Bearhug: Difference between revisions
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = bearhug |
|mnemonic = bearhug |
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|verb = [[CMAN]] |
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|type = Concentration |
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|roundtime = Varies |
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|cooldown = 20s |
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|height = Yes, targets chest |
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|targets = Abdomen |
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offensiveworn = Arm accessory, flares/spikes enabled |
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|offensivegear = Arm accessory, or armor covering the arms |
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|requirements = Bulky items held in hand will result in a penalty to success. |
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|attributes = <br>Bulky Item Penalty<br>Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|availableto = [[Warrior]]s, [[Monk]]s |
|availableto = [[Warrior]]s, [[Monk]]s |
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|sq1 = 2|se1 = -|pu1 = - |
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|mechanics = Both the target and user are immobilized for approximately five rounds (25 seconds). Each round, approximately 25 points of damage is dealt the target. There is a small chance each round for the target to break free, based on a comparison of their Strength statistic to the attacker's. If the bearhug is successfully maintained for the full five rounds, the target falls to ground in a fully offensive stance with an appreciable roundtime penalty. |
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{{PSM3.0costs |
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|rank1 = 2 |
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{{PSMinfo |
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|mechanics = Maneuver a target with three rounds of heavy concussion damage. If the target is [[Vulnerable]], this skill becomes empowered and is quicker. Upon success, you and your party gain [[Enhance (effect)|Enhance Strength]] with a power of 10 for 2 minutes. |
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|additionalinfo = <small>'''This information may be outdated.'''</small> |
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'''Bearhug''' is a [[Combat maneuver|combat maneuver]] that immobilizes a target and does minor damage each [[round]] that the bearhug is successfully maintained. |
'''Bearhug''' is a [[Combat maneuver|combat maneuver]] that immobilizes a target and does minor damage each [[round]] that the bearhug is successfully maintained. |
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Damage ranges between 21-32 [[HP|health point]]s per round for up to five rounds. Damage depends on the CMan roll, being 21-26 per round with a roll of 101 and increasing to 27-32 per round with rolls of 200 and up. There is a small chance each round that the target will break the bearhug. This depends strongly on the level of the hugger compared to the level of the target. The hugger, but not the victim, gets 5s RT if the hug is broken. |
Damage ranges between 21-32 [[HP|health point]]s per round for up to five rounds. Damage depends on the CMan roll, being 21-26 per round with a roll of 101 and increasing to 27-32 per round with rolls of 200 and up. There is a small chance each round that the target will break the bearhug. This depends strongly on the level of the hugger compared to the level of the target. The hugger, but not the victim, gets 5s RT if the hug is broken. |
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The warrior nor the target can stance down while a bearhug is engaged. This can be dangerous for the warrior in certain situations. Each damage round causes a 3s RT to the hugger, and there is then a 2s window before the next round in which the hug can be |
The warrior nor the target can stance down while a bearhug is engaged. This can be dangerous for the warrior in certain situations. Each damage round causes a 3s RT to the hugger, and there is then a 2s window before the next round in which the hug can be {{boldmono|STOP}}ped. Both hugger and victim have a 50DS penalty while the hug is active. A hug can be an effective way to hold a target for a partner to hit. |
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Hands do not have to be empty to be able to use the bearhug combat maneuver, but having empty hands helps with the attack. Size comparison and whether or not hands are empty are the main contributors to the bonus in the CMan roll. The defender gains 25 in the CMan roll by being in defensive rather than offensive stance. |
Hands do not have to be empty to be able to use the bearhug combat maneuver, but having empty hands helps with the attack. Size comparison and whether or not hands are empty are the main contributors to the bonus in the CMan roll. The defender gains 25 in the CMan roll by being in defensive rather than offensive stance. |
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[[Wall of Thorns (640)]] does not offensively engage against a bearhug. |
[[Wall of Thorns (640)]] does not offensively engage against a bearhug. |
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==Messaging== |
===Messaging=== |
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<pre{{log2|margin-right=350px}}> |
<pre{{log2|margin-right=350px}}> |
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[Roll result: 109 (open d100: 56)] |
[Roll result: 109 (open d100: 56)] |
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Roundtime: 15 sec. |
Roundtime: 15 sec. |
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</pre> |
</pre> |
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}} |
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== |
===Easter Egg=== |
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*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#bearhug Combat Maneuvers List: Bearhug], on Play.net |
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Attempting to Bearhug a target without any knowledge of Bearhug will act as if you typed HUG <target>. |
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==Resources== |
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* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 15:00, 6 October 2022
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Description
Attempt to grab your foe and squeeze them to death.Mechanics
Maneuver a target with three rounds of heavy concussion damage. If the target is Vulnerable, this skill becomes empowered and is quicker. Upon success, you and your party gain Enhance Strength with a power of 10 for 2 minutes.Additional Information
This information may be outdated.
Bearhug is a combat maneuver that immobilizes a target and does minor damage each round that the bearhug is successfully maintained.
Damage ranges between 21-32 health points per round for up to five rounds. Damage depends on the CMan roll, being 21-26 per round with a roll of 101 and increasing to 27-32 per round with rolls of 200 and up. There is a small chance each round that the target will break the bearhug. This depends strongly on the level of the hugger compared to the level of the target. The hugger, but not the victim, gets 5s RT if the hug is broken.
The warrior nor the target can stance down while a bearhug is engaged. This can be dangerous for the warrior in certain situations. Each damage round causes a 3s RT to the hugger, and there is then a 2s window before the next round in which the hug can be STOPped. Both hugger and victim have a 50DS penalty while the hug is active. A hug can be an effective way to hold a target for a partner to hit.
Hands do not have to be empty to be able to use the bearhug combat maneuver, but having empty hands helps with the attack. Size comparison and whether or not hands are empty are the main contributors to the bonus in the CMan roll. The defender gains 25 in the CMan roll by being in defensive rather than offensive stance.
Wall of Thorns (640) does not offensively engage against a bearhug.
Messaging
[Roll result: 109 (open d100: 56)] Warrior charges towards you and attempts to grasp you in a ferocious bearhug! Warrior manages to catch you in a weak bearhug! Roundtime: 5 sec. >stance def You are too busy being crushed by Warrior's bearhug to do that just now. Warrior crushes you mercilessly! ...22 points of damage! Roundtime: 5 sec. >say bah! You attempt to speak, but all you can manage is a painful grunt. Your muscles go limp as the last of your energy is crushed out your body by Warrior's unyielding bearhug! Warrior releases his grip on you and you promptly crumple to the ground. Roundtime: 15 sec.
Easter Egg
Attempting to Bearhug a target without any knowledge of Bearhug will act as if you typed HUG <target>.