Kokia Belt: Difference between revisions
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This is a scripted belt. |
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'''Kokia Belts''' have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size. They have been sold at [[BMCShop:Forging_Ahead|Briarmoon Cove]] as well as at multiple shops at [[Ebon Gate]]. They have one unlock. When analyzing this belt while it is locked, it will say that '''any merchant may unlock this for you.''' Yes, any merchant. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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{{stub}} |
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This is a scripted belt. Is is currently unlocked. It cannot be unlocked any further. |
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You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt |
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You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. |
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</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Locked<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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!scope="col"|PULL |
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|You tighten your dark leather belt. |
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|XXX tightens his dark leather belt. |
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|- |
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! scope="col"|PUSH |
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| You rest your hands on your hips. |
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| XXX rests his hands on his hips. |
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|- |
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! scope="col"|NUDGE |
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| You adjust the fit of your dark leather belt. |
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| XXX adjusts the fit of his dark leather belt. |
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|- |
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! scope="col"|TURN |
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| You twist the dark leather belt around your waist. |
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| XXX twists his dark leather belt around his waist. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Unlocked<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="col"|POKE |
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| You tuck your thumbs under your dark leather belt. |
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| XXX tucks his thumbs under his dark leather belt. |
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|- |
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! scope="col"|TAP |
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| You drum your fingers on your dark leather belt. |
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| XXX drums his fingers on his dark leather belt. |
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|- |
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! scope="col"|WAVE |
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| You hold your hand up at waist height. |
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| XXX holds his hand up at waist height. |
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|- |
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! scope="col"|RUB |
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| You rub your stomach. |
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| XXX rubs his stomach. |
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|- |
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! scope="col"|PUNCH |
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| You punch yourself right in the gut. Ouch! |
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| XXX punches himself right in the gut! |
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|- |
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! scope="col"|ROLL |
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| You hitch up your dark leather belt. |
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| XXX hitches up his dark leather belt. |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= Container<!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
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|corrscript2= |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= PULL<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= PUSH |
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|verb3= NUDGE |
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|verb4= TURN |
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|verb5= POKE |
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|verb6= TAP |
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|verb7= WAVE |
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|verb8= RUB |
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|verb9= PUNCH |
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|verb10= ROLL |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Latest revision as of 12:23, 29 December 2023
Kokia Belts have several verbs you can use to express yourself with your belt. They are pocketed and can store a very small amount (0-4 lbs) with enough space for any number (10+) of items of very small size. They have been sold at Briarmoon Cove as well as at multiple shops at Ebon Gate. They have one unlock. When analyzing this belt while it is locked, it will say that any merchant may unlock this for you. Yes, any merchant. AnalyzeYou analyze your dark leather belt and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This is a scripted belt. Is is currently unlocked. It cannot be unlocked any further. You can POKE, TAP, WAVE, RUB, PUNCH, ROLL, PULL, PUSH, NUDGE, and TURN the dark leather belt You can tell that the belt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. LockedUsage
UnlockedUsage
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