legs. |
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A darkly patinated bronze cauldron waddles over to Eugenides, leans back, and begins wiping its feet on the ground in his direction. |
A darkly patinated bronze cauldron waddles over to Eugenides, leans back, and begins wiping its feet on the ground in his direction. |
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A darkly patinated bronze cauldron ambles around |
A darkly patinated bronze cauldron ambles around XXX in a circle, occasionally leaning in for an inspection. |
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A darkly patinated bronze cauldron tips itself over and rolls around on the ground in a wide arc before standing upright again. |
A darkly patinated bronze cauldron tips itself over and rolls around on the ground in a wide arc before standing upright again. |
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A darkly patinated bronze cauldron crouches low, then suddenly somersaults into the air! |
A darkly patinated bronze cauldron crouches low, then suddenly somersaults into the air! |
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</pre> |
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=====Alchemy Messaging===== |
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<pre{{log2}}> |
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A darkly patinated bronze cauldron shifts its belly around on its legs, clearly enjoying the heat beneath it. |
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XXX reaches out to a darkly patinated bronze cauldron, and it snuggles against his touch. |
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====Interactive Messaging==== |
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XXX suddenly jerks back. |
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Belnia slaps a darkly patinated bronze cauldron.<br> |
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... 5 points of damage! |
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It jumps up, shakes itself off, then charges right at her kneecaps. Pow! She tumbles to the ground. |
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Minor burns to right hand. Ouch. |
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You reach into the cauldron and fill your flask. |
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You kick a darkly patinated bronze cauldron.<br> |
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The cauldron leaps up and down, applauding with two of its metallic legs. |
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It jumps up, shakes itself off, then charges right at you. Pow!<br> |
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Roundtime: 5 sec. |
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You reach into the cauldron and take out a silvery monogram rocket. |
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====Alchemy Messaging==== |
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The cauldron raises up two of its legs and clasps them in victory. |
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</pre> |
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==References== |
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Kembal reaches out to a darkly patinated bronze cauldron, and it snuggles against his touch.<br> |
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*[[Ebon Gate 2009 Teasers (saved post)#Animated Cauldron|Ebon Gate 2009 Teasers (saved post)]] |
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Kembal suddenly jerks back.<br> |
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... 5 points of damage!<br> |
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Minor burns to right hand. Ouch. |
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[[Category:Legendary Items]] |
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[[Category:Ebon Gate Auction 2009]] |
[[Category:Ebon Gate Auction 2009]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Cauldron <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=KICK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=KNOCK |
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|verb3=SLAP |
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}} |
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</td></tr></table> |
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{{stub}} |
Latest revision as of 09:51, 21 February 2023
Animated cauldrons were sold at the Ebon Gate 2009 auction. These are sentient cauldrons that will follow their owner around. While not attuned, they can only be picked up by the one who sets them down. They are heavily scripted, and will react to the alchemist as they practice their Alchemy. AnalyzeThis section has not been added yet; please add to it now! Usage
Additional InformationItems
PropertiesIn addition to being heavily scripted, the cauldrons assist the alchemist with his work. If at any point you try to add an ingredient or do a step that would effectively ruin the recipe, the cauldron will stop you if it's alive. If it's asleep you can throw any garbage in there and get the foul smell and smoke like usual. Otherwise, if you tried to add the wrong ingredient, boil instead of simmer, infuse, channel or anything else like that in the wrong order, the cauldron will dodge you. If its an ingredient, it will stay in your hand. The goal is to make the cauldron into sort of a smart lab assistant that will never let you goof up a recipe that you already know. Yes, there's the potential to try to discover new recipes this way, and that's fine. It's not going to be a very effective method of research. Even if you had a nearly-complete recipe that was just missing one step and you knew exactly where in the process that step was, you'd still go crazy trying to find it blindly out of the hundreds of usable ingredients in the system. On the other hand, it might have been more effective in situations like the recent lichbane subplot, where everyone knew that a recipe called for a sapphire but didn't know what kind of sapphire. Ambient messagingA darkly patinated bronze cauldron stretches as far as it can leaning on each of its three legs in turn, shivering slightly as it does so. A darkly patinated bronze cauldron raises one of its legs and waves. A darkly patinated bronze cauldron steps on XXX's foot! A darkly patinated bronze cauldron paws at the ground with one of its metal legs. A darkly patinated bronze cauldron suddenly leans to one side for a moment. A darkly patinated bronze cauldron suddenly scampers through XXX's legs! A darkly patinated bronze cauldron marches up to you and salutes with one of its legs. A darkly patinated bronze cauldron waddles over to Eugenides, leans back, and begins wiping its feet on the ground in his direction. A darkly patinated bronze cauldron ambles around XXX in a circle, occasionally leaning in for an inspection. A darkly patinated bronze cauldron tips itself over and rolls around on the ground in a wide arc before standing upright again. A darkly patinated bronze cauldron spins around like a top, balancing on one leg. A darkly patinated bronze cauldron trots around in a circle. A darkly patinated bronze cauldron crouches low, then suddenly somersaults into the air! Alchemy MessagingA darkly patinated bronze cauldron shifts its belly around on its legs, clearly enjoying the heat beneath it. XXX reaches out to a darkly patinated bronze cauldron, and it snuggles against his touch. XXX suddenly jerks back. ... 5 points of damage! Minor burns to right hand. Ouch. You reach into the cauldron and fill your flask. The cauldron leaps up and down, applauding with two of its metallic legs. You reach into the cauldron and take out a silvery monogram rocket. The cauldron raises up two of its legs and clasps them in victory. References |
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