Small clay animal: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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''' |
A '''small clay animal''' is a special piece of pottery created by GM Haliste. If watered consistently, something grows inside of it. If watered for 7 days in a row without fail, it yields a prize. If watered for 14 days in a row without fail, it yields a better prize. Some types of water do not work for watering the animal, so if at first you don't succeed, try water from a different source. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analzye== |
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'''If the clay animal belongs to you:''' |
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<pre{{log2}}> |
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You analyze your clay {animal} and sense that the creator has provided the following information: |
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This clay {animal} appears to be some kind of planter, as it is already filled with dirt. |
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Try as you might, you cannot get a good sense of whether or not the {animal}'s pockets could get any deeper, but you can tell that the {animal} is as light as it can get. |
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A small clay animal was first featured in the third PlayApartTogether GIFTBOX between May 6 and May 19, 2020. When you looked in the animal-stamped present, you saw a small clay animal. When you picked up the animal, it changed and became a particular type of animal. Here is a list of some of the various types of clay animals that were found: |
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</pre> |
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*a small clay bear |
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*a small clay chimera |
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*a small clay mezic |
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*a small clay relnak |
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*a small clay rolton |
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*a small clay sheep |
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*a small clay snowcat |
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*a small clay tegu |
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*a small clay urgh |
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*a small clay yeti |
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*a small clay weasel |
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'''If the clay animal does not belong to you:''' |
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==GIFTBOX Messaging== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your clay {animal} and sense that the creator has provided the following information: |
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The clay animal requires watering to grow. Be sure to water it daily until it's finished! Once you start, you'll want to make sure you continue until it fully blooms! |
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This clay {animal} does not belong to you. |
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</pre> |
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Try as you might, you cannot get a good sense of whether or not the {animal}'s pockets could get any deeper, but you can tell that the {animal} is as light as it can get. |
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==GM Wyrom Message== |
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<pre{{log2}}> |
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Once you start watering it, you won't want to miss a single day until it has fully bloomed! Only start it when you're prepared to visit daily! |
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</pre> |
</pre> |
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==Look== |
==Look== |
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'''If the clay animal belongs to you:''' |
'''If the clay animal belongs to you:''' |
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<pre{{log2}}> |
<pre{{log2}}> |
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>look my {animal} |
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Expertly crafted from clay, fired and glazed to a brilliant color of {color}, this small {animal} has a large opening on its head that appears to be filled with fresh dirt. A thin layer of rhimar, clearly identified by its deep steel-blue color, lines the inside of the animal-shaped pot, and tiny holes have been bored along the bottom. |
Expertly crafted from clay, fired and glazed to a brilliant color of {color}, this small {animal} has a large opening on its head that appears to be filled with fresh dirt. A thin layer of rhimar, clearly identified by its deep steel-blue color, lines the inside of the animal-shaped pot, and tiny holes have been bored along the bottom. |
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'''If the clay animal does not belong to you:''' |
'''If the clay animal does not belong to you:''' |
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<pre{{log2}}> |
<pre{{log2}}> |
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>look my {animal} |
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This clay {animal} does not belong to you. |
This clay {animal} does not belong to you. |
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</pre> |
</pre> |
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==Read== |
==Read== |
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<pre{{log2}}><nowiki> |
<pre{{log2}}><nowiki> |
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>read my {animal} |
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In the Common language, it reads: |
In the Common language, it reads: |
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~~~ FEED ME ~~~ |
~~~ FEED ME ~~~ |
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</nowiki></pre> |
</nowiki></pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|WATER |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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A small clay animal was first featured in the third PlayApartTogether {{boldmono|[[GIFTBOX]]}} between May 6 and May 19, 2020. When you looked in the animal-stamped present, you saw a small clay animal. When you picked up the animal, it changed and became a particular type of animal. Here is a list of some of the various types of clay animals that were found: |
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*a small clay bear |
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*a small clay bobcat |
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*a small clay chimera |
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*a small clay mezic |
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*a small clay puma |
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*a small clay relnak |
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*a small clay rolton |
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*a small clay sheep |
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*a small clay snowcat |
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*a small clay tegu |
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*a small clay urgh |
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*a small clay yeti |
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*a small clay weasel |
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===GIFTBOX Messaging=== |
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==Inspect== |
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<pre{{log2}}> |
<pre{{log2}}> |
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The clay animal requires watering to grow. Be sure to water it daily until it's finished! Once you start, you'll want to make sure you continue until it fully blooms! |
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>inspect my {animal} |
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Inspecting that may not be a sound idea. |
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</pre> |
</pre> |
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===GM Wyrom Message=== |
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==Analyze== |
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'''If the clay animal belongs to you:''' |
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<pre{{log2}}> |
<pre{{log2}}> |
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Once you start watering it, you won't want to miss a single day until it has fully bloomed! Only start it when you're prepared to visit daily! |
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>ana my {animal} |
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You analyze your clay {animal} and sense that the creator has provided the following information: |
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This clay {animal} appears to be some kind of planter, as it is already filled with dirt. |
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Try as you might, you cannot get a good sense of whether or not the {animal}'s pockets could get any deeper, but you can tell that the {animal} is as light as it can get. |
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</pre> |
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'''If the clay animal does not belong to you:''' |
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<pre{{log2}}> |
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>analyze my {animal} |
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You analyze your clay {animal} and sense that the creator has provided the following information: |
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This clay {animal} does not belong to you. |
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Try as you might, you cannot get a good sense of whether or not the {animal}'s pockets could get any deeper, but you can tell that the {animal} is as light as it can get. |
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</pre> |
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==Loresong== |
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'''Verse 1:''' |
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<pre{{log2}}> |
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This is a small item, under a pound. In your best estimation, it's worth about 50,000 silvers. |
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</pre> |
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'''Verse 2:''' |
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<pre{{log2}}> |
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From the pitch of the vibration you determine that the purpose of the {animal} is as a container of some kind with a maximum interior capacity of one pound with room for up to two items. |
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</pre> |
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'''Verse 3:''' |
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<pre{{log2}}> |
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You feel as though you have reached the end of the {animal}'s song. |
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</pre> |
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'''Verse 4:''' |
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<pre{{log2}}> |
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You feel as though you have reached the end of the {animal}'s song. |
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</pre> |
</pre> |
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</td><td> |
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[[Category:Items]] [[Category:Scripted Items]] |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Giftbox <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= WATER<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 19:50, 30 November 2022
A small clay animal is a special piece of pottery created by GM Haliste. If watered consistently, something grows inside of it. If watered for 7 days in a row without fail, it yields a prize. If watered for 14 days in a row without fail, it yields a better prize. Some types of water do not work for watering the animal, so if at first you don't succeed, try water from a different source. AnalzyeIf the clay animal belongs to you: You analyze your clay {animal} and sense that the creator has provided the following information: This clay {animal} appears to be some kind of planter, as it is already filled with dirt. Try as you might, you cannot get a good sense of whether or not the {animal}'s pockets could get any deeper, but you can tell that the {animal} is as light as it can get. If the clay animal does not belong to you: You analyze your clay {animal} and sense that the creator has provided the following information: This clay {animal} does not belong to you. Try as you might, you cannot get a good sense of whether or not the {animal}'s pockets could get any deeper, but you can tell that the {animal} is as light as it can get. LookIf the clay animal belongs to you: Expertly crafted from clay, fired and glazed to a brilliant color of {color}, this small {animal} has a large opening on its head that appears to be filled with fresh dirt. A thin layer of rhimar, clearly identified by its deep steel-blue color, lines the inside of the animal-shaped pot, and tiny holes have been bored along the bottom. A small tag on a silver linked chain hangs around the creature's neck, and its mouth is wide open as if prepared to catch or hold something. If the clay animal does not belong to you: This clay {animal} does not belong to you. ReadIn the Common language, it reads: ~~~ FEED ME ~~~ Usage
Additional InformationA small clay animal was first featured in the third PlayApartTogether GIFTBOX between May 6 and May 19, 2020. When you looked in the animal-stamped present, you saw a small clay animal. When you picked up the animal, it changed and became a particular type of animal. Here is a list of some of the various types of clay animals that were found:
GIFTBOX MessagingThe clay animal requires watering to grow. Be sure to water it daily until it's finished! Once you start, you'll want to make sure you continue until it fully blooms! GM Wyrom MessageOnce you start watering it, you won't want to miss a single day until it has fully bloomed! Only start it when you're prepared to visit daily! |
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